// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "dialog.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/utils.h"
#include "wx/frame.h"
#include "wx/app.h"
+ #include "wx/button.h"
#include "wx/settings.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/evtloop.h"
#include "wx/ptr_scpd.h"
-#if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
- #include <commdlg.h>
+#include "wx/msw/wrapcdlg.h"
+
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ #include "wx/msw/wince/resources.h"
+#endif // __SMARTPHONE__ && __WXWINCE__
+
+#if wxUSE_TOOLBAR && defined(__POCKETPC__)
+#include "wx/toolbar.h"
#endif
// ----------------------------------------------------------------------------
wxFLAGS_MEMBER(wxBORDER_RAISED)
wxFLAGS_MEMBER(wxBORDER_STATIC)
wxFLAGS_MEMBER(wxBORDER_NONE)
-
+
// old style border flags
wxFLAGS_MEMBER(wxSIMPLE_BORDER)
wxFLAGS_MEMBER(wxSUNKEN_BORDER)
wxBEGIN_HANDLERS_TABLE(wxDialog)
wxEND_HANDLERS_TABLE()
-wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size , long , WindowStyle)
+wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size , long , WindowStyle)
#else
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
wxModalEventLoop m_evtLoop;
};
-wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
+wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData)
// ============================================================================
// implementation
void wxDialog::Init()
{
m_oldFocus = (wxWindow *)NULL;
- m_isShown = FALSE;
+ m_isShown = false;
m_modalData = NULL;
- m_endModalCalled = FALSE;
+ m_endModalCalled = false;
+#if wxUSE_TOOLBAR && defined(__POCKETPC__)
+ m_dialogToolBar = NULL;
+#endif
}
bool wxDialog::Create(wxWindow *parent,
style |= wxTAB_TRAVERSAL;
if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
- return FALSE;
+ return false;
if ( !m_hasFont )
SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ SetLeftMenu(wxID_OK, _("OK"));
+#endif
+#if wxUSE_TOOLBAR && defined(__POCKETPC__)
+ CreateToolBar();
+#endif
- return TRUE;
+ return true;
}
// deprecated ctor
{
Init();
- Create(parent, -1, title, wxPoint(x, y), wxSize(w, h), style, name);
+ Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(w, h), style, name);
}
void wxDialog::SetModal(bool WXUNUSED(flag))
wxDialog::~wxDialog()
{
- m_isBeingDeleted = TRUE;
+ m_isBeingDeleted = true;
// this will also reenable all the other windows for a modal dialog
- Show(FALSE);
+ Show(false);
}
// ----------------------------------------------------------------------------
bool wxDialog::Show(bool show)
{
+ if ( show == IsShown() )
+ return false;
+
if ( !show && m_modalData )
{
// we need to do this before calling wxDialogBase version because if we
m_modalData->ExitLoop();
}
- // ShowModal() may be called for already shown dialog
- if ( !wxDialogBase::Show(show) && !(show && IsModal()) )
+ if ( show )
{
- // nothing to do
- return FALSE;
+ // this usually will result in TransferDataToWindow() being called
+ // which will change the controls values so do it before showing as
+ // otherwise we could have some flicker
+ InitDialog();
}
+ wxDialogBase::Show(show);
+
if ( show )
{
// dialogs don't get WM_SIZE message after creation unlike most (all?)
// NB: normally we should call it just the first time but doing it
// every time is simpler than keeping a flag
Layout();
-
- // this usually will result in TransferDataToWindow() being called
- InitDialog();
}
- return TRUE;
+ return true;
}
void wxDialog::Raise()
{
wxASSERT_MSG( !IsModal(), _T("wxDialog::ShowModal() reentered?") );
- m_endModalCalled = FALSE;
+ m_endModalCalled = false;
Show();
{
wxASSERT_MSG( IsModal(), _T("EndModal() called for non modal dialog") );
- m_endModalCalled = TRUE;
+ m_endModalCalled = true;
SetReturnCode(retCode);
- Show(FALSE);
+ Hide();
+}
+
+void wxDialog::EndDialog(int rc)
+{
+ if ( IsModal() )
+ EndModal(rc);
+ else
+ Hide();
}
// ----------------------------------------------------------------------------
// wxWin event handlers
// ----------------------------------------------------------------------------
+bool wxDialog::EmulateButtonClickIfPresent(int id)
+{
+ wxButton *btn = wxDynamicCast(FindWindow(id), wxButton);
+
+ if ( !btn || !btn->IsEnabled() || !btn->IsShown() )
+ return false;
+
+ btn->MSWCommand(BN_CLICKED, 0 /* unused */);
+ return true;
+}
+
// Standard buttons
void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
{
if ( Validate() && TransferDataFromWindow() )
{
- EndModal(wxID_OK);
+ EndDialog(wxID_OK);
}
}
void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
{
- EndModal(wxID_CANCEL);
+ EndDialog(wxID_CANCEL);
}
void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
{
-#if wxUSE_CTL3D
- Ctl3dColorChange();
-#else
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
Refresh();
-#endif
}
+#ifdef __POCKETPC__
+// Responds to the OK button in a PocketPC titlebar. This
+// can be overridden, or you can change the id used for
+// sending the event, by calling SetAffirmativeId.
