#include "wx/control.h"
-WXDLLEXPORT_DATA(extern const char*) wxGaugeNameStr;
-
class WXDLLEXPORT wxGauge: public wxControl
{
- DECLARE_DYNAMIC_CLASS(wxGauge)
- public:
- inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; }
+public:
+ inline wxGauge() { m_nRangeMax = 0; m_nGaugePos = 0; }
+
+ inline wxGauge( wxWindow* pParent
+ ,wxWindowID vId
+ ,int nRange
+ ,const wxPoint& rPos = wxDefaultPosition
+ ,const wxSize& rSize = wxDefaultSize
+ ,long lStyle = wxGA_HORIZONTAL
+ ,const wxValidator& rValidator = wxDefaultValidator
+ ,const wxString& rsName = wxGaugeNameStr
+ )
+ {
+ Create( pParent
+ ,vId
+ ,nRange
+ ,rPos
+ ,rSize
+ ,lStyle
+ ,rValidator
+ ,rsName
+ );
+ }
- inline wxGauge(wxWindow *parent, wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
-#if wxUSE_VALIDATORS
- const wxValidator& validator = wxDefaultValidator,
-#endif
- const wxString& name = wxGaugeNameStr)
- {
- Create(parent, id, range, pos, size, style, validator, name);
- }
+ bool Create( wxWindow* pParent
+ ,wxWindowID vId
+ ,int nRange
+ ,const wxPoint& rPos = wxDefaultPosition
+ ,const wxSize& rSize = wxDefaultSize
+ ,long lStyle = wxGA_HORIZONTAL
+ ,const wxValidator& rValidator = wxDefaultValidator
+ ,const wxString& rsName = wxGaugeNameStr
+ );
- bool Create(wxWindow *parent, wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
-#if wxUSE_VALIDATORS
- const wxValidator& validator = wxDefaultValidator,
-#endif
- const wxString& name = wxGaugeNameStr);
+ int GetShadowWidth(void) const;
+ int GetBezelFace(void) const;
+ int GetRange(void) const;
+ int GetValue(void) const;
- void SetShadowWidth(int w);
- void SetBezelFace(int w);
- void SetRange(int r);
- void SetValue(int pos);
+ bool SetBackgroundColour(const wxColour& rColour);
+ void SetBezelFace(int nWidth);
+ bool SetForegroundColour(const wxColour& rColour);
+ void SetRange(int nRange);
+ void SetShadowWidth(int nWidth);
+ void SetValue(int nPos);
- int GetShadowWidth() const ;
- int GetBezelFace() const ;
- int GetRange() const ;
- int GetValue() const ;
+ inline virtual bool AcceptsFocus(void) const { return FALSE; }
+ inline virtual void Command(wxCommandEvent& WXUNUSED(rEvent)) {};
- bool SetForegroundColour(const wxColour& col);
- bool SetBackgroundColour(const wxColour& col);
+protected:
+ int m_nRangeMax;
+ int m_nGaugePos;
- virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;
+private:
+ DECLARE_DYNAMIC_CLASS(wxGauge)
+}; // end of CLASS wxGauge
- protected:
- int m_rangeMax;
- int m_gaugePos;
-};
+#endif // _WX_GAUGE_H_
-#endif
- // _WX_GAUGE_H_