#include "cube.h"
#ifndef __WXMSW__ // for wxStopWatch, see remark below
-#include <sys/time.h>
-#include <sys/unistd.h>
+ #if defined(__WXMAC__) && !defined(__DARWIN__)
+ #include <utime.h>
+ #include <unistd.h>
+ #else
+ #include <sys/time.h>
+ #include <sys/unistd.h>
+ #endif
#else
#include <sys/timeb.h>
#endif
{
unsigned long secs,msec;
-#ifndef __WXMSW__ // think every unice has gettimeofday
- struct timeval tv;
- gettimeofday( &tv, (struct timezone *)NULL );
- secs = tv.tv_sec;
- msec = tv.tv_usec/1000;
-#else
+#if defined(__WXMSW__)
struct timeb tb;
-
ftime( &tb );
-
secs = tb.time;
-
msec = tb.millitm;
-
+#elif defined(__WXMAC__) && !defined(__DARWIN__)
+ wxLongLong tl = wxGetLocalTimeMillis();
+ secs = (unsigned long) (tl.GetValue() / 1000);
+ msec = (unsigned long) (tl.GetValue() - secs*1000);
+#else
+ // think every unice has gettimeofday
+ struct timeval tv;
+ gettimeofday( &tv, (struct timezone *)NULL );
+ secs = tv.tv_sec;
+ msec = tv.tv_usec/1000;
#endif
if( *sec_base == 0 )
m_init = TRUE;
}
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
+ glMatrixMode(GL_MODELVIEW);
+
/* clear color and depth buffers */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
void TestGLCanvas::OnSize(wxSizeEvent& event)
{
- int width, height;
- GetClientSize(& width, & height);
+ // this is also necessary to update the context on some platforms
+ wxGLCanvas::OnSize(event);
+ // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
+ int w, h;
+ GetClientSize(&w, &h);
#ifndef __WXMOTIF__
if (GetContext())
#endif
{
SetCurrent();
- glViewport(0, 0, width, height);
+ glViewport(0, 0, (GLint) w, (GLint) h);
}
}
unsigned long currTime = event.m_timeStamp - m_xsynct;
- // we have to test for m_Key != 0 because otherwise the test would be
- // always true because it is set to 0 in OnKeyUp() below - I don't know
- // why is it like this, just fixing blindly (VZ)
- if (evkey != m_Key && m_Key != 0)
+ if (evkey != m_Key)
{
m_Key = evkey;
m_LastRedraw = m_StartTime = m_LastTime = currTime;
{
Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime );
+#if defined(__WXMAC__) && !defined(__DARWIN__)
+ m_LastRedraw = currTime; // wxStopWatch() doesn't work on Mac...
+#else
m_LastRedraw = wxStopWatch(&m_secbase) - m_gsynct;
+#endif
m_LastTime = currTime;
}
Destroy();
}
-void MyFrame::OnNewWindow()
+void MyFrame::OnNewWindow(wxCommandEvent& event)
{
MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo Clone",
wxPoint(50, 50), wxSize(400, 300));
frame->SetMenuBar(menuBar);
frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1,
- wxPoint(0, 0), wxSize(200, 200) );
+ wxDefaultPosition, wxDefaultSize );
// Show the frame
frame->Show(TRUE);
}
-void MyFrame::OnDefRotateLeftKey()
+void MyFrame::OnDefRotateLeftKey(wxCommandEvent& event)
{
ScanCodeDialog dial( this, -1, m_canvas->m_rleft,
wxString("Left"), "Define key" );
if( result == wxID_OK )
m_canvas->m_rleft = dial.GetValue();
}
-void MyFrame::OnDefRotateRightKey()
+void MyFrame::OnDefRotateRightKey(wxCommandEvent& event)
{
ScanCodeDialog dial( this, -1, m_canvas->m_rright,
wxString("Right"), "Define key" );
frame->SetMenuBar(menuBar);
- frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
+ frame->m_canvas = new TestGLCanvas(frame, -1, wxDefaultPosition, wxDefaultSize);
// Show the frame
frame->Show(TRUE);