+In ANSI build of wxWidgets, the string is written to the stream in exactly
+same way it is represented in memory. In Unicode build, however, the string
+is first converted to multibyte representation with {\it conv} object passed
+to stream's constructor (consequently, ANSI application can read data
+written by Unicode application, as long as they agree on encoding) and this
+representation is written to the stream. UTF-8 is used by default.
+