// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
-// Licence: wxWindows licence
+// Licence: wxWindows licence
//---------------------------------------------------------------------------
-// Last modified: 22nd July 1998 - ported to wxWindows 2.0
+// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation
-#pragma interface
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#include "game.h"
Game::Game(int wins, int games, int score) :
- m_inPlay(FALSE),
- m_moveIndex(0),
- m_redoIndex(0),
- m_bmap(0),
- m_bmapCard(0)
+ m_inPlay(false),
+ m_moveIndex(0),
+ m_redoIndex(0),
+ m_bmap(0),
+ m_bmapCard(0)
{
int i;
for (i = 0; i < 8; i++)
{
- m_foundations[i] = new Foundation(2 + (i / 4) * (CardWidth + 2),
- 2 + (i % 4) * (CardHeight + 2));
+ m_foundations[i] = new Foundation(2 + (i / 4) * (CardWidth + 2),
+ 2 + (i % 4) * (CardHeight + 2));
}
for (i = 0; i < 10; i++)
{
- m_bases[i] = new Base(8 + (i + 2) * (CardWidth + 2), 2);
+ m_bases[i] = new Base(8 + (i + 2) * (CardWidth + 2), 2);
}
Deal();
m_srcPile = 0;
m_liftedCard = 0;
- // copy the input parameters for future reference
+ // copy the input parameters for future reference
m_numWins = wins;
m_numGames = games;
m_totalScore = score;
delete m_discard;
for (i = 0; i < 8; i++)
{
- delete m_foundations[i];
+ delete m_foundations[i];
}
for (i = 0; i < 10; i++)
{
- delete m_bases[i];
+ delete m_bases[i];
}
- delete m_bmap;
- delete m_bmapCard;
+ delete m_bmap;
+ delete m_bmapCard;
}
/*
{
if (m_moveIndex > 0)
{
- m_moveIndex--;
- Card* card = m_moves[m_moveIndex].dest->RemoveTopCard(dc);
- m_moves[m_moveIndex].src->AddCard(dc, card);
- DisplayScore(dc);
+ m_moveIndex--;
+ Card* card = m_moves[m_moveIndex].dest->RemoveTopCard(dc);
+ m_moves[m_moveIndex].src->AddCard(dc, card);
+ DisplayScore(dc);
}
}
{
if (m_moveIndex < m_redoIndex)
{
- Card* card = m_moves[m_moveIndex].src->RemoveTopCard(dc);
- if (m_moves[m_moveIndex].src == m_pack)
- {
- m_pack->Redraw(dc);
- card->TurnCard(faceup);
- }
- m_moves[m_moveIndex].dest->AddCard(dc, card);
- DisplayScore(dc);
- m_moveIndex++;
+ Card* card = m_moves[m_moveIndex].src->RemoveTopCard(dc);
+ if (m_moves[m_moveIndex].src == m_pack)
+ {
+ m_pack->Redraw(dc);
+ card->TurnCard(faceup);
+ }
+ m_moves[m_moveIndex].dest->AddCard(dc, card);
+ DisplayScore(dc);
+ m_moveIndex++;
}
}
{
if (m_moveIndex < MaxMoves)
{
- if (src == dest)
- {
- wxMessageBox(_T("Game::DoMove() src == dest"), _T("Debug message"),
- wxOK | wxICON_EXCLAMATION);
- }
- m_moves[m_moveIndex].src = src;
- m_moves[m_moveIndex].dest = dest;
- m_moveIndex++;
+ if (src == dest)
+ {
+ wxMessageBox(_T("Game::DoMove() src == dest"), _T("Debug message"),
+ wxOK | wxICON_EXCLAMATION);
+ }
+ m_moves[m_moveIndex].src = src;
+ m_moves[m_moveIndex].dest = dest;
+ m_moveIndex++;
- // when we do a move any moves in redo buffer are discarded
- m_redoIndex = m_moveIndex;
+ // when we do a move any moves in redo buffer are discarded
+ m_redoIndex = m_moveIndex;
}
else
{
- wxMessageBox(_T("Game::DoMove() Undo buffer full"), _T("Debug message"),
- wxOK | wxICON_EXCLAMATION);
- }
-
- if (!m_inPlay)
- {
- m_inPlay = TRUE;
- m_numGames++;
- }
- DisplayScore(dc);
-
- if (HaveYouWon())
- {
- wxWindow *frame = wxTheApp->GetTopWindow();
- wxWindow *canvas = (wxWindow *) NULL;
-
- if (frame)
- {
- wxNode *node = frame->GetChildren().First();
- if (node) canvas = (wxWindow*)node->Data();
- }
-
- // This game is over
- m_inPlay = FALSE;
-
- // Redraw the score box to update games won
- DisplayScore(dc);
-
- if (wxMessageBox(_T("Do you wish to play again?"),
- _T("Well Done, You have won!"), wxYES_NO | wxICON_QUESTION) == wxYES)
- {
- Deal();
- canvas->Refresh();
- }
- else
- {
