+/* Another macro: this one is for portable creation of bitmaps. We assume that
+ under Unix bitmaps live in XPMs and under Windows they're in ressources.
+ */
+
+#if defined(__WXMSW__) || defined(__WXPM__)
+ #define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE)
+#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
+ // Initialize from an included XPM
+ #define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
+#else // other platforms
+ #define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
+#endif // platform
+