#ifndef _WX_FRAME_H_
#define _WX_FRAME_H_
+//
+// Get the default resource ID's for frames
+//
+#include "wx/os2/wxOs2.h"
+
class WXDLLEXPORT wxFrame : public wxFrameBase
{
public:
// construction
wxFrame() { Init(); }
- wxFrame(wxWindow *parent,
- wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
+ wxFrame( wxWindow* pParent
+ ,wxWindowID vId
+ ,const wxString& rsTitle
+ ,const wxPoint& rPos = wxDefaultPosition
+ ,const wxSize& rSize = wxDefaultSize
+ ,long lStyle = wxDEFAULT_FRAME_STYLE
+ ,const wxString& rsName = wxFrameNameStr
+ )
{
Init();
- Create(parent, id, title, pos, size, style, name);
+ Create(pParent, vId, rsTitle, rPos, rSize, lStyle, rsName);
}
- bool Create(wxWindow *parent,
- wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr);
+ bool Create( wxWindow* pParent
+ ,wxWindowID vId
+ ,const wxString& rsTitle
+ ,const wxPoint& rPos = wxDefaultPosition
+ ,const wxSize& rSize = wxDefaultSize
+ ,long lStyle = wxDEFAULT_FRAME_STYLE
+ ,const wxString& rsName = wxFrameNameStr
+ );
virtual ~wxFrame();
// implement base class pure virtuals
- virtual void Maximize(bool maximize = TRUE);
- virtual bool IsMaximized() const;
- virtual void Iconize(bool iconize = TRUE);
- virtual bool IsIconized() const;
- virtual void Restore();
- virtual void SetMenuBar(wxMenuBar *menubar);
- virtual void SetIcon(const wxIcon& icon);
+ virtual void Maximize(bool bMaximize = TRUE);
+ virtual bool IsMaximized(void) const;
+ virtual void Iconize(bool bIconize = TRUE);
+ virtual bool IsIconized(void) const;
+ virtual void Restore(void);
+ virtual void SetMenuBar(wxMenuBar* pMenubar);
+ virtual void SetIcon(const wxIcon& rIcon);
+ virtual bool ShowFullScreen( bool bShow
+ ,long lStyle = wxFULLSCREEN_ALL
+ );
+ virtual bool IsFullScreen(void) const { return m_bFsIsShowing; };
+
// implementation only from now on
// -------------------------------
// override some more virtuals
- virtual bool Show(bool show = TRUE);
+ virtual bool Show(bool bShow = TRUE);
// event handlers
- void OnActivate(wxActivateEvent& event);
- void OnSysColourChanged(wxSysColourChangedEvent& event);
+ void OnActivate(wxActivateEvent& rEvent);
+ void OnSysColourChanged(wxSysColourChangedEvent& rEvent);
// Toolbar
#if wxUSE_TOOLBAR
- virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER | wxTB_HORIZONTAL | wxTB_FLAT,
- wxWindowID id = -1,
- const wxString& name = wxToolBarNameStr);
+ virtual wxToolBar* CreateToolBar( long lStyle = wxNO_BORDER | wxTB_HORIZONTAL | wxTB_FLAT
+ ,wxWindowID vId = -1
+ ,const wxString& rsName = wxToolBarNameStr
+ );
- virtual void PositionToolBar();
+ virtual void PositionToolBar(void);
#endif // wxUSE_TOOLBAR
// Status bar
#if wxUSE_STATUSBAR
- virtual wxStatusBar* OnCreateStatusBar(int number = 1,
- long style = wxST_SIZEGRIP,
- wxWindowID id = 0,
- const wxString& name = wxStatusLineNameStr);
-
- virtual void PositionStatusBar();
+ virtual wxStatusBar* OnCreateStatusBar( int nNumber = 1
+ ,long lStyle = wxST_SIZEGRIP
+ ,wxWindowID vId = 0
+ ,const wxString& rsName = wxStatusLineNameStr
+ );
+ virtual void PositionStatusBar(void);
// Hint to tell framework which status bar to use: the default is to use
// native one for the platforms which support it (Win32), the generic one
// otherwise
// TODO: should this go into a wxFrameworkSettings class perhaps?
