]> git.saurik.com Git - wxWidgets.git/blobdiff - src/mgl/timer.cpp
changed wxImage::ComputeHistogram to use wxHashMap
[wxWidgets.git] / src / mgl / timer.cpp
index dbef60e5ddd016deeb036f260c0d976368420e5e..5452e675d0e34b9c3b57aa8fad46baaed70104b9 100644 (file)
@@ -1,9 +1,9 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        gtk/timer.cpp
+// Name:        mgl/timer.cpp
 // Purpose:     wxTimer implementation
-// Author:      Robert Roebling
+// Author:      Vaclav Slavik
 // Id:          $Id$
-// Copyright:   (c) 1998 Robert Roebling
+// Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 #pragma implementation "timer.h"
 #endif
 
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+    #pragma hdrstop
+#endif
+
 #include "wx/timer.h"
 
+#if wxUSE_TIMER
+
+#include "wx/log.h"
+#include "wx/module.h"
+#include "wx/mgl/private.h"
+
+extern "C" ulong _EVT_getTicks();
+
+// ----------------------------------------------------------------------------
+// helper structures and wxTimerScheduler
+// ----------------------------------------------------------------------------
+
+class wxTimerDesc
+{
+public:
+    wxTimerDesc(wxTimer *t) : 
+        timer(t), running(FALSE), next(NULL), prev(NULL), 
+        shotTime(0), deleteFlag(NULL) {}
+
+    wxTimer         *timer;
+    bool             running;
+    wxTimerDesc     *next, *prev;
+    unsigned long    shotTime;  
+    volatile bool   *deleteFlag; // see comment in ~wxTimer
+};
+
+class wxTimerScheduler
+{
+public:
+    wxTimerScheduler() : m_timers(NULL) {}
+
+    void QueueTimer(wxTimerDesc *desc, unsigned long when = 0);
+    void RemoveTimer(wxTimerDesc *desc);
+    void NotifyTimers();
+   
+private:
+    wxTimerDesc *m_timers;
+};
+
+void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
+{
+    if ( desc->running )
+        return; // already scheduled
+        
+    if ( when == 0 )
+        when = _EVT_getTicks() + desc->timer->GetInterval();
+    desc->shotTime = when;
+    desc->running = TRUE;
+
+    wxLogTrace("mgl_timer", "queued timer %p at tick %i", 
+               desc->timer, when);
+
+    if ( m_timers )
+    {
+        wxTimerDesc *d = m_timers;
+        while ( d->next && d->next->shotTime < when ) d = d->next;
+        desc->next = d->next;
+        desc->prev = d;
+        if ( d->next )
+            d->next->prev = desc;
+        d->next = desc;
+    }
+    else
+    {
+        m_timers = desc;
+        desc->prev = desc->next = NULL;
+    }
+}
+
+void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc)
+{
+    desc->running = FALSE;
+    if ( desc == m_timers )
+        m_timers = desc->next;
+    if ( desc->prev )
+        desc->prev->next = desc->next;
+    if ( desc->next )
+        desc->next->prev = desc->prev;
+    desc->prev = desc->next = NULL;
+}
+
+void wxTimerScheduler::NotifyTimers()
+{
+    if ( m_timers )
+    {
+        bool oneShot;
+        volatile bool timerDeleted;
+        unsigned long now = _EVT_getTicks();
+        wxTimerDesc *desc;
+
+        while ( m_timers && m_timers->shotTime <= now )
+        {
+            desc = m_timers;
+            oneShot = desc->timer->IsOneShot();
+            RemoveTimer(desc);
+
+            timerDeleted = FALSE;
+            desc->deleteFlag = &timerDeleted;
+            desc->timer->Notify();
+            
+            if ( !timerDeleted )
+            {
+                wxLogTrace("mgl_timer", "notified timer %p sheduled for %i", 
+                           desc->timer, desc->shotTime);
+
+                desc->deleteFlag = NULL;
+                if ( !oneShot )
+                    QueueTimer(desc, now + desc->timer->GetInterval());
+            }
+        }
+    }
+}
+
+
 
 // ----------------------------------------------------------------------------
 // wxTimer
 
 IMPLEMENT_ABSTRACT_CLASS(wxTimer,wxObject)
 
-// FIXME_MGL
+wxTimerScheduler *gs_scheduler = NULL;
+
+void wxTimer::Init()
+{
+    if ( !gs_scheduler )
+        gs_scheduler = new wxTimerScheduler;
+    m_desc = new wxTimerDesc(this);
+}
+
+wxTimer::~wxTimer()
+{
+    wxLogTrace("mgl_timer", "destroying timer %p...", this);
+    if ( IsRunning() )
+        Stop();
+
+    // NB: this is a hack: wxTimerScheduler must have some way of knowing
+    //     that wxTimer object was deleted under its hands -- this may 
+    //     happen if somebody is really nasty and deletes the timer
+    //     from wxTimer::Notify()
+    if ( m_desc->deleteFlag != NULL )
+        *m_desc->deleteFlag = TRUE;
+
+    delete m_desc;
+    wxLogTrace("mgl_timer", "    ...done destroying timer %p...", this);
+}
+
+bool wxTimer::IsRunning() const
+{
+    return m_desc->running;
+}
+
+bool wxTimer::Start(int millisecs, bool oneShot)
+{
+    wxLogTrace("mgl_timer", "started timer %p: %i ms, oneshot=%i", 
+               this, millisecs, oneShot);
+
+    if ( !wxTimerBase::Start(millisecs, oneShot) )
+        return FALSE;
+    
+    gs_scheduler->QueueTimer(m_desc);
+    return TRUE;
+}
+
+void wxTimer::Stop()
+{
+    if ( !m_desc->running ) return;
+    
+    gs_scheduler->RemoveTimer(m_desc);
+}
+
+/*static*/ void wxTimer::NotifyTimers()
+{
+    if ( gs_scheduler )
+        gs_scheduler->NotifyTimers();
+}
+
+
+
+// A module to deallocate memory properly:
+class wxTimerModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(wxTimerModule)
+public:
+    wxTimerModule() {}
+    bool OnInit() { return TRUE; }
+    void OnExit() { delete gs_scheduler; gs_scheduler = NULL; }
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxTimerModule, wxModule)
+
+
+#endif //wxUSE_TIMER