- // user cancelled the dialog - exit the app
- ((wxFrame*)canvas->GetParent())->Close(TRUE);
- }
- }
+ wxMessageBox(_T("Game::DoMove() Undo buffer full"), _T("Debug message"),
+ wxOK | wxICON_EXCLAMATION);
+ }
+
+ if (!m_inPlay)
+ {
+ m_inPlay = true;
+ m_numGames++;
+ }
+ DisplayScore(dc);
+
+ if (HaveYouWon())
+ {
+ wxWindow *frame = wxTheApp->GetTopWindow();
+ wxWindow *canvas = (wxWindow *) NULL;
+
+ if (frame)
+ {
+ wxWindowList::compatibility_iterator node = frame->GetChildren().GetFirst();
+ if (node) canvas = (wxWindow*)node->GetData();
+ }
+
+ // This game is over
+ m_inPlay = false;
+
+ // Redraw the score box to update games won
+ DisplayScore(dc);
+
+ if (wxMessageBox(_T("Do you wish to play again?"),
+ _T("Well Done, You have won!"), wxYES_NO | wxICON_QUESTION) == wxYES)
+ {
+ Deal();
+ canvas->Refresh();
+ }
+ else
+ {
+ // user cancelled the dialog - exit the app
+ ((wxFrame*)canvas->GetParent())->Close(true);
+ }
+ }
}
void Game::DisplayScore(wxDC& dc)
{
wxColour bgColour = FortyApp::BackgroundColour();
- wxPen* pen = wxThePenList->FindOrCreatePen(bgColour, 1, wxSOLID);
+ wxPen* pen = wxThePenList->FindOrCreatePen(bgColour, 1, wxSOLID);
dc.SetTextBackground(bgColour);
dc.SetTextForeground(FortyApp::TextColour());
- dc.SetBrush(FortyApp::BackgroundBrush());
- dc.SetPen(* pen);
+ dc.SetBrush(FortyApp::BackgroundBrush());
+ dc.SetPen(* pen);
- // count the number of cards in foundations
+ // count the number of cards in foundations
m_currentScore = 0;
for (int i = 0; i < 8; i++)
{
- m_currentScore += m_foundations[i]->GetNumCards();
+ m_currentScore += m_foundations[i]->GetNumCards();
}
int x, y;
m_pack->GetTopCardPos(x, y);
x += 12 * CardWidth - 105;
- int w, h;
- {
- long width, height;
- dc.GetTextExtent(_T("Average score:m_x"), &width, &height);
- w = width;
- h = height;
- }
- dc.DrawRectangle(x + w, y, 20, 4 * h);
+ int w, h;
+ {
+ long width, height;
+ dc.GetTextExtent(_T("Average score:m_x"), &width, &height);
+ w = width;
+ h = height;
+ }
+ dc.DrawRectangle(x + w, y, 20, 4 * h);
wxString str;
str.Printf(_T("%d"), m_currentScore);
y += h;
int average = 0;
- if (m_numGames > 0)
- {
- average = (2 * (m_currentScore + m_totalScore) + m_numGames ) / (2 * m_numGames);
- }
+ if (m_numGames > 0)
+ {
+ average = (2 * (m_currentScore + m_totalScore) + m_numGames ) / (2 * m_numGames);
+ }
str.Printf(_T("%d"), average);
dc.DrawText(_T("Average score:"), x, y);
dc.DrawText(str, x + w, y);
int i, j;
Card* card;
- // Reset all the piles, the undo buffer and shuffle the m_pack
+ // Reset all the piles, the undo buffer and shuffle the m_pack
m_moveIndex = 0;
m_pack->ResetPile();
for (i = 0; i < 5; i++)
- {
- m_pack->Shuffle();
- }
+ {
+ m_pack->Shuffle();
+ }
m_discard->ResetPile();
for (i = 0; i < 10; i++)
- {
- m_bases[i]->ResetPile();
- }
+ {
+ m_bases[i]->ResetPile();
+ }
for (i = 0; i < 8; i++)
- {
- m_foundations[i]->ResetPile();
- }
+ {
+ m_foundations[i]->ResetPile();
+ }
- // Deal the initial 40 cards onto the bases
+ // Deal the initial 40 cards onto the bases
for (i = 0; i < 10; i++)
{
- for (j = 1; j <= 4; j++)
- {
- card = m_pack->RemoveTopCard();
- card->TurnCard(faceup);
- m_bases[i]->AddCard(card);
- }
+ for (j = 1; j <= 4; j++)
+ {
+ card = m_pack->RemoveTopCard();
+ card->TurnCard(faceup);
+ m_bases[i]->AddCard(card);
+ }
}
if (m_inPlay)
- {
- // player has started the game and then redealt
- // and so we must add the score for this game to the total score
- m_totalScore += m_currentScore;
- }
+ {
+ // player has started the game and then redealt
+ // and so we must add the score for this game to the total score
+ m_totalScore += m_currentScore;
+ }
m_currentScore = 0;
