%% Created: 02.04.00
%% RCS-ID: $Id$
%% Copyright: (c) Vadim Zeitlin
-%% License: wxWindows license
+%% License: wxWidgets license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxDllLoader}}\label{wxdllloader}
\wxheading{Data structures}
-This header defines a platfrom-dependent {\tt wxDllType} typedef which stores
+This header defines a platform-dependent {\tt wxDllType} typedef which stores
a handle to a loaded DLLs on the given platform.
\latexignore{\rtfignore{\wxheading{Members}}}
This function loads a shared library into memory, with {\it libname} being the
name of the library: it may be either the full name including path and
-(platform-dependent) extenesion, just the basename (no path and no extension)
-or a basename with extentsion. In the last two cases, the library will be
+(platform-dependent) extension, just the basename (no path and no extension)
+or a basename with extension. In the last two cases, the library will be
searched in all standard locations.
Returns a handle to the loaded DLL. Use {\it success} parameter to test if it
\docparam{libname}{Name of the shared object to load.}
-\docparam{success}{May point to a bool variable which will be set to TRUE or
-FALSE; may also be {\tt NULL}.}
+\docparam{success}{May point to a bool variable which will be set to true or
+false; may also be {\tt NULL}.}
\membersection{wxDllLoader::UnloadLibrary}\label{wxdllloaderunloadlibrary}