+ // Convert encoding, if neccessary:
+ if (encoding != wxFONTENCODING_SYSTEM)
+ {
+ wxFontEncodingArray a = wxEncodingConverter::GetPlatformEquivalents(encoding);
+ if (a.GetCount() != 0 && a[0] != encoding)
+ {
+ int i;
+ wxEncodingConverter conv;
+ conv.Init(encoding, a[0]);
+
+ for (i = IndexOld; i < m_IndexCnt; i++)
+ conv.Convert(m_Index[i].m_Name);
+ for (i = ContentsOld; i < m_ContentsCnt; i++)
+ conv.Convert(m_Contents[i].m_Name);
+ }
+ }
+