- m_inPlay = FALSE;
+ m_inPlay = false;
}
// Redraw the m_pack, discard pile, the bases and the foundations
void Game::Redraw(wxDC& dc)
{
- int i;
- m_pack->Redraw(dc);
- m_discard->Redraw(dc);
- for (i = 0; i < 8; i++)
- {
- m_foundations[i]->Redraw(dc);
- }
- for (i = 0; i < 10; i++)
- {
- m_bases[i]->Redraw(dc);
- }
- DisplayScore(dc);
-
- if (m_bmap == 0)
- {
- m_bmap = new wxBitmap(CardWidth, CardHeight);
- m_bmapCard = new wxBitmap(CardWidth, CardHeight);
-
- // Initialise the card bitmap to the background colour
- wxMemoryDC memoryDC;
- memoryDC.SelectObject(*m_bmapCard);
+ int i;
+ m_pack->Redraw(dc);
+ m_discard->Redraw(dc);
+ for (i = 0; i < 8; i++)
+ {
+ m_foundations[i]->Redraw(dc);
+ }
+ for (i = 0; i < 10; i++)
+ {
+ m_bases[i]->Redraw(dc);
+ }
+ DisplayScore(dc);
+
+ if (m_bmap == 0)
+ {
+ m_bmap = new wxBitmap(CardWidth, CardHeight);
+ m_bmapCard = new wxBitmap(CardWidth, CardHeight);
+
+ // Initialise the card bitmap to the background colour
+ wxMemoryDC memoryDC;
+ memoryDC.SelectObject(*m_bmapCard);
memoryDC.SetPen( *wxTRANSPARENT_PEN );
- memoryDC.SetBrush(FortyApp::BackgroundBrush());
- memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight);
- memoryDC.SelectObject(*m_bmap);
- memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight);
- memoryDC.SelectObject(wxNullBitmap);
- }
+ memoryDC.SetBrush(FortyApp::BackgroundBrush());
+ memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight);
+ memoryDC.SelectObject(*m_bmap);
+ memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight);
+ memoryDC.SelectObject(wxNullBitmap);
+ }
}
// or the pile is empty
Pile* Game::WhichPile(int x, int y)
{
- if (m_pack->GetCard(x, y) &&
- m_pack->GetCard(x, y) == m_pack->GetTopCard())
- {
- return m_pack;
- }
-
- if (m_discard->GetCard(x, y) &&
- m_discard->GetCard(x, y) == m_discard->GetTopCard())
- {
- return m_discard;
- }
-
- int i;
- for (i = 0; i < 8; i++)
- {
- if (m_foundations[i]->GetCard(x, y) &&
- m_foundations[i]->GetCard(x, y) == m_foundations[i]->GetTopCard())
- {
- return m_foundations[i];
- }
- }
-
- for (i = 0; i < 10; i++)
- {
- if (m_bases[i]->GetCard(x, y) &&
- m_bases[i]->GetCard(x, y) == m_bases[i]->GetTopCard())
- {
- return m_bases[i];
- }
- }
- return 0;
+ if (m_pack->GetCard(x, y) &&
+ m_pack->GetCard(x, y) == m_pack->GetTopCard())
+ {
+ return m_pack;
+ }
+
+ if (m_discard->GetCard(x, y) &&
+ m_discard->GetCard(x, y) == m_discard->GetTopCard())
+ {
+ return m_discard;
+ }
+
+ int i;
+ for (i = 0; i < 8; i++)
+ {
+ if (m_foundations[i]->GetCard(x, y) &&
+ m_foundations[i]->GetCard(x, y) == m_foundations[i]->GetTopCard())
+ {
+ return m_foundations[i];
+ }
+ }
+
+ for (i = 0; i < 10; i++)
+ {
+ if (m_bases[i]->GetCard(x, y) &&
+ m_bases[i]->GetCard(x, y) == m_bases[i]->GetTopCard())
+ {
+ return m_bases[i];
+ }
+ }
+ return 0;
}
m_srcPile = WhichPile(x, y);
if (m_srcPile == m_pack)
{
- Card* card = m_pack->RemoveTopCard();
- if (card)
- {
- m_pack->Redraw(dc);
- card->TurnCard(faceup);
- m_discard->AddCard(dc, card);
- DoMove(dc, m_pack, m_discard);
- }
+ Card* card = m_pack->RemoveTopCard();
+ if (card)
+ {
+ m_pack->Redraw(dc);
+ card->TurnCard(faceup);
+ m_discard->AddCard(dc, card);
+ DoMove(dc, m_pack, m_discard);
+ }
m_srcPile = 0;
}
else if (m_srcPile)
{
- m_srcPile->GetTopCardPos(m_xPos, m_yPos);
- m_xOffset = m_xPos - x;
- m_yOffset = m_yPos - y;
-
- // Copy the area under the card
- // Initialise the card bitmap to the background colour
- {
- wxMemoryDC memoryDC;
- memoryDC.SelectObject(*m_bmap);
- m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos);
- }
-
- // Draw the card in card bitmap ready for blitting onto
- // the screen
- {
- wxMemoryDC memoryDC;
