\membersection{::wxStricmp}\label{wxstricmp}
-\func{int}{Stricmp}{\param{const char *}{p1}, \param{const char *}{p2}}
+\func{int}{wxStricmp}{\param{const char *}{p1}, \param{const char *}{p2}}
Returns a negative value, 0, or positive value if {\it p1} is less than, equal
to or greater than {\it p2}. The comparison is case-insensitive.
Calling wxHandleFatalExceptions() with {\it doIt} equal to FALSE will restore
this default behaviour.
-\membersection{::wxKill}\label{wxkill}
+\membersection{::wxInitAllImageHandlers}\label{wxinitallimagehandlers}
-\func{int}{wxKill}{\param{long}{ pid}, \param{int}{ sig}}
+\func{void}{wxInitAllImageHandlers}{\void}
-Under Unix (the only supported platform), equivalent to the Unix kill function.
-Returns 0 on success, -1 on failure.
+Initializes all available image handlers. For a list of available handlers,
+see \helpref{wxImage}{wximage}.
+
+\wxheading{See also}
-Tip: sending a signal of 0 to a process returns -1 if the process does not exist.
-It does not raise a signal in the receiving process.
+\helpref{wxImage}{wximage}, \helpref{wxImageHandler}{wximagehandler}
\wxheading{Include files}
-<wx/utils.h>
+<wx/image.h>
-\membersection{::wxInitAllImageHandlers}\label{wxinitallimagehandlers}
+\membersection{::wxInitialize}\label{wxinitialize}
-\func{void}{wxInitAllImageHandlers}{\void}
+\func{bool}{wxInitialize}{\void}
-Initializes all available image handlers. For a list of available handlers,
-see \helpref{wxImage}{wximage}.
+This function is used in wxBase only and only if you don't create
+\helpref{wxApp}{wxapp} object at all. In this case you must call it from your
+{\tt main()} function before calling any other wxWindows functions.
-\wxheading{See also}
+If the function returns {\tt FALSE} the initialization could not be performed,
+in this case the library cannot be used and
+\helpref{wxUninitialize}{wxuninitialize} shouldn't be called neither.
-\helpref{wxImage}{wximage}, \helpref{wxImageHandler}{wximagehandler}
+This function may be called several times but
+\helpref{wxUninitialize}{wxuninitialize} must be called for each successful
+call to this function.
+
+\wxheading{Include files}
+
+<wx/app.h>
\membersection{::wxIsBusy}\label{wxisbusy}
<wx/utils.h>
+\membersection{::wxKill}\label{wxkill}
+
+\func{int}{wxKill}{\param{long}{ pid}, \param{int}{ sig = wxSIGTERM}, \param{wxKillError }{*rc = NULL}}
+
+Equivalent to the Unix kill function: send the given signal {\it sig} to the
+process with PID {\it pid}. The valud signal values are
+
+\begin{verbatim}
+enum wxSignal
+{
+ wxSIGNONE = 0, // verify if the process exists under Unix
+ wxSIGHUP,
+ wxSIGINT,
+ wxSIGQUIT,
+ wxSIGILL,
+ wxSIGTRAP,
+ wxSIGABRT,
+ wxSIGEMT,
+ wxSIGFPE,
+ wxSIGKILL, // forcefully kill, dangerous!
+ wxSIGBUS,
+ wxSIGSEGV,
+ wxSIGSYS,
+ wxSIGPIPE,
+ wxSIGALRM,
+ wxSIGTERM // terminate the process gently
+};
+\end{verbatim}
+
+{\tt wxSIGNONE}, {\tt wxSIGKILL} and {\tt wxSIGTERM} have the same meaning
+under both Unix and Windows but all the other signals are equivalent to
+{\tt wxSIGTERM} under Windows.
+
+Returns 0 on success, -1 on failure. If {\it rc} parameter is not NULL, it will
+be filled with an element of {\tt wxKillError} enum:
+
+\begin{verbatim}
+enum wxKillError
+{
+ wxKILL_OK, // no error
+ wxKILL_BAD_SIGNAL, // no such signal
+ wxKILL_ACCESS_DENIED, // permission denied
+ wxKILL_NO_PROCESS, // no such process
+ wxKILL_ERROR // another, unspecified error
+};
+\end{verbatim}
+
+\wxheading{See also}
+
+\helpref{wxProcess::Kill}{wxprocesskill},\rtfsp
+\helpref{wxProcess::Exists}{wxprocessexists},\rtfsp
+\helpref{Exec sample}{sampleexec}
+
+\wxheading{Include files}
+
+<wx/utils.h>
+
\membersection{::wxLoadUserResource}\label{wxloaduserresource}
\func{wxString}{wxLoadUserResource}{\param{const wxString\& }{resourceName}, \param{const wxString\& }{resourceType=``TEXT"}}
<wx/debug.h>
+\membersection{::wxUninitialize}\label{wxuninitialize}
+
+\func{void}{wxUninitialize}{\void}
+
+This function is for use in console (wxBase) programs only. It must be called
+once for each previous successful call to \helpref{wxInitialize}{wxinitialize}.
+
+\wxheading{Include files}
+
+<wx/app.h>
+
\membersection{::wxUsleep}\label{wxusleep}
\func{void}{wxUsleep}{\param{unsigned long}{ milliseconds}}
\membersection{wxConstCast}\label{wxconstcast}
-\func{}{wxConstCast}{ptr, classname}
+\func{classname *}{wxConstCast}{ptr, classname}
This macro expands into {\tt const\_cast<classname *>(ptr)} if the compiler
supports {\it const\_cast} or into an old, C-style cast, otherwise.
\membersection{wxDynamicCast}\label{wxdynamiccast}
-\func{}{wxDynamicCast}{ptr, classname}
+\func{classname *}{wxDynamicCast}{ptr, classname}
This macro returns the pointer {\it ptr} cast to the type {\it classname *} if
-the pointer is of this type (the check is done during the run-time) or NULL
-otherwise. Usage of this macro is preferred over obsoleted wxObject::IsKindOf()
-function.
+the pointer is of this type (the check is done during the run-time) or
+{\tt NULL} otherwise. Usage of this macro is preferred over obsoleted
+wxObject::IsKindOf() function.
-The {\it ptr} argument may be NULL, in which case NULL will be returned.
+The {\it ptr} argument may be {\tt NULL}, in which case {\tt NULL} will be
+returned.
Example:
\wxheading{See also}
\helpref{RTTI overview}{runtimeclassoverview}\\
+\helpref{wxDynamicCastThis}{wxdynamiccastthis}\\
\helpref{wxConstCast}{wxconstcast}\\
\helpref{wxStatiicCast}{wxstaticcast}
+\membersection{wxDynamicCastThis}\label{wxdynamiccastthis}
+
+\func{classname *}{wxDynamicCastThis}{classname}
+
+This macro is equivalent to {\tt wxDynamicCast(this, classname)} but the
+latter provokes spurious compilation warnings from some compilers (because it
+tests whether {\tt this} pointer is non {\tt NULL} which is always true), so
+this macro should be used to avoid them.
+
+\wxheading{See also}
+
+\helpref{wxDynamicCast}{wxdynamiccast}
+
\membersection{wxICON}\label{wxiconmacro}
\func{}{wxICON}{iconName}
\membersection{wxStaticCast}\label{wxstaticcast}
-\func{}{wxStaticCast}{ptr, classname}
+\func{classname *}{wxStaticCast}{ptr, classname}
This macro checks that the cast is valid in debug mode (an assert failure will
result if {\tt wxDynamicCast(ptr, classname) == NULL}) and then returns the