// Purpose: topic overview
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
You also need to insert a macro
@code
-DECLARE_EVENT_TABLE()
+wxDECLARE_EVENT_TABLE()
@endcode
somewhere in the class declaration. It doesn't matter where it appears but
// obligation to do that; this one is an event handler too:
void DoTest(wxCommandEvent& event);
- DECLARE_EVENT_TABLE()
+ wxDECLARE_EVENT_TABLE()
};
@endcode
events to member functions and in our example it could look like this:
@code
-BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
EVT_MENU(DO_TEST, MyFrame::DoTest)
EVT_SIZE(MyFrame::OnSize)
EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
-END_EVENT_TABLE()
+wxEND_EVENT_TABLE()
@endcode
Notice that you must mention a method you want to use for the event handling in
@subsection overview_events_bind Dynamic Event Handling
+@see @ref overview_cpp_rtti_disabled
+
The possibilities of handling events in this way are rather different.
Let us start by looking at the syntax: the first obvious difference is that you
-need not use DECLARE_EVENT_TABLE() nor BEGIN_EVENT_TABLE() and the
+need not use wxDECLARE_EVENT_TABLE() nor wxBEGIN_EVENT_TABLE() and the
associated macros. Instead, in any place in your code, but usually in
the code of the class defining the handler itself (and definitely not in the
global scope as with the event tables), call its Bind<>() method like this:
The previous sections explain how to define event handlers but don't address
the question of how exactly wxWidgets finds the handler to call for the
-given event. This section describes the algorithm used in detail.
+given event. This section describes the algorithm used in detail. Notice that
+you may want to run the @ref page_samples_event while reading this section and
+look at its code and the output when the button which can be used to test the
+event handlers execution order is clicked to understand it better.
When an event is received from the windowing system, wxWidgets calls
wxEvtHandler::ProcessEvent() on the first event handler object belonging to the
</li>
<li value="3">
- The list of dynamically bind event handlers, i.e., those for which
+ The list of dynamically bound event handlers, i.e., those for which
Bind<>() was called, is consulted. Notice that this is done before
checking the static event table entries, so if both a dynamic and a static
event handler match the same event, the static one is never going to be
- used.
+ used unless wxEvent::Skip() is called in the dynamic one.
</li>
<li value="4">
<li value="5">
The event is passed to the next event handler, if any, in the event handler
- chain, i.e., the steps (1) to (4) are done for it. This chain can be formed
- using wxEvtHandler::SetNextHandler():
- @image html overview_events_chain.png
- (referring to the image, if @c A->ProcessEvent is called and it doesn't handle
- the event, @c B->ProcessEvent will be called and so on...).
- In the case of wxWindow you can build a stack (implemented using wxEvtHandler
- double-linked list) using wxWindow::PushEventHandler():
- @image html overview_events_winstack.png
- (referring to the image, if @c W->ProcessEvent is called, it immediately calls
- @c A->ProcessEvent; if nor @c A nor @c B handle the event, then the wxWindow
- itself is used - i.e. the dynamically bind event handlers and static
- event table entries of wxWindow are looked as the last possibility, after
- all pushed event handlers were tested).
- Note however that usually there are no wxEvtHandler chains nor wxWindows stacks
- so this step will usually do anything.
+ chain, i.e., the steps (1) to (4) are done for it. Usually there is no next
+ event handler so the control passes to the next step but see @ref
+ overview_events_nexthandler for how the next handler may be defined.
</li>
<li value="6">
may be difficult, if not impossible, to track down all the dialogs that
may be popped up in a complex program (remember that some are created
automatically by wxWidgets). If you need to specify a different behaviour for
-some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
+some reason, you can use <tt>wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)</tt>
explicitly to prevent the events from being propagated beyond the given window
or unset this flag for the dialogs that have it on by default.
all events (or any selection of them) to the parent window.
+@subsection overview_events_nexthandler Event Handlers Chain
+
+The step 4 of the event propagation algorithm checks for the next handler in
+the event handler chain. This chain can be formed using
+wxEvtHandler::SetNextHandler():
+ @image html overview_events_chain.png
+(referring to the image, if @c A->ProcessEvent is called and it doesn't handle
+ the event, @c B->ProcessEvent will be called and so on...).
+
+Additionally, in the case of wxWindow you can build a stack (implemented using
+wxEvtHandler double-linked list) using wxWindow::PushEventHandler():
+ @image html overview_events_winstack.png
+(referring to the image, if @c W->ProcessEvent is called, it immediately calls
+ @c A->ProcessEvent; if nor @c A nor @c B handle the event, then the wxWindow
+itself is used -- i.e. the dynamically bind event handlers and static event
+table entries of wxWindow are looked as the last possibility, after all pushed
+event handlers were tested).
+
+By default the chain is empty, i.e. there is no next handler.
+
+
@section overview_events_custom Custom Event Summary
@subsection overview_events_custom_general General approach
page_samples_event for a complete example of code defining and working with the
custom event types.
+Finally, you will need to generate and post your custom events.
+Generation is as simple as instancing your custom event class and initializing
+its internal fields.
+For posting events to a certain event handler there are two possibilities:
+using wxEvtHandler::AddPendingEvent or using wxEvtHandler::QueueEvent.
+Basically you will need to use the latter when doing inter-thread communication;
+when you use only the main thread you can also safely use the former.
+Last, note that there are also two simple global wrapper functions associated
+to the two wxEvtHandler mentioned functions: wxPostEvent() and wxQueueEvent().
+
@subsection overview_events_custom_existing Using Existing Event Classes
wxDEFINE_EVENT(MY_EVENT, wxCommandEvent);
// example of code handling the event with event tables
-BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU (wxID_EXIT, MyFrame::OnExit)
...
EVT_COMMAND (ID_MY_WINDOW, MY_EVENT, MyFrame::OnMyEvent)
-END_EVENT_TABLE()
+wxEND_EVENT_TABLE()
void MyFrame::OnMyEvent(wxCommandEvent& event)
{
// do something
- wxString text = event.GetText();
+ wxString text = event.GetString();
}
// example of code handling the event with Bind<>():
event.SetEventObject(this);
// Give it some contents
- event.SetText("Hello");
+ event.SetString("Hello");
// Do send it
ProcessWindowEvent(event);
// example of code handling the event (you will use one of these methods, not
// both, of course):
-BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_PLOT(ID_MY_WINDOW, MyFrame::OnPlot)
-END_EVENT_TABLE()
+wxEND_EVENT_TABLE()
MyFrame::MyFrame()
{