- memoryDC.SelectObject(*m_bmapCard);
- m_liftedCard->Draw(memoryDC, 0, 0);
- }
+ m_srcPile->GetTopCardPos(m_xPos, m_yPos);
+ m_xOffset = m_xPos - x;
+ m_yOffset = m_yPos - y;
+
+ // Copy the area under the card
+ // Initialise the card bitmap to the background colour
+ {
+ wxMemoryDC memoryDC;
+ memoryDC.SelectObject(*m_bmap);
+ m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos);
+ }
+
+ // Draw the card in card bitmap ready for blitting onto
+ // the screen
+ {
+ wxMemoryDC memoryDC;
+ memoryDC.SelectObject(*m_bmapCard);
+ m_liftedCard->Draw(memoryDC, 0, 0);
+ }
}
return m_srcPile != 0;
}
Pile* pile = WhichPile(x, y);
if (!pile) return;
- // Double click on m_pack is the same as left button down
+ // Double click on m_pack is the same as left button down
if (pile == m_pack)
{
- LButtonDown(dc, x, y);
+ LButtonDown(dc, x, y);
}
else
{
- Card* card = pile->GetTopCard();
+ Card* card = pile->GetTopCard();
- if (card)
- {
- int i;
+ if (card)
+ {
+ int i;
- // if the card is an ace then try to place it next
- // to an ace of the same suit
- if (card->GetPipValue() == 1)
- {
- for(i = 0; i < 4; i++)
- {
- Card* m_topCard = m_foundations[i]->GetTopCard();
- if ( m_topCard )
+ // if the card is an ace then try to place it next
+ // to an ace of the same suit
+ if (card->GetPipValue() == 1)
+ {
+ for(i = 0; i < 4; i++)
+ {
+ Card* m_topCard = m_foundations[i]->GetTopCard();
+ if ( m_topCard )
{
- if (m_topCard->GetSuit() == card->GetSuit() &&
+ if (m_topCard->GetSuit() == card->GetSuit() &&
m_foundations[i + 4] != pile &&
- m_foundations[i + 4]->GetTopCard() == 0)
- {
- pile->RemoveTopCard(dc);
- m_foundations[i + 4]->AddCard(dc, card);
- DoMove(dc, pile, m_foundations[i + 4]);
- return;
- }
+ m_foundations[i + 4]->GetTopCard() == 0)
+ {
+ pile->RemoveTopCard(dc);
+ m_foundations[i + 4]->AddCard(dc, card);
+ DoMove(dc, pile, m_foundations[i + 4]);
+ return;
+ }
}
- }
- }
-
- // try to place the card on a foundation
- for(i = 0; i < 8; i++)
- {
- if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile)
- {
- pile->RemoveTopCard(dc);
- m_foundations[i]->AddCard(dc, card);
- DoMove(dc, pile, m_foundations[i]);
- return;
- }
+ }
}
- // try to place the card on a populated base
- for(i = 0; i < 10; i++)
- {
- if (m_bases[i]->AcceptCard(card) &&
- m_bases[i] != pile &&
- m_bases[i]->GetTopCard())
- {
- pile->RemoveTopCard(dc);
- m_bases[i]->AddCard(dc, card);
- DoMove(dc, pile, m_bases[i]);
- return;
- }
+
+ // try to place the card on a foundation
+ for(i = 0; i < 8; i++)
+ {
+ if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile)
+ {
+ pile->RemoveTopCard(dc);
+ m_foundations[i]->AddCard(dc, card);
+ DoMove(dc, pile, m_foundations[i]);
+ return;
+ }
}
- // try to place the card on any base
- for(i = 0; i < 10; i++)
- {
- if (m_bases[i]->AcceptCard(card) && m_bases[i] != pile)
- {
- pile->RemoveTopCard(dc);
- m_bases[i]->AddCard(dc, card);
- DoMove(dc, pile, m_bases[i]);
- return;
- }
+ // try to place the card on a populated base
+ for(i = 0; i < 10; i++)
+ {
+ if (m_bases[i]->AcceptCard(card) &&
+ m_bases[i] != pile &&
+ m_bases[i]->GetTopCard())
+ {
+ pile->RemoveTopCard(dc);
+ m_bases[i]->AddCard(dc, card);
+ DoMove(dc, pile, m_bases[i]);
+ return;
+ }
}
- }
+ // try to place the card on any base
+ for(i = 0; i < 10; i++)
+ {
+ if (m_bases[i]->AcceptCard(card) && m_bases[i] != pile)
+ {
+ pile->RemoveTopCard(dc);
+ m_bases[i]->AddCard(dc, card);
+ DoMove(dc, pile, m_bases[i]);
+ return;
+ }
+ }
+ }
}
}
// i.e. m_pack, discard and bases are empty
bool Game::HaveYouWon()
{
- if (m_pack->GetTopCard()) return FALSE;
- if (m_discard->GetTopCard()) return FALSE;
+ if (m_pack->GetTopCard()) return false;
