dc->SetBrush(*focusedBrush);
else if (m_game->IsSelected(x,y))
dc->SetBrush(*wxWHITE_BRUSH);
- else
+ else
dc->SetBrush(*yellowBrush);
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
wxString msg;
msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"),
- m_game->GetNumBombs(), m_game->GetNumMarkedCells(),
+ m_game->GetNumBombs(), m_game->GetNumMarkedCells(),
m_game->GetNumRemainingCells() );
#if wxUSE_LOG && wxUSE_STATUSBAR