// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "glcanvas.h"
#endif
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#include <wx/setup.h>
+#include "wx/setup.h"
#if wxUSE_GLCANVAS
-#include <wx/gdicmn.h>
-#include <wx/palette.h>
-#include <wx/scrolwin.h>
+#include "wx/gdicmn.h"
+#include "wx/palette.h"
+#include "wx/scrolwin.h"
#include <GL/glx.h>
enum
{
- WX_GL_RGBA=1, /* use true color palette */
- WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
- WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
- WX_GL_DOUBLEBUFFER, /* use doublebuffer */
- WX_GL_STEREO, /* use stereoscopic display */
- WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
- WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
- WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
- WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
- WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
- WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
- WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
- WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
- WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
+ WX_GL_RGBA=1, /* use true color palette */
+ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
+ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
+ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_STEREO, /* use stereoscopic display */
+ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
+ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
+ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
+ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
+ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
+ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
+ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
+ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
+ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
//---------------------------------------------------------------------------
// classes
//---------------------------------------------------------------------------
-class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
+
+class WXDLLEXPORT wxGLContext: public wxObject
{
-DECLARE_CLASS(wxGLCanvas)
public:
- GLXContext glx_cx;
-
- inline wxGLCanvas() { glx_cx = 0; }
+ wxGLContext( bool isRGB, wxWindow *win,
+ const wxPalette& palette = wxNullPalette );
+ wxGLContext( bool WXUNUSED(isRGB), wxWindow *win,
+ const wxPalette& WXUNUSED(palette),
+ const wxGLContext *other /* for sharing display lists */
+ );
+ ~wxGLContext();
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+ void SetupPixelFormat();
+ void SetupPalette(const wxPalette& palette);
+ wxPalette CreateDefaultPalette();
+
+ inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
+ inline wxWindow* GetWindow() const { return m_window; }
+ // inline GtkWidget* GetWidget() const { return m_widget; }
+ inline GLXContext GetContext() const { return m_glContext; }
+
+public:
+ GLXContext m_glContext;
+
+ // GtkWidget *m_widget;
+ wxPalette m_palette;
+ wxWindow* m_window;
+
+ DECLARE_CLASS(wxGLContext)
+};
- wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
- ~wxGLCanvas(void);
+class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
+{
+public:
+ inline wxGLCanvas() {
+ m_glContext = (wxGLContext*) NULL;
+ m_sharedContext = (wxGLContext*) NULL;
+ // m_glWidget = (GtkWidget*) NULL;
+ m_vi = (void*) NULL;
+ // m_exposed = FALSE;
+ }
+ wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+ wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+ wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+
+ bool Create( wxWindow *parent,
+ const wxGLContext *shared = (wxGLContext*)NULL,
+ const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+
+ ~wxGLCanvas();
+
void SetCurrent();
+ void SetColour(const char *colour);
void SwapBuffers();
- void SetColour(const char *col);
+
+ // void OnSize(wxSizeEvent& event);
+
+ // void OnInternalIdle();
+
+ inline wxGLContext* GetContext() const { return m_glContext; }
+
+ // implementation
+
+ wxGLContext *m_glContext,
+ *m_sharedContext;
+ wxGLCanvas *m_sharedContextOf;
+ void *m_vi;
+ // GtkWidget *m_glWidget;
+ // bool m_exposed;
+
+ DECLARE_EVENT_TABLE()
+ DECLARE_CLASS(wxGLCanvas)
+
};
#endif
- // wxUSE_GLCANVAS
+// wxUSE_GLCANVAS
#endif
- // _WX_GLCANVAS_H_
+// _WX_GLCANVAS_H_