%% Modified by:
%% Created: 1999
%% RCS-ID: $Id$
-%% Copyright: (c) wxWindows team
-%% License: wxWindows license
+%% Copyright: (c) wxWidgets team
+%% License: wxWidgets license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxSocketBase}}\label{wxsocketbase}
wxSocketBase is the base class for all socket-related objects, and it
defines all basic IO functionality.
+Note: (Workaround for implementation limitation for wxWidgets up to 2.5.x)
+If you want to use sockets or derived classes such as wxFTP in a secondary thread,
+call wxSocketBase::Initialize() (undocumented) from the main thread before creating
+any sockets - in wxApp::OnInit for example.
+See http://wiki.wxwidgets.org/wiki.pl?WxSocket or
+http://www.litwindow.com/knowhow/knowhow.html for more details.
+
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
{\bf wxSOCKET\_OUTPUT} event.
The {\bf wxSOCKET\_CONNECTION} event is issued when a delayed connection
-request completes succesfully (client) or when a new connection arrives
+request completes successfully (client) or when a new connection arrives
at the incoming queue (server).
The {\bf wxSOCKET\_LOST} event is issued when a close indication is
Callback functions are also available, but they are provided for backwards
compatibility only. Their use is strongly discouraged in favour of events,
and should be considered deprecated. Callbacks may be unsupported in future
-releases of wxWindows.
+releases of wxWidgets.
\helpref{Callback}{wxsocketbasecallback}\\
\helpref{CallbackData}{wxsocketbasecallbackdata}
\wxheading{Return value}
-Always TRUE.
+Always true.
%
% Discard
Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually discarded.
-If you use \helpref{Error}{wxsocketbaseerror}, it will always return FALSE.
+If you use \helpref{Error}{wxsocketbaseerror}, it will always return false.
%
% Error
\constfunc{bool}{Error}{\void}
-Returns TRUE if an error occurred in the last IO operation.
+Returns true if an error occurred in the last IO operation.
Use this function to check for an error condition after one of the
following calls: Discard, Peek, Read, ReadMsg, Unread, Write, WriteMsg.
\wxheading{Return value}
-TRUE if no error happened, FALSE otherwise.
+true if no error happened, false otherwise.
%
% GetFlags
\wxheading{Return value}
-TRUE if no error happened, FALSE otherwise.
+true if no error happened, false otherwise.
%
% InterruptWait
\constfunc{bool}{IsConnected}{\void}
-Returns TRUE if the socket is connected.
+Returns true if the socket is connected.
%
% IsData
%
\constfunc{bool}{IsDisconnected}{\void}
-Returns TRUE if the socket is not connected.
+Returns true if the socket is not connected.
\membersection{wxSocketBase::LastCount}\label{wxsocketbaselastcount}
but it should not be used to determine if an error has occurred (this
is because successful operations do not change the LastError value).
Use \helpref{Error}{wxsocketbaseerror} first, in order to determine
-if the last IO call failed. If this returns TRUE, use LastError
+if the last IO call failed. If this returns true, use LastError
to discover the cause of the error.
%
\func{void}{Notify}{\param{bool}{ notify}}
According to the {\it notify} value, this function enables
-or disables socket events. If {\it notify} is TRUE, the events
+or disables socket events. If {\it notify} is true, the events
configured with \helpref{SetNotify}{wxsocketbasesetnotify} will
-be sent to the application. If {\it notify} is FALSE; no events
+be sent to the application. If {\it notify} is false; no events
will be sent.
%
\constfunc{bool}{Ok}{\void}
-Returns TRUE if the socket is initialized and ready and FALSE in other
+Returns true if the socket is initialized and ready and false in other
cases.
\wxheading{Remark/Warning}
-For \helpref{wxSocketClient}{wxsocketclient}, Ok won't return TRUE unless
+For \helpref{wxSocketClient}{wxsocketclient}, Ok won't return true unless
the client is connected to a server.
-For \helpref{wxSocketServer}{wxsocketserver}, Ok will return TRUE if the
+For \helpref{wxSocketServer}{wxsocketserver}, Ok will return true if the
server could bind to the specified address and is already listening for
new connections.
\func{void}{SetFlags}{\param{wxSocketFlags}{ flags}}
Use SetFlags to customize IO operation for this socket.
-The {\it flags} parameter may be a combination of flags ORed toghether.
+The {\it flags} parameter may be a combination of flags ORed together.
The following flags can be used:
\twocolwidtha{7cm}
\twocolitem{{\bf wxSOCKET\_NOWAIT}}{Read/write as much data as possible and return immediately.}
\twocolitem{{\bf wxSOCKET\_WAITALL}}{Wait for all required data to be read/written unless an error occurs.}
\twocolitem{{\bf wxSOCKET\_BLOCK}}{Block the GUI (do not yield) while reading/writing data.}
+\twocolitem{{\bf wxSOCKET\_REUSEADDR}}{Allows the use of an in-use port (wxServerSocket only)}
\end{twocollist}
A brief overview on how to use these flags follows.
completes. If it is not used, then the application must take extra
care to avoid unwanted reentrance.
+The {\bf wxSOCKET\_REUSEADDR} flag controls the use of the SO\_REUSEADDR standard
+setsockopt() flag. This flag allows the socket to bind to a port that is already in use.
