Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \helpref{wxStringTokenizer}{wxstringtokenizer}
-\subsection{Introduction}
+\subsection{Introduction}\label{introductiontowxstring}
wxString is a class which represents a character string of arbitrary length (limited by
{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
-arbitrary characters. The ASCII NUL character is allowed, although care should be
-taken when passing strings containing it to other functions.
+arbitrary characters. The ASCII NUL character is allowed, but be aware that
+in the current string implementation some methods might not work correctly
+in this case.
-wxString works with both ASCII (8 bit characters) as well as UNICODE (16 but
-characters) strings.
+wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
+Unicode (wide characters) strings.
This class has all the standard operations you can expect to find in a string class:
dynamic memory management (string extends to accommodate new characters),
insertion functions as well as much more - see \helpref{wxString}{wxstring}
for a list of all functions.
-\subsection{Comparison of wxString to other string classes}
+\subsection{Comparison of wxString to other string classes}\label{otherstringclasses}
The advantages of using a special string class instead of working directly with
C strings are so obvious that there is a huge number of such classes available.
which may be enabled to fine tune the memory allocation strategy for your
particular application - and the gain might be quite big.
\item {\bf Compatibility} This class tries to combine almost full compatibility
-with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
+with the old wxWidgets 1.xx wxString class, some reminiscence to MFC CString
class and 90\% of the functionality of std::string class.
\item {\bf Rich set of functions} Some of the functions present in wxString are
very useful but don't exist in most of other string classes: for example,
\helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
operations are supported as well.
-\item {\bf UNICODE} In this release, wxString only supports {\it construction} from
-a UNICODE string, but in the next one it will be capable of also storing its
-internal data in either ASCII or UNICODE format.
-\item {\bf Used by wxWindows} And, of course, this class is used everywhere
-inside wxWindows so there is no performance loss which would result from
+\item {\bf Unicode} wxString is Unicode friendly: it allows to easily convert
+to and from ANSI and Unicode strings in any build mode (see the
+\helpref{Unicode overview}{unicode} for more details) and maps to either
+{\tt string} or {\tt wstring} transparently depending on the current mode.
+\item {\bf Used by wxWidgets} And, of course, this class is used everywhere
+inside wxWidgets so there is no performance loss which would result from
conversions of objects of any other string class (including std::string) to
-wxString internally by wxWindows.
+wxString internally by wxWidgets.
\end{enumerate}
However, there are several problems as well. The most important one is probably
length(), \helpref{Len()}{wxstringlen} or
\helpref{Length()}{wxstringlength} may be used. The first function, as almost
all the other functions in lowercase, is std::string compatible. The second one
-is "native" wxString version and the last one is wxWindows 1.xx way. So the
+is "native" wxString version and the last one is wxWidgets 1.xx way. So the
question is: which one is better to use? And the answer is that:
{\bf The usage of std::string compatible functions is strongly advised!} It will
both make your code more familiar to other C++ programmers (who are supposed to
have knowledge of std::string but not of wxString), let you reuse the same code
-in both wxWindows and other programs (by just typedefing wxString as std::string
-when used outside wxWindows) and by staying compatible with future versions of
-wxWindows which will probably start using std::string sooner or later too.
+in both wxWidgets and other programs (by just typedefing wxString as std::string
+when used outside wxWidgets) and by staying compatible with future versions of
+wxWidgets which will probably start using std::string sooner or later too.
In the situations where there is no corresponding std::string function, please
-try to use the new wxString methods and not the old wxWindows 1.xx variants
+try to use the new wxString methods and not the old wxWidgets 1.xx variants
which are deprecated and may disappear in future versions.
\subsection{Some advice about using wxString}\label{wxstringadvices}
strings should return {\it wxString} - this makes it safe to return local
variables.
-\subsection{Other string related functions and classes}
+\subsection{Other string related functions and classes}\label{relatedtostring}
As most programs use character strings, the standard C library provides quite
a few functions to work with them. Unfortunately, some of them have rather
functions are not standard at all. This is why in addition to all wxString
functions, there are also a few global string functions which try to correct
these problems: \helpref{wxIsEmpty()}{wxisempty} verifies whether the string
-is empty (returning {\tt TRUE} for {\tt NULL} pointers),
+is empty (returning {\tt true} for {\tt NULL} pointers),
\helpref{wxStrlen()}{wxstrlen} also handles NULLs correctly and returns 0 for
them and \helpref{wxStricmp()}{wxstricmp} is just a platform-independent
version of case-insensitive string comparison function known either as