#include "wx/defs.h"
#include "wx/toplevel.h"
#include "wx/app.h"
+#include "wx/mgl/private.h"
// ----------------------------------------------------------------------------
// idle system
parent->AddChild(this);
wxTopLevelWindows.Append(this);
-
m_title = title;
return TRUE;
void wxTopLevelWindowMGL::Maximize(bool maximize)
{
+ int x, y, w, h;
+ wxClientDisplayRect(&x, &y, &w, &h);
+
+ rect_t screenRect = MGL_defRect(x, y, w, h);
+ MGL_wmInvalidateRect(g_winMng, &screenRect);
+
if ( maximize && !m_isMaximized )
{
- int x, y, w, h;
-
m_isMaximized = TRUE;
GetPosition(&m_savedFrame.x, &m_savedFrame.y);
GetSize(&m_savedFrame.width, &m_savedFrame.height);
- wxClientDisplayRect(&x, &y, &w, &h);
SetSize(x, y, w, h);
}
else if ( !maximize && m_isMaximized )
}
}
-void wxTopLevelWindowMGL::Iconize(bool iconize)
+void wxTopLevelWindowMGL::Iconize(bool WXUNUSED(iconize))
{
- // FIXME_MGL - use wxDesktop for this
+ wxFAIL_MSG(wxT("Iconize not supported under wxMGL"));
+ // FIXME_MGL - Iconize is not supported in fullscreen mode.
+ // It will be supported in windowed mode (if ever implemented in MGL...)
}
bool wxTopLevelWindowMGL::IsIconized() const