+ if (m_discard->GetTopCard()) return false;
for(int i = 0; i < 10; i++)
{
- if (m_bases[i]->GetTopCard()) return FALSE;
+ if (m_bases[i]->GetTopCard()) return false;
}
m_numWins++;
m_totalScore += m_currentScore;
m_currentScore = 0;
- return TRUE;
+ return true;
}
// See whether the card under the cursor can be moved somewhere else
-// Returns TRUE if it can be moved, FALSE otherwise
+// Returns 'true' if it can be moved, 'false' otherwise
bool Game::CanYouGo(int x, int y)
{
Pile* pile = WhichPile(x, y);
if (pile && pile != m_pack)
{
- Card* card = pile->GetTopCard();
-
- if (card)
- {
- int i;
- for(i = 0; i < 8; i++)
- {
- if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile)
- {
- return TRUE;
- }
+ Card* card = pile->GetTopCard();
+
+ if (card)
+ {
+ int i;
+ for(i = 0; i < 8; i++)
+ {
+ if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile)
+ {
+ return true;
+ }
}
- for(i = 0; i < 10; i++)
- {
- if (m_bases[i]->GetTopCard() &&
- m_bases[i]->AcceptCard(card) &&
- m_bases[i] != pile)
- {
- return TRUE;
- }
+ for(i = 0; i < 10; i++)
+ {
+ if (m_bases[i]->GetTopCard() &&
+ m_bases[i]->AcceptCard(card) &&
+ m_bases[i] != pile)
+ {
+ return true;
+ }
}
- }
+ }
}
- return FALSE;
+ return false;
}
{
if (m_srcPile)
{
- // work out the position of the dragged card
- x += m_xOffset;
+ // work out the position of the dragged card
+ x += m_xOffset;
y += m_yOffset;
- Pile* nearestPile = 0;
- int distance = (CardHeight + CardWidth) * (CardHeight + CardWidth);
-
- // find the nearest pile which will accept the card
- int i;
- for (i = 0; i < 8; i++)
- {
- if (DropCard(x, y, m_foundations[i], m_liftedCard))
- {
- if (m_foundations[i]->CalcDistance(x, y) < distance)
- {
- nearestPile = m_foundations[i];
+ Pile* nearestPile = 0;
+ int distance = (CardHeight + CardWidth) * (CardHeight + CardWidth);
+
+ // find the nearest pile which will accept the card
+ int i;
+ for (i = 0; i < 8; i++)
+ {
+ if (DropCard(x, y, m_foundations[i], m_liftedCard))
+ {
+ if (m_foundations[i]->CalcDistance(x, y) < distance)
+ {
+ nearestPile = m_foundations[i];
distance = nearestPile->CalcDistance(x, y);
}
}
- }
- for (i = 0; i < 10; i++)
- {
- if (DropCard(x, y, m_bases[i], m_liftedCard))
- {
- if (m_bases[i]->CalcDistance(x, y) < distance)
+ }
+ for (i = 0; i < 10; i++)
+ {
+ if (DropCard(x, y, m_bases[i], m_liftedCard))
+ {
+ if (m_bases[i]->CalcDistance(x, y) < distance)
{
- nearestPile = m_bases[i];
+ nearestPile = m_bases[i];
distance = nearestPile->CalcDistance(x, y);
}
}
- }
-
- // Restore the area under the card
- wxMemoryDC memoryDC;
- memoryDC.SelectObject(*m_bmap);
- dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
- &memoryDC, 0, 0, wxCOPY);
-
- // Draw the card in its new position
- if (nearestPile)
- {
- // Add to new pile
- nearestPile->AddCard(dc, m_liftedCard);
- if (nearestPile != m_srcPile)
- {
- DoMove(dc, m_srcPile, nearestPile);
- }
- }
+ }
+
+ // Restore the area under the card
+ wxMemoryDC memoryDC;
+ memoryDC.SelectObject(*m_bmap);
+ dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
+ &memoryDC, 0, 0, wxCOPY);
+
+ // Draw the card in its new position
+ if (nearestPile)
+ {
+ // Add to new pile
+ nearestPile->AddCard(dc, m_liftedCard);
+ if (nearestPile != m_srcPile)
+ {
+ DoMove(dc, m_srcPile, nearestPile);
+ }
+ }
else
{
- // Return card to src pile
- m_srcPile->AddCard(dc, m_liftedCard);
- }
- m_srcPile = 0;
- m_liftedCard = 0;
+ // Return card to src pile
+ m_srcPile->AddCard(dc, m_liftedCard);
+ }
+ m_srcPile = 0;
+ m_liftedCard = 0;
}
}
bool Game::DropCard(int x, int y, Pile* pile, Card* card)
{
- bool retval = FALSE;
+ bool retval = false;
if (pile->Overlap(x, y))
{
