"""GetWindow(self) -> Window"""
return _glcanvas.GLContext_GetWindow(*args, **kwargs)
-GLContext_swigregister = _glcanvas.GLContext_swigregister
-GLContext_swigregister(GLContext)
+_glcanvas.GLContext_swigregister(GLContext)
cvar = _glcanvas.cvar
GLCanvasNameStr = cvar.GLCanvasNameStr
"""GetPalette(self) -> Palette"""
return _glcanvas.GLCanvas_GetPalette(*args, **kwargs)
-GLCanvas_swigregister = _glcanvas.GLCanvas_swigregister
-GLCanvas_swigregister(GLCanvas)
+_glcanvas.GLCanvas_swigregister(GLCanvas)
def GLCanvasWithContext(*args, **kwargs):
"""