#include "wx/app.h"
#include "wx/dcclient.h"
#include "wx/dcmemory.h"
+ #include "wx/image.h"
#endif
#include "wx/notebook.h"
#include "wx/sysopt.h"
-#include "wx/image.h"
-#include "wx/sysopt.h"
#include "wx/msw/uxtheme.h"
#include "wx/msw/private.h"
// background mode doesn't change anything: the static box def window proc
// still draws the label in its own colours, so we need to redraw the text
// ourselves if we have a non default fg colour
- if ( m_hasFgCol && wxUxThemeEngine::GetIfActive() )
+ if ( wxUxThemeEngine::GetIfActive() )
{
// draw over the text in default colour in our colour
dc.SetFont(GetFont());
HDC hdc = GetHdcOf(dc);
- ::SetTextColor(hdc, GetForegroundColour().GetPixel());
+ if ( m_hasFgCol )
+ {
+ ::SetTextColor(hdc, GetForegroundColour().GetPixel());
+ }
+ else
+ {
+ wxUxThemeHandle hTheme(this, L"BUTTON");
+ if (hTheme)
+ {
+ COLORREF col;
+ wxUxThemeEngine::Get()->GetThemeColor(
+ hTheme,
+ 4 /* BP_GROUPBOX */,
+ 1 /* GBS_NORMAL */,
+ 3803 /* TMT_TEXTCOLOR */,
+ &col);
+
+ ::SetTextColor(hdc, col);
+ }
+ else
+ {
+ // can't open the theme - default to blue
+ ::SetTextColor(hdc, 0x00D54600);
+ }
+ }
// FIXME: value of x is hardcoded as this is what it is on my system,
// no idea if it's true everywhere
- const int y = dc.GetCharHeight();
+ // TODO: RTL?
const int x = 9;
+ const int y = dc.GetCharHeight();
+ const wxString label = GetLabel();
- // TODO: RTL?
+ // first we need to correctly paint the background of the label
+ // as Windows ignores the brush offset when doing it
RECT rc = { x, 0, GetSize().x, y };
-
- const wxString label = GetLabel();
- ::DrawText(hdc, label, label.length(), &rc, DT_SINGLELINE | DT_VCENTER);
+ ::DrawText(hdc, label, label.length(), &rc,
+ DT_SINGLELINE | DT_VCENTER | DT_CALCRECT);
+
+ // need to adjust the rectangle to cover all the label background
+ rc.left -= 2;
+ rc.right += 2;
+ rc.bottom += 2;
+ PaintBackground(dc, rc);
+
+ // now draw the text
+ RECT rc2 = { x, 0, GetSize().x, y };
+ ::DrawText(hdc, label, label.length(), &rc2,
+ DT_SINGLELINE | DT_VCENTER);
}
}