// draw a combobox dropdown button
//
- // flags may only use wxCONTROL_PRESSED
+ // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
virtual void DrawComboBoxDropButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
int flags = 0) = 0;
+ // draw a dropdown arrow
+ //
+ // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
// geometry functions
// ------------------
int flags = 0)
{ m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
{ return m_rendererNative.GetSplitterParams(win); }