// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "toplevelbase.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/app.h"
#endif // WX_PRECOMP
+#include "wx/display.h"
+
// ----------------------------------------------------------------------------
// event table
// ----------------------------------------------------------------------------
// implementation
// ============================================================================
-IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
+IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
// ----------------------------------------------------------------------------
// construction/destruction
wxTopLevelWindowBase::wxTopLevelWindowBase()
{
+ // Unlike windows, top level windows are created hidden by default.
+ m_isShown = false;
}
wxTopLevelWindowBase::~wxTopLevelWindowBase()
if ( !wxPendingDelete.Member(this) )
wxPendingDelete.Append(this);
- // but hide it immediately
- Hide();
+ if (wxTopLevelWindows.GetCount() > 1)
+ {
+ // Hide it immediately. This should
+ // not be done if this TLW is the
+ // only one left since we then would
+ // risk not to get any idle events
+ // at all anymore during which we
+ // could delete any pending events.
+ Hide();
+ }
- return TRUE;
+ return true;
}
bool wxTopLevelWindowBase::IsLastBeforeExit() const
// wxTopLevelWindow geometry
// ----------------------------------------------------------------------------
+void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
+{
+ GetPosition(x,y);
+ GetSize(w,h);
+}
+
wxSize wxTopLevelWindowBase::GetMaxSize() const
{
wxSize size( GetMaxWidth(), GetMaxHeight() );
wxClientDisplayRect( 0, 0, &w, &h );
- if( size.GetWidth() == -1 )
+ if( size.GetWidth() == wxDefaultCoord )
size.SetWidth( w );
- if( size.GetHeight() == -1 )
+ if( size.GetHeight() == wxDefaultCoord )
size.SetHeight( h );
return size;
}
+/* static */
+wxSize wxTopLevelWindowBase::GetDefaultSize()
+{
+ wxSize size = wxGetClientDisplayRect().GetSize();
+
+ // create proportionally bigger windows on small screens
+ if ( size.x >= 1024 )
+ size.x = 400;
+ else if ( size.x >= 800 )
+ size.x = 300;
+ else if ( size.x >= 320 )
+ size.x = 240;
+
+ if ( size.y >= 768 )
+ size.y = 250;
+ else if ( size.y > 200 )
+ {
+ size.y *= 2;
+ size.y /= 3;
+ }
+
+ return size;
+}
+
+void wxTopLevelWindowBase::DoCentre(int dir)
+{
+ wxRect rectCentre;
+ if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
+ {
+ // centre on parent window
+ rectCentre = GetParent()->GetRect();
+ }
+ else
+ {
+ // we were explicitely asked to centre this window on the entire screen
+ // or if we have no parent anyhow and so can't centre on it
+#if wxUSE_DISPLAY
+ const int nDisplay = wxDisplay::GetFromWindow(this);
+ if ( nDisplay != wxNOT_FOUND )
+ {
+ rectCentre = wxDisplay(nDisplay).GetGeometry();
+ }
+ else
+#endif // wxUSE_DISPLAY
+ {
+ wxDisplaySize(&rectCentre.width, &rectCentre.height);
+ }
+ }
+
+ // window may be at -1 if it's centered on a secondary display, for example
+ SetSize(GetRect().CentreIn(rectCentre, dir), wxSIZE_ALLOW_MINUS_ONE);
+}
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow size management: we exclude the areas taken by
// menu/status/toolbars from the client area, so the client area is what's
// default resizing behaviour - if only ONE subwindow, resize to fill the
// whole client area
-void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event))
+void wxTopLevelWindowBase::DoLayout()
{
// if we're using constraints or sizers - do use them
if ( GetAutoLayout() )
// do the window-specific processing after processing the update event
void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
{
- if ( event.GetSetEnabled() )
- Enable(event.GetEnabled());
-
+ // call inherited, but skip the wxControl's version, and call directly the
+ // wxWindow's one instead, because the only reason why we are overriding this
+ // function is that we want to use SetTitle() instead of wxControl::SetLabel()
+ wxWindowBase::DoUpdateWindowUI(event);
+
+ // update title
if ( event.GetSetText() )
{
if ( event.GetText() != GetTitle() )
}
}
-// vi:sts=4:sw=4:et
+void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
+{
+ // it's probably better than do nothing, isn't it?
+ Raise();
+}
+