- static void UseNativeStatusBar(bool useNative)
- { m_useNativeStatusBar = useNative; };
+ static void UseNativeStatusBar(bool bUseNative)
+ { m_bUseNativeStatusBar = bUseNative; };
static bool UsesNativeStatusBar()
- { return m_useNativeStatusBar; };
+ { return m_bUseNativeStatusBar; };
#endif // wxUSE_STATUSBAR
WXHMENU GetWinMenu() const { return m_hMenu; }
virtual wxPoint GetClientAreaOrigin() const;
// event handlers
- bool HandlePaint();
- bool HandleSize(int x, int y, WXUINT flag);
- bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
- bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
-
- bool OS2Create(int id, wxWindow *parent, const wxChar *wclass,
- wxWindow *wx_win, const wxChar *title,
- int x, int y, int width, int height, long style);
+ bool HandlePaint(void);
+ bool HandleSize( int nX
+ ,int nY
+ ,WXUINT uFlag
+ );
+ bool HandleCommand( WXWORD wId
+ ,WXWORD wCmd
+ ,WXHWND wControl
+ );
+ bool HandleMenuSelect( WXWORD wItem
+ ,WXWORD wFlags
+ ,WXHMENU hMenu
+ );
+
+ bool OS2Create( int nId
+ ,wxWindow* pParent
+ ,const wxChar* zWclass
+ ,wxWindow* pWxWin
+ ,const wxChar* zTitle
+ ,int nX
+ ,int nY
+ ,int nWidth
+ ,int nHeight
+ ,long nStyle
+ );
// tooltip management
#if wxUSE_TOOLTIPS
- WXHWND GetToolTipCtrl() const { return m_hwndToolTip; }
- void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; }
+ WXHWND GetToolTipCtrl(void) const { return m_hWndToolTip; }
+ void SetToolTipCtrl(WXHWND hHwndTT) { m_hWndToolTip = hHwndTT; }
#endif // tooltips
protected:
// common part of all ctors
- void Init();
+ void Init(void);
// common part of Iconize(), Maximize() and Restore()
- void DoShowWindow(int nShowCmd);
+ void DoShowWindow(int nShowCmd);
// override base class virtuals
- virtual void DoGetClientSize(int *width, int *height) const;
- virtual void DoGetSize(int *width, int *height) const;
- virtual void DoGetPosition(int *x, int *y) const;
-
- virtual void DoSetClientSize(int width, int height);
-
- virtual void DoClientToScreen(int *x, int *y) const;
- virtual void DoScreenToClient(int *x, int *y) const;
+ virtual void DoGetClientSize( int* pWidth
+ ,int* pHeight
+ ) const;
+ virtual void DoGetSize( int* pWidth
+ ,int* pHeight
+ ) const;
+ virtual void DoGetPosition( int* pX
+ ,int* pY
+ ) const;
+ virtual void DoSetClientSize( int nWidth
+ ,int nWeight
+ );
// helper
- void DetachMenuBar();
+ void DetachMenuBar(void);
// a plug in for MDI frame classes which need to do something special when
// the menubar is set
- virtual void InternalSetMenuBar();
+ virtual void InternalSetMenuBar(void);
// propagate our state change to all child frames
void IconizeChildFrames(bool bIconize);
bool OS2TranslateMessage(WXMSG* pMsg);
// window proc for the frames
- MRESULT OS2WindowProc(HWND hwnd, WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+ MRESULT OS2WindowProc( WXUINT uMessage
+ ,WXWPARAM wParam
+ ,WXLPARAM lParam
+ );
- bool m_iconized;
- WXHICON m_defaultIcon;
+ bool m_bIconized;
+ WXHICON m_hDefaultIcon;
#if wxUSE_STATUSBAR
- static bool m_useNativeStatusBar;
+ static bool m_bUseNativeStatusBar;
#endif // wxUSE_STATUSBAR
+ // Data to save/restore when calling ShowFullScreen
+ long m_lFsStyle; // Passed to ShowFullScreen
+ wxRect m_vFsOldSize;
+ long m_lFsOldWindowStyle;
+ int m_nFsStatusBarFields; // 0 for no status bar
+ int m_nFsStatusBarHeight;
+ int m_nFsToolBarHeight;
+ bool m_bFsIsMaximized;
+ bool m_bFsIsShowing;
+ bool m_bIsShown;
+ wxWindow* m_pWinLastFocused;
+
private:
#if wxUSE_TOOLTIPS
- WXHWND m_hwndToolTip;
+ WXHWND m_hWndToolTip;
#endif // tooltips
+ //
+ // Handles to child windows of the Frame that we don't have child objects for
+ //
+ WXHWND m_hTitleBar;
+ WXHWND m_hHScroll;
+ WXHWND m_hVScroll;
+
+ //
+ // Swp structures for various client data
+ // DW: Better off in attached RefData?
+ //
+ SWP m_vSwp;
+ SWP m_vSwpClient;
+ SWP m_vSwpTitleBar;
+ SWP m_vSwpMenuBar;
+ SWP m_vSwpHScroll;
+ SWP m_vSwpVScroll;
+ SWP m_vSwpStatusBar;
+ SWP m_vSwpToolBar;
+
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxFrame)
};