// We defer the starting of the DnD, otherwise the LeftUp of a normal
// click could be lost and the STC will think it is doing a DnD when the
// user just wanted a normal click.
- startDragTimer->Start(100, true);
+ startDragTimer->Start(200, true);
#endif // wxUSE_DRAG_AND_DROP
}
if (gotData) {
wxString text = wxTextBuffer::Translate(data.GetText(),
wxConvertEOLMode(pdoc->eolMode));
+ data.SetText(wxEmptyString); // free the data object content
wxWX2MBbuf buf = (wxWX2MBbuf)wx2stc(text);
+ text = wxEmptyString; // free text
+
int len = strlen(buf);
pdoc->InsertString(currentPos, buf, len);
SetEmptySelection(currentPos + len);
}
void ScintillaWX::DoLeftButtonUp(Point pt, unsigned int curTime, bool ctrl) {
+ ButtonUp(pt, curTime, ctrl);
#if wxUSE_DRAG_AND_DROP
if (startDragTimer->IsRunning()) {
startDragTimer->Stop();
+ SetDragPosition(invalidPosition);
SetEmptySelection(PositionFromLocation(pt));
+ ShowCaretAtCurrentPosition();
}
#endif // wxUSE_DRAG_AND_DROP
- ButtonUp(pt, curTime, ctrl);
}
void ScintillaWX::DoLeftButtonMove(Point pt) {
case WXK_RIGHT: key = SCK_RIGHT; break;
case WXK_HOME: key = SCK_HOME; break;
case WXK_END: key = SCK_END; break;
- case WXK_PAGEUP: // fall through
- case WXK_PRIOR: key = SCK_PRIOR; break;
- case WXK_PAGEDOWN: // fall through
- case WXK_NEXT: key = SCK_NEXT; break;
+ case WXK_PAGEUP: key = SCK_PRIOR; break;
+ case WXK_PAGEDOWN: key = SCK_NEXT; break;
+ case WXK_NUMPAD_PAGEUP: key = SCK_PRIOR; break;
+ case WXK_NUMPAD_PAGEDOWN: key = SCK_NEXT; break;
case WXK_DELETE: key = SCK_DELETE; break;
case WXK_INSERT: key = SCK_INSERT; break;
case WXK_ESCAPE: key = SCK_ESCAPE; break;