#if wxUSE_TREECTRL
#include "wx/msw/private.h"
+
+// include <commctrl.h> "properly"
+#include "wx/msw/wrapcctl.h"
+
#include "wx/msw/missing.h"
// Set this to 1 to be _absolutely_ sure that repainting will work for all
#include "wx/msw/treectrl.h"
#include "wx/msw/dragimag.h"
-// include <commctrl.h> "properly"
-#include "wx/msw/wrapcctl.h"
-
// macros to hide the cast ugliness
// --------------------------------