const wxSize& incSize=wxDefaultSize)
{ DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
- virtual void DoSetSizeHints( int minW, int minH,
- int maxW, int maxH,
- int incW, int incH );
-
// Methods for setting virtual size hints
// FIXME: What are virtual size hints?
// move this window just before/after the specified one in tab order
// (the other window must be our sibling!)
void MoveBeforeInTabOrder(wxWindow *win)
- { DoMoveInTabOrder(win, MoveBefore); }
+ { DoMoveInTabOrder(win, OrderBefore); }
void MoveAfterInTabOrder(wxWindow *win)
- { DoMoveInTabOrder(win, MoveAfter); }
+ { DoMoveInTabOrder(win, OrderAfter); }
// parent/children relations
// needed just for extended runtime
const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
+ // get the window before/after this one in the parents children list,
+ // returns NULL if this is the first/last window
+ wxWindow *GetPrevSibling() const { return DoGetSibling(OrderBefore); }
+ wxWindow *GetNextSibling() const { return DoGetSibling(OrderAfter); }
+
// get the parent or the parent of the parent
wxWindow *GetParent() const { return m_parent; }
inline wxWindow *GetGrandParent() const;
virtual bool TryValidator(wxEvent& event);
virtual bool TryParent(wxEvent& event);
- // common part of MoveBefore/AfterInTabOrder()
- enum MoveKind
+ enum WindowOrder
{
- MoveBefore, // insert before the given window
- MoveAfter // insert after the given window
+ OrderBefore, // insert before the given window
+ OrderAfter // insert after the given window
};
- virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
+
+ // common part of GetPrev/NextSibling()
+ wxWindow *DoGetSibling(WindowOrder order) const;
+
+ // common part of MoveBefore/AfterInTabOrder()
+ virtual void DoMoveInTabOrder(wxWindow *win, WindowOrder move);
// implementation of Navigate() and NavigateIn()
virtual bool DoNavigateIn(int flags);
// same as DoSetSize() for the client size
virtual void DoSetClientSize(int width, int height) = 0;
+ virtual void DoSetSizeHints( int minW, int minH,
+ int maxW, int maxH,
+ int incW, int incH );
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just
// reposition this window except for composite controls which will want to