- if (pile->AcceptCard(card))
- {
- retval = TRUE;
+ if (pile->AcceptCard(card))
+ {
+ retval = true;
}
}
return retval;
{
if (m_liftedCard)
{
- wxMemoryDC memoryDC;
- memoryDC.SelectObject(*m_bmap);
+ wxMemoryDC memoryDC;
+ memoryDC.SelectObject(*m_bmap);
- int dx = mx + m_xOffset - m_xPos;
- int dy = my + m_yOffset - m_yPos;
+ int dx = mx + m_xOffset - m_xPos;
+ int dy = my + m_yOffset - m_yPos;
+
+ if (abs(dx) >= CardWidth || abs(dy) >= CardHeight)
+ {
+ // Restore the area under the card
+ dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
+ &memoryDC, 0, 0, wxCOPY);
- if (abs(dx) >= CardWidth || abs(dy) >= CardHeight)
+ // Copy the area under the card in the new position
+ memoryDC.Blit(0, 0, CardWidth, CardHeight,
+ &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
+ }
+ else if (dx >= 0)
+ {
+ // dx >= 0
+ dc.Blit(m_xPos, m_yPos, dx, CardHeight, &memoryDC, 0, 0, wxCOPY);
+ if (dy >= 0)
+ {
+ // dy >= 0
+ dc.Blit(m_xPos + dx, m_yPos, CardWidth - dx, dy, &memoryDC, dx, 0, wxCOPY);
+ memoryDC.Blit(0, 0, CardWidth - dx, CardHeight - dy,
+ &memoryDC, dx, dy, wxCOPY);
+ memoryDC.Blit(0, CardHeight - dy, CardWidth - dx, dy,
+ &dc, m_xPos + dx, m_yPos + CardHeight, wxCOPY);
+ }
+ else
+ {
+ // dy < 0
+ dc.Blit(m_xPos + dx, m_yPos + dy + CardHeight, CardWidth - dx, -dy,
+ &memoryDC, dx, CardHeight + dy, wxCOPY);
+ memoryDC.Blit(0, -dy, CardWidth - dx, CardHeight + dy,
+ &memoryDC, dx, 0, wxCOPY);
+ memoryDC.Blit(0, 0, CardWidth - dx, -dy,
+ &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
+ }
+ memoryDC.Blit(CardWidth - dx, 0, dx, CardHeight,
+ &dc, m_xPos + CardWidth, m_yPos + dy, wxCOPY);
+ }
+ else
{
- // Restore the area under the card
- dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
- &memoryDC, 0, 0, wxCOPY);
-
- // Copy the area under the card in the new position
- memoryDC.Blit(0, 0, CardWidth, CardHeight,
- &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
- }
- else if (dx >= 0)
- {
- // dx >= 0
- dc.Blit(m_xPos, m_yPos, dx, CardHeight, &memoryDC, 0, 0, wxCOPY);
- if (dy >= 0)
- {
- // dy >= 0
- dc.Blit(m_xPos + dx, m_yPos, CardWidth - dx, dy, &memoryDC, dx, 0, wxCOPY);
- memoryDC.Blit(0, 0, CardWidth - dx, CardHeight - dy,
- &memoryDC, dx, dy, wxCOPY);
- memoryDC.Blit(0, CardHeight - dy, CardWidth - dx, dy,
- &dc, m_xPos + dx, m_yPos + CardHeight, wxCOPY);
- }
- else
- {
- // dy < 0
- dc.Blit(m_xPos + dx, m_yPos + dy + CardHeight, CardWidth - dx, -dy,
- &memoryDC, dx, CardHeight + dy, wxCOPY);
- memoryDC.Blit(0, -dy, CardWidth - dx, CardHeight + dy,
- &memoryDC, dx, 0, wxCOPY);
- memoryDC.Blit(0, 0, CardWidth - dx, -dy,
- &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
- }
- memoryDC.Blit(CardWidth - dx, 0, dx, CardHeight,
- &dc, m_xPos + CardWidth, m_yPos + dy, wxCOPY);
- }
- else
- {
- // dx < 0
- dc.Blit(m_xPos + CardWidth + dx, m_yPos, -dx, CardHeight,
- &memoryDC, CardWidth + dx, 0, wxCOPY);
- if (dy >= 0)
- {
- dc.Blit(m_xPos, m_yPos, CardWidth + dx, dy, &memoryDC, 0, 0, wxCOPY);
- memoryDC.Blit(-dx, 0, CardWidth + dx, CardHeight - dy,
- &memoryDC, 0, dy, wxCOPY);
- memoryDC.Blit(-dx, CardHeight - dy, CardWidth + dx, dy,
- &dc, m_xPos, m_yPos + CardHeight, wxCOPY);
- }
- else
- {
- // dy < 0
- dc.Blit(m_xPos, m_yPos + CardHeight + dy, CardWidth + dx, -dy,
- &memoryDC, 0, CardHeight + dy, wxCOPY);
- memoryDC.Blit(-dx, -dy, CardWidth + dx, CardHeight + dy,
- &memoryDC, 0, 0, wxCOPY);
- memoryDC.Blit(-dx, 0, CardWidth + dx, -dy,
- &dc, m_xPos, m_yPos + dy, wxCOPY);
- }
- memoryDC.Blit(0, 0, -dx, CardHeight,
- &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
- }
- m_xPos += dx;
- m_yPos += dy;
-
- // draw the card in its new position
- memoryDC.SelectObject(*m_bmapCard);
- dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
- &memoryDC, 0, 0, wxCOPY);
+ // dx < 0
+ dc.Blit(m_xPos + CardWidth + dx, m_yPos, -dx, CardHeight,
+ &memoryDC, CardWidth + dx, 0, wxCOPY);
+ if (dy >= 0)
+ {
+ dc.Blit(m_xPos, m_yPos, CardWidth + dx, dy, &memoryDC, 0, 0, wxCOPY);
+ memoryDC.Blit(-dx, 0, CardWidth + dx, CardHeight - dy,
+ &memoryDC, 0, dy, wxCOPY);
+ memoryDC.Blit(-dx, CardHeight - dy, CardWidth + dx, dy,
+ &dc, m_xPos, m_yPos + CardHeight, wxCOPY);
+ }
+ else
+ {
+ // dy < 0
+ dc.Blit(m_xPos, m_yPos + CardHeight + dy, CardWidth + dx, -dy,
+ &memoryDC, 0, CardHeight + dy, wxCOPY);
+ memoryDC.Blit(-dx, -dy, CardWidth + dx, CardHeight + dy,
+ &memoryDC, 0, 0, wxCOPY);
+ memoryDC.Blit(-dx, 0, CardWidth + dx, -dy,
+ &dc, m_xPos, m_yPos + dy, wxCOPY);
+ }
+ memoryDC.Blit(0, 0, -dx, CardHeight,
+ &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
+ }
+ m_xPos += dx;
+ m_yPos += dy;
+
+ // draw the card in its new position
+ memoryDC.SelectObject(*m_bmapCard);
+ dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
+ &memoryDC, 0, 0, wxCOPY);
}
}
{
for (m_topCard = 0; m_topCard < NumCards; m_topCard++)
{
- m_cards[m_topCard] = new Card(1 + m_topCard / 2, facedown);
+ m_cards[m_topCard] = new Card(1 + m_topCard / 2, facedown);
}
m_topCard = NumCards - 1;
}
Card* temp[NumCards];
int i;
- // Don't try to shuffle an empty m_pack!
+ // Don't try to shuffle an empty m_pack!
if (m_topCard < 0) return;
- // Copy the cards into a temporary array. Start by clearing
- // the array and then copy the card into a random position.
- // If the position is occupied then find the next lower position.
+ // Copy the cards into a temporary array. Start by clearing
+ // the array and then copy the card into a random position.
+ // If the position is occupied then find the next lower position.
for (i = 0; i <= m_topCard; i++)
{
- temp[i] = 0;
+ temp[i] = 0;
}
for (i = 0; i <= m_topCard; i++)
{
- int pos = rand() % (m_topCard + 1);
- while (temp[pos])
- {
- pos--;
- if (pos < 0) pos = m_topCard;
- }
- m_cards[i]->TurnCard(facedown);
- temp[pos] = m_cards[i];
+ int pos = rand() % (m_topCard + 1);
+ while (temp[pos])
+ {
+ pos--;
+ if (pos < 0) pos = m_topCard;
+ }
+ m_cards[i]->TurnCard(facedown);
+ temp[pos] = m_cards[i];
m_cards[i] = 0;
}
- // Copy each card back into the m_pack in a random
- // position. If position is occupied then find nearest
- // unoccupied position after the random position.
+ // Copy each card back into the m_pack in a random
+ // position. If position is occupied then find nearest
+ // unoccupied position after the random position.
for (i = 0; i <= m_topCard; i++)
{
- int pos = rand() % (m_topCard + 1);
- while (m_cards[pos])
- {
- pos++;
+ int pos = rand() % (m_topCard + 1);
+ while (m_cards[pos])
+ {
+ pos++;
if (pos > m_topCard) pos = 0;
- }
+ }
m_cards[pos] = temp[i];
}
}
str.Printf(_T("%d "), m_topCard + 1);
dc.SetBackgroundMode( wxSOLID );
- dc.SetTextBackground(FortyApp::BackgroundColour());
- dc.SetTextForeground(FortyApp::TextColour());
+ dc.SetTextBackground(FortyApp::BackgroundColour());
+ dc.SetTextForeground(FortyApp::TextColour());
dc.DrawText(str, m_x + CardWidth + 5, m_y + CardHeight / 2);
}
{
if (card == m_cards[m_topCard + 1])
{
- m_topCard++;
+ m_topCard++;
}
else
{
- wxMessageBox(_T("Pack::AddCard() Undo error"), _T("Forty Thieves: Warning"),
- wxOK | wxICON_EXCLAMATION);
+ wxMessageBox(_T("Pack::AddCard() Undo error"), _T("Forty Thieves: Warning"),
+ wxOK | wxICON_EXCLAMATION);
}
card->TurnCard(facedown);
}
{
for (m_topCard = 0; m_topCard < NumCards; m_topCard++)
{
- delete m_cards[m_topCard];
+ delete m_cards[m_topCard];
}
};
bool Base::AcceptCard(Card* card)
