#include "wx/object.h"
#include "wx/setup.h"
-
-typedef enum {
- MUTEX_NO_ERROR=0,
- MUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
- MUTEX_BUSY, // Mutex has been already locked by ONE thread
- MUTEX_UNLOCKED
+#include "wx/module.h"
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+typedef enum
+{
+ wxMUTEX_NO_ERROR = 0,
+ wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
+ wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
+ wxMUTEX_UNLOCKED,
+ wxMUTEX_MISC_ERROR
} wxMutexError;
-typedef enum {
- THREAD_NO_ERROR=0, // No error
- THREAD_NO_RESOURCE, // No resource left to create a new thread
- THREAD_RUNNING, // The thread is already running
- THREAD_NOT_RUNNING, // The thread isn't running
- THREAD_MISC_ERROR // Some other error
+typedef enum
+{
+ wxTHREAD_NO_ERROR = 0, // No error
+ wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
+ wxTHREAD_RUNNING, // The thread is already running
+ wxTHREAD_NOT_RUNNING, // The thread isn't running
+ wxTHREAD_MISC_ERROR // Some other error
} wxThreadError;
-// defines the interval of priority.
-#define WXTHREAD_MIN_PRIORITY 0
+/* defines the interval of priority. */
+#define WXTHREAD_MIN_PRIORITY 0
#define WXTHREAD_DEFAULT_PRIORITY 50
-#define WXTHREAD_MAX_PRIORITY 100
+#define WXTHREAD_MAX_PRIORITY 100
+
+// ----------------------------------------------------------------------------
+// GUI mutex handling.
+// ----------------------------------------------------------------------------
+
+void WXDLLEXPORT wxMutexGuiEnter();
+void WXDLLEXPORT wxMutexGuiLeave();
-// ---------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
// Mutex handler
+// ----------------------------------------------------------------------------
+
class WXDLLEXPORT wxMutexInternal;
-class WXDLLEXPORT wxMutex {
+class WXDLLEXPORT wxMutex
+{
public:
// constructor & destructor
wxMutex();
// Returns true if the mutex is locked.
bool IsLocked() const { return (m_locked > 0); }
+
protected:
friend class wxCondition;
wxMutexInternal *p_internal;
};
-// ---------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
// Condition handler.
+// ----------------------------------------------------------------------------
+
class wxConditionInternal;
-class WXDLLEXPORT wxCondition {
+class WXDLLEXPORT wxCondition
+{
public:
// constructor & destructor
wxCondition();
void Signal();
// Broadcasts to all "Waiters".
void Broadcast();
+
private:
wxConditionInternal *p_internal;
};
-// ---------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
// Thread management class
+// ----------------------------------------------------------------------------
+
class wxThreadInternal;
-class WXDLLEXPORT wxThread {
+class WXDLLEXPORT wxThread
+{
public:
// constructor & destructor.
wxThread();
bool IsAlive() const;
// Returns true if the thread is running (not paused, not killed).
bool IsRunning() const;
+ // Returns true if the thread is suspended
+ bool IsPaused() const { return IsAlive() && !IsRunning(); }
+
// Returns true if the thread is the main thread (aka the GUI thread).
static bool IsMain();
void TestDestroy();
// Exits from the current thread.
void Exit(void *status = NULL);
+
private:
// Entry point for the thread.
virtual void *Entry() = 0;
wxThreadInternal *p_internal;
};
-// ---------------------------------------------------------------------------
-// Global variables
+// ----------------------------------------------------------------------------
+// Automatic initialization
+// ----------------------------------------------------------------------------
-// GUI mutex handling.
-void WXDLLEXPORT wxMutexGuiEnter();
-void WXDLLEXPORT wxMutexGuiLeave();
+class wxThreadModule : public wxModule
+{
+ DECLARE_DYNAMIC_CLASS(wxThreadModule)
+
+public:
+ wxThreadModule() {}
-#endif
+ virtual bool OnInit();
+ virtual void OnExit();
+};
+
+
+
+#endif // __THREADH__