#include "wx/window.h" // base class
-extern WXDLLEXPORT_DATA(const char) wxControlNameStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxControlNameStr[];
// ----------------------------------------------------------------------------
// wxControl is the base class for all controls
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxControlBase : public wxWindow
+class WXDLLIMPEXP_CORE wxControlBase : public wxWindow
{
public:
wxControlBase() { }
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
protected:
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const;
+
// creates the control (calls wxWindowBase::CreateBase inside) and adds it
// to the list of parents children
bool CreateControl(wxWindowBase *parent,
#elif defined(__WXGTK__)
#include "wx/gtk1/control.h"
#elif defined(__WXMAC__)
- #include "wx/mac/control.h"
+ #include "wx/osx/control.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/control.h"
#elif defined(__WXPM__)