// return true if the point is (not strcitly) inside the rect
bool Contains(int x, int y) const;
bool Contains(const wxPoint& pt) const { return Contains(pt.x, pt.y); }
- // return true if the rectangle is (not strcitly) inside the rect
+ // return true if the rectangle 'rect' is (not strictly) inside this rect
bool Contains(const wxRect& rect) const;
#if WXWIN_COMPATIBILITY_2_6