// Author: Julian Smart, Vadim Zeitlin
// Created: 01/02/97
// Id: $Id$
-// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
+// Copyright: (c) 1998 Robert Roebling and Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "toplevelbase.h"
#endif
#ifndef WX_PRECOMP
#include "wx/toplevel.h"
#include "wx/dcclient.h"
+ #include "wx/app.h"
#endif // WX_PRECOMP
// ----------------------------------------------------------------------------
// implementation
// ============================================================================
-// FIXME: some platforms don't have wxTopLevelWindow yet
-#ifdef wxTopLevelWindowNative
- IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
-#endif
+IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
// ----------------------------------------------------------------------------
// construction/destruction
{
}
+wxTopLevelWindowBase::~wxTopLevelWindowBase()
+{
+ // don't let wxTheApp keep any stale pointers to us
+ if ( wxTheApp && wxTheApp->GetTopWindow() == this )
+ wxTheApp->SetTopWindow(NULL);
+
+ bool shouldExit = IsLastBeforeExit();
+
+ wxTopLevelWindows.DeleteObject(this);
+
+ if ( shouldExit )
+ {
+ // then do it
+ wxTheApp->ExitMainLoop();
+ }
+}
+
bool wxTopLevelWindowBase::Destroy()
{
// delayed destruction: the frame will be deleted during the next idle
if ( !wxPendingDelete.Member(this) )
wxPendingDelete.Append(this);
+ // but hide it immediately
+ Hide();
+
return TRUE;
}
+bool wxTopLevelWindowBase::IsLastBeforeExit() const
+{
+ // we exit the application if there are no more top level windows left
+ // normally but wxApp can prevent this from happening
+ return wxTopLevelWindows.GetCount() == 1 &&
+ wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this &&
+ wxTheApp && wxTheApp->GetExitOnFrameDelete();
+}
+
+// ----------------------------------------------------------------------------
+// wxTopLevelWindow geometry
+// ----------------------------------------------------------------------------
+
+wxSize wxTopLevelWindowBase::GetMaxSize() const
+{
+ wxSize size( GetMaxWidth(), GetMaxHeight() );
+ int w, h;
+
+ wxClientDisplayRect( 0, 0, &w, &h );
+
+ if( size.GetWidth() == -1 )
+ size.SetWidth( w );
+
+ if( size.GetHeight() == -1 )
+ size.SetHeight( h );
+
+ return size;
+}
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow size management: we exclude the areas taken by
// menu/status/toolbars from the client area, so the client area is what's
// whole client area
void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event))
{
- // if we're using constraints - do use them
-#if wxUSE_CONSTRAINTS
+ // if we're using constraints or sizers - do use them
if ( GetAutoLayout() )
{
Layout();
}
else
-#endif // wxUSE_CONSTRAINTS
{
// do we have _exactly_ one child?
wxWindow *child = (wxWindow *)NULL;
- for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
return GetEventHandler()->ProcessEvent(event);
}
+// do the window-specific processing after processing the update event
+void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetTitle() )
+ SetTitle(event.GetText());
+ }
+}
+
+// vi:sts=4:sw=4:et