+ // NOTE: this class is (deliberately) not virtual, do not attempt
+ // to use it polymorphically.
+ ~wxDynamicLibrary() { Unload(); }
+
+ // return true if the library was loaded successfully
+ bool IsLoaded() const { return m_handle != 0; }
+
+ // load the library with the given name (full or not), return true if ok
+ bool Load(const wxString& libname, int flags = wxDL_DEFAULT);
+
+ // raw function for loading dynamic libs: always behaves as if
+ // wxDL_VERBATIM were specified and doesn't log error message if the
+ // library couldn't be loaded but simply returns NULL
+ static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
+
+ // detach the library object from its handle, i.e. prevent the object from
+ // unloading the library in its dtor -- the caller is now responsible for
+ // doing this
+ wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
+
+ // unload the given library handle (presumably returned by Detach() before)
+ static void Unload(wxDllType handle);
+
+ // unload the library, also done automatically in dtor
+ void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
+
+ // Return the raw handle from dlopen and friends.
+ wxDllType GetLibHandle() const { return m_handle; }
+
+ // check if the given symbol is present in the library, useful to verify if
+ // a loadable module is our plugin, for example, without provoking error
+ // messages from GetSymbol()
+ bool HasSymbol(const wxString& name) const
+ {
+ bool ok;
+ DoGetSymbol(name, &ok);
+ return ok;
+ }
+
+ // resolve a symbol in a loaded DLL, such as a variable or function name.
+ // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
+ // export unmangled names)
+ //
+ // Since it is perfectly valid for the returned symbol to actually be NULL,
+ // that is not always indication of an error. Pass and test the parameter
+ // 'success' for a true indication of success or failure to load the
+ // symbol.
+ //
+ // Returns a pointer to the symbol on success, or NULL if an error occurred
+ // or the symbol wasn't found.
+ void *GetSymbol(const wxString& name, bool *success = NULL) const;
+
+ // low-level version of GetSymbol()
+ static void *RawGetSymbol(wxDllType handle, const wxString& name);
+ void *RawGetSymbol(const wxString& name) const
+ {
+#if defined (__WXPM__) || defined(__EMX__)
+ return GetSymbol(name);
+#else
+ return RawGetSymbol(m_handle, name);
+#endif
+ }
+
+#ifdef __WXMSW__
+ // this function is useful for loading functions from the standard Windows
+ // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
+ // wide character build) suffix if they take string parameters
+ static void *RawGetSymbolAorW(wxDllType handle, const wxString& name)
+ {
+ return RawGetSymbol
+ (
+ handle,
+ name +
+#if wxUSE_UNICODE
+ L'W'
+#else
+ 'A'
+#endif
+ );
+ }
+
+ void *GetSymbolAorW(const wxString& name) const
+ {
+ return RawGetSymbolAorW(m_handle, name);
+ }
+#endif // __WXMSW__
+
+ // return all modules/shared libraries in the address space of this process
+ //
+ // returns an empty array if not implemented or an error occurred
+ static wxDynamicLibraryDetailsArray ListLoaded();
+
+ // return platform-specific name of dynamic library with proper extension
+ // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
+ static wxString CanonicalizeName(const wxString& name,
+ wxDynamicLibraryCategory cat = wxDL_LIBRARY);
+
+ // return name of wxWidgets plugin (adds compiler and version info
+ // to the filename):
+ static wxString
+ CanonicalizePluginName(const wxString& name,
+ wxPluginCategory cat = wxDL_PLUGIN_GUI);
+
+ // return plugin directory on platforms where it makes sense and empty
+ // string on others:
+ static wxString GetPluginsDirectory();
+
+
+#ifdef __WXMSW__
+ // return the handle (HMODULE/HINSTANCE) of the DLL with the given name
+ // and/or containing the specified address: for XP and later systems only
+ // the address is used and the name is ignored but for the previous systems
+ // only the name (which may be either a full path to the DLL or just its
+ // base name, possibly even without extension) is used
+ //
+ // the returned handle reference count is not incremented so it doesn't
+ // need to be freed using FreeLibrary() but it also means that it can
+ // become invalid if the DLL is unloaded
+ static HINSTANCE MSWGetModuleHandle(const char *name, void *addr);
+#endif // __WXMSW__
+
+protected:
+ // common part of GetSymbol() and HasSymbol()
+ void *DoGetSymbol(const wxString& name, bool *success = 0) const;
+
+#ifdef wxHAVE_DYNLIB_ERROR
+ // log the error after a dlxxx() function failure
+ static void Error();
+#endif // wxHAVE_DYNLIB_ERROR
+
+
+ // platform specific shared lib suffix.
+ static const wxString ms_dllext;
+
+ // the handle to DLL or NULL
+ wxDllType m_handle;
+
+ // no copy ctor/assignment operators (or we'd try to unload the library
+ // twice)
+ wxDECLARE_NO_COPY_CLASS(wxDynamicLibrary);
+};
+
+#ifdef __WXMSW__
+
+// ----------------------------------------------------------------------------
+// wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind
+// to a DLL already loaded into the project address space
+// ----------------------------------------------------------------------------
+
+class wxLoadedDLL : public wxDynamicLibrary
+{
+public:
+ wxLoadedDLL(const wxString& dllname)
+ : wxDynamicLibrary(dllname, wxDL_GET_LOADED | wxDL_VERBATIM | wxDL_QUIET)
+ {
+ }
+
+ ~wxLoadedDLL()
+ {
+ Detach();
+ }
+};
+
+#endif // __WXMSW__
+
+// ----------------------------------------------------------------------------