+bool wxDialog::DoOK()
+{
+ const int idOk = GetAffirmativeId();
+ if ( EmulateButtonClickIfPresent(idOk) )
+ return true;
+
+ wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetAffirmativeId());
+ event.SetEventObject(this);
+
+ return GetEventHandler()->ProcessEvent(event);
+}
+#endif // __POCKETPC__
+
+#if wxUSE_TOOLBAR && defined(__POCKETPC__)
+// create main toolbar by calling OnCreateToolBar()
+wxToolBar* wxDialog::CreateToolBar(long style, wxWindowID winid, const wxString& name)
+{
+ m_dialogToolBar = OnCreateToolBar(style, winid, name);
+
+ return m_dialogToolBar;
+}
+
+// return a new toolbar
+wxToolBar *wxDialog::OnCreateToolBar(long style,
+ wxWindowID winid,
+ const wxString& name)
+{
+ return new wxToolMenuBar(this, winid,
+ wxDefaultPosition, wxDefaultSize,
+ style, name);
+}
+#endif
+
// ---------------------------------------------------------------------------
-// dialog window proc
+// dialog Windows messages processing
// ---------------------------------------------------------------------------
+bool wxDialog::MSWProcessMessage(WXMSG* pMsg)
+{
+ const MSG * const msg = wx_reinterpret_cast(MSG *, pMsg);
+ if ( msg->message == WM_KEYDOWN && msg->wParam == VK_ESCAPE )
+ {
+ int idCancel = GetEscapeId();
+ switch ( idCancel )
+ {
+ case wxID_NONE:
+ // don't handle Esc specially at all
+ break;
+
+ case wxID_ANY:
+ // this value is special: it means translate Esc to wxID_CANCEL
+ // but if there is no such button, then fall back to wxID_OK
+ if ( EmulateButtonClickIfPresent(wxID_CANCEL) )
+ return true;
+ idCancel = wxID_OK;
+ // fall through
+
+ default:
+ // translate Esc to button press for the button with given id
+ if ( EmulateButtonClickIfPresent(idCancel) )
+ return true;
+ }
+ }
+
+ return wxDialogBase::MSWProcessMessage(pMsg);
+}
+
WXLRESULT wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
WXLRESULT rc = 0;
- bool processed = FALSE;
+ bool processed = false;
switch ( message )
{
#ifdef __WXWINCE__
// react to pressing the OK button in the title
case WM_COMMAND:
- if (LOWORD(wParam) == IDOK)
+ {
+ switch ( LOWORD(wParam) )
{
- wxButton *btn = wxDynamicCast(FindWindow(wxID_CANCEL), wxButton);
- if ( btn && btn->IsEnabled() )
- {
- // if we do have a cancel button, do press it
- btn->MSWCommand(BN_CLICKED, 0 /* unused */);
- processed = TRUE;
+#ifdef __POCKETPC__
+ case IDOK:
+ processed = DoOK();
+ if (!processed)
+ processed = !Close();
+#endif
+#ifdef __SMARTPHONE__
+ case IDM_LEFT:
+ case IDM_RIGHT:
+ processed = HandleCommand( LOWORD(wParam) , 0 , NULL );
break;
- }
+#endif // __SMARTPHONE__
}
break;
-#endif
+ }
+#endif
case WM_CLOSE:
// if we can't close, tell the system that we processed the
// message - otherwise it would close us
// help with it - so we have to refresh it manually which certainly
// creates flicker but at least doesn't show garbage on the screen
rc = wxWindow::MSWWindowProc(message, wParam, lParam);
- processed = TRUE;
+ processed = true;
if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) )
{
- ::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
+ ::InvalidateRect(GetHwnd(), NULL, false /* erase bg */);
}
break;
// in any case, stop here and don't let wxWindow process this
// message (it would set the busy cursor)
- processed = TRUE;
+ processed = true;
- // but return FALSE to tell the child window (if the event
+ // but return false to tell the child window (if the event
// comes from one of them and not from ourselves) that it can
// set its own cursor if it has one: thus, standard controls
// (e.g. text ctrl) still have correct cursors in a dialog
// invoked while wxIsBusy()
- rc = FALSE;
+ rc = false;
}
break;
#endif // __WXMICROWIN__
return rc;
}
-#if wxUSE_CTL3D
-
-// Define for each class of dialog and control
-WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
- WXHWND WXUNUSED(pWnd),
- WXUINT WXUNUSED(nCtlColor),
- WXUINT message,
- WXWPARAM wParam,
- WXLPARAM lParam)
-{
- return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
-}
-
-#endif // wxUSE_CTL3D
-