{
- bool retval = FALSE;
+ bool retval = false;
if (m_topCard >= 0)
{
- if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
- m_cards[m_topCard]->GetPipValue() - 1 == card->GetPipValue())
- {
- retval = TRUE;
+ if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
+ m_cards[m_topCard]->GetPipValue() - 1 == card->GetPipValue())
+ {
+ retval = true;
}
}
else
{
- // pile is empty - ACCEPT
- retval = TRUE;
+ // pile is empty - ACCEPT
+ retval = true;
}
return retval;
}
-Base::~Base()
-{
-// nothing special at the moment
-};
-
//----------------------------------------------------------------//
// The Foundation class: holds the cards built up from the ace... //
bool Foundation::AcceptCard(Card* card)
{
- bool retval = FALSE;
+ bool retval = false;
if (m_topCard >= 0)
{
- if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
- m_cards[m_topCard]->GetPipValue() + 1 == card->GetPipValue())
- {
- retval = TRUE;
+ if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
+ m_cards[m_topCard]->GetPipValue() + 1 == card->GetPipValue())
+ {
+ retval = true;
}
}
else if (card->GetPipValue() == 1)
{
- // It's an ace and the pile is empty - ACCEPT
- retval = TRUE;
+ // It's an ace and the pile is empty - ACCEPT
+ retval = true;
}
return retval;
}
-Foundation::~Foundation()
-{
-// nothing special at the moment
-};
-
//----------------------------------------------------//
// The Discard class: holds cards dealt from the m_pack //
{
if (m_topCard >= 0)
{
- if (m_dx == 0 && m_dy == 0)
- {
+ if (m_dx == 0 && m_dy == 0)
+ {
m_cards[m_topCard]->Draw(dc, m_x, m_y);
- }
- else
- {
- int x = m_x;
- int y = m_y;
- for (int i = 0; i <= m_topCard; i++)
- {
- m_cards[i]->Draw(dc, x, y);
- x += m_dx;
- y += m_dy;
- if (i == 31)
- {
- x = m_x;
+ }
+ else
+ {
+ int x = m_x;
+ int y = m_y;
+ for (int i = 0; i <= m_topCard; i++)
+ {
+ m_cards[i]->Draw(dc, x, y);
+ x += m_dx;
+ y += m_dy;
+ if (i == 31)
+ {
+ x = m_x;
y = m_y + CardHeight / 3;
}
}
}
else
{
- Card::DrawNullCard(dc, m_x, m_y);
+ Card::DrawNullCard(dc, m_x, m_y);
}
}
{
if (m_topCard < 0)
{
- x = m_x;
- y = m_y;
+ x = m_x;
+ y = m_y;
}
else if (m_topCard > 31)
{
- x = m_x + m_dx * (m_topCard - 32);
- y = m_y + CardHeight / 3;
+ x = m_x + m_dx * (m_topCard - 32);
+ y = m_y + CardHeight / 3;
}
else
{
- x = m_x + m_dx * m_topCard;
- y = m_y;
+ x = m_x + m_dx * m_topCard;
+ y = m_y;
}
}
if (m_topCard <= 31)
{
- card = Pile::RemoveTopCard(dc, m_xOffset, m_yOffset);
+ card = Pile::RemoveTopCard(dc, m_xOffset, m_yOffset);
}
else
{
- int topX, topY, x, y;
- GetTopCardPos(topX, topY);
- card = Pile::RemoveTopCard();
- card->Erase(dc, topX - m_xOffset, topY - m_yOffset);
- GetTopCardPos(x, y);
- dc.SetClippingRegion(topX - m_xOffset, topY - m_yOffset,
- CardWidth, CardHeight);
-
- for (int i = m_topCard - 31; i <= m_topCard - 31 + CardWidth / m_dx; i++)
- {
- m_cards[i]->Draw(dc, m_x - m_xOffset + i * m_dx, m_y - m_yOffset);
- }
- if (m_topCard > 31)
- {
- m_cards[m_topCard]->Draw(dc, topX - m_xOffset - m_dx, topY - m_yOffset);
- }
- dc.DestroyClippingRegion();
+ int topX, topY, x, y;
+ GetTopCardPos(topX, topY);
+ card = Pile::RemoveTopCard();
+ card->Erase(dc, topX - m_xOffset, topY - m_yOffset);
+ GetTopCardPos(x, y);
+ dc.SetClippingRegion(topX - m_xOffset, topY - m_yOffset,
+ CardWidth, CardHeight);
+
+ for (int i = m_topCard - 31; i <= m_topCard - 31 + CardWidth / m_dx; i++)
+ {
+ m_cards[i]->Draw(dc, m_x - m_xOffset + i * m_dx, m_y - m_yOffset);
+ }
+ if (m_topCard > 31)
+ {
+ m_cards[m_topCard]->Draw(dc, topX - m_xOffset - m_dx, topY - m_yOffset);
+ }
+ dc.DestroyClippingRegion();
}
return card;
}
-
-
-Discard::~Discard()
-{
-// nothing special at the moment
-};