%% Created: 06.08.03
%% RCS-ID: $Id$
%% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-%% License: wxWidgets license
+%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxRendererNative}}\label{wxrenderernative}
First, a brief introduction to wxRenderer and why it is needed.
Usually wxWidgets uses the underlying low level GUI system to draw all the
-controls -- this is what we mean when we say that it is a ``native'' framework.
+controls - this is what we mean when we say that it is a ``native'' framework.
However not all controls exist under all (or even any) platforms and in this
case wxWidgets provides a default, generic, implementation of them written in
wxWidgets itself.
Virtual destructor as for any base class.
-\membersection{wxRendererGeneric::DrawComboBoxDropButton}
+\membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
\func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}