+This is mostly used on UNIX-based systems to allow rapid starting and stopping of a server -
+otherwise you may have to wait several minutes for the port to become available.
+This option can have suprising platform dependent behavior, check the documentation for
+your platforms implementation of setsockopt().
+
So:
{\bf wxSOCKET\_NONE} will try to read at least SOME data, no matter how much.
{\bf wxSOCKET\_BLOCK} has nothing to do with the previous flags and
it controls whether the GUI blocks.
+{\bf wxSOCKET\_REUSEADDR} controls special platform-specific behavior for wxServerSocket.
+
%
% SetNotify
%
\func{void}{SetNotify}{\param{wxSocketEventFlags}{ flags}}
SetNotify specifies which socket events are to be sent to the event handler.
-The {\it flags} parameter may be combination of flags ORed toghether. The
+The {\it flags} parameter may be combination of flags ORed together. The
following flags can be used:
\twocolwidtha{7cm}
\begin{verbatim}
sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
- sock.Notify(TRUE);
+ sock.Notify(true);
\end{verbatim}
In this example, the user will be notified about incoming socket data and
If you use \helpref{LastCount}{wxsocketbaselastcount}, it will always return {\it nbytes}.
-If you use \helpref{Error}{wxsocketbaseerror}, it will always return FALSE.
+If you use \helpref{Error}{wxsocketbaseerror}, it will always return false.
\wxheading{Parameters}
\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
-This function waits until any of the following conditions is TRUE:
+This function waits until any of the following conditions is true:
\begin{itemize}
\item The socket becomes readable.
\wxheading{Return value}
-Returns TRUE when any of the above conditions is satisfied,
-FALSE if the timeout was reached.
+Returns true when any of the above conditions is satisfied,
+false if the timeout was reached.
\wxheading{See also}
\wxheading{Return value}
-Returns TRUE if the connection was lost, FALSE if the timeout was reached.
+Returns true if the connection was lost, false if the timeout was reached.
\wxheading{See also}
\wxheading{Return value}
-Returns TRUE if the socket becomes readable, FALSE on timeout.
+Returns true if the socket becomes readable, false on timeout.
\wxheading{See also}
\wxheading{Return value}
-Returns TRUE if the socket becomes writable, FALSE on timeout.
+Returns true if the socket becomes writable, false on timeout.
\wxheading{See also}
%
\membersection{wxSocketClient::Connect}\label{wxsocketclientconnect}
-\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = TRUE}}
+\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = true}}
Connects to a server using the specified address.
-If {\it wait} is TRUE, Connect will wait until the connection
+If {\it wait} is true, Connect will wait until the connection
completes. {\bf Warning:} This will block the GUI.
-If {\it wait} is FALSE, Connect will try to establish the connection and
+If {\it wait} is false, Connect will try to establish the connection and
return immediately, without blocking the GUI. When used this way, even if
-Connect returns FALSE, the connection request can be completed later.
+Connect returns false, the connection request can be completed later.
To detect this, use \helpref{WaitOnConnect}{wxsocketclientwaitonconnect},
or catch {\bf wxSOCKET\_CONNECTION} events (for successful establishment)
and {\bf wxSOCKET\_LOST} events (for connection failure).
\docparam{address}{Address of the server.}
-\docparam{wait}{If TRUE, waits for the connection to complete.}
+\docparam{wait}{If true, waits for the connection to complete.}
\wxheading{Return value}
-Returns TRUE if the connection is established and no error occurs.
+Returns true if the connection is established and no error occurs.
-If {\it wait} was TRUE, and Connect returns FALSE, an error occurred
+If {\it wait} was true, and Connect returns false, an error occurred
and the connection failed.
-If {\it wait} was FALSE, and Connect returns FALSE, you should still
+If {\it wait} was false, and Connect returns false, you should still
be prepared to handle the completion of this connection request, either
with \helpref{WaitOnConnect}{wxsocketclientwaitonconnect} or by
watching {\bf wxSOCKET\_CONNECTION} and {\bf wxSOCKET\_LOST} events.
Wait until a connection request completes, or until the specified timeout
elapses. Use this function after issuing a call
-to \helpref{Connect}{wxsocketclientconnect} with {\it wait} set to FALSE.
+to \helpref{Connect}{wxsocketclientconnect} with {\it wait} set to false.
\wxheading{Parameters}
\wxheading{Return value}
-WaitOnConnect returns TRUE if the connection request completes. This
-does not necessarily mean that the connection was succesfully established;
+WaitOnConnect returns true if the connection request completes. This
+does not necessarily mean that the connection was successfully established;
it might also happen that the connection was refused by the peer. Use
\helpref{IsConnected}{wxsocketbaseisconnected} to distinguish between
these two situations.
-If the timeout elapses, WaitOnConnect returns FALSE.
+If the timeout elapses, WaitOnConnect returns false.
These semantics allow code like this:
\begin{verbatim}
// Issue the connection request
-client->Connect(addr, FALSE);
+client->Connect(addr, false);
// Wait until the request completes or until we decide to give up
-bool waitmore = TRUE;
+bool waitmore = true;
while ( !client->WaitOnConnect(seconds, millis) && waitmore )
{
// possibly give some feedback to the user,