// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-// #pragma implementation
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#include "view.h"
IMPLEMENT_DYNAMIC_CLASS(DrawingDocument, wxDocument)
-DrawingDocument::DrawingDocument(void)
-{
-}
-
DrawingDocument::~DrawingDocument(void)
{
WX_CLEAR_LIST(wxList, doodleSegments);
wxSTD ostream& DrawingDocument::SaveObject(wxSTD ostream& stream)
{
wxDocument::SaveObject(stream);
-
+
wxInt32 n = doodleSegments.GetCount();
stream << n << '\n';
-
+
wxList::compatibility_iterator node = doodleSegments.GetFirst();
while (node)
{
DoodleSegment *segment = (DoodleSegment *)node->GetData();
segment->SaveObject(stream);
stream << '\n';
-
+
node = node->GetNext();
}
-
+
return stream;
}
#else
wxOutputStream& DrawingDocument::SaveObject(wxOutputStream& stream)
{
wxDocument::SaveObject(stream);
-
+
wxTextOutputStream text_stream( stream );
-
+
wxInt32 n = doodleSegments.GetCount();
text_stream << n << '\n';
-
+
wxList::compatibility_iterator node = doodleSegments.GetFirst();
while (node)
{
DoodleSegment *segment = (DoodleSegment *)node->GetData();
segment->SaveObject(stream);
text_stream << '\n';
-
+
node = node->GetNext();
}
-
+
return stream;
}
#endif
wxSTD istream& DrawingDocument::LoadObject(wxSTD istream& stream)
{
wxDocument::LoadObject(stream);
-
+
wxInt32 n = 0;
stream >> n;
-
+
for (int i = 0; i < n; i++)
{
DoodleSegment *segment = new DoodleSegment;
segment->LoadObject(stream);
doodleSegments.Append(segment);
}
-
+
return stream;
}
#else
wxInputStream& DrawingDocument::LoadObject(wxInputStream& stream)
{
wxDocument::LoadObject(stream);
-
+
wxTextInputStream text_stream( stream );
-
+
wxInt32 n = 0;
text_stream >> n;
-
+
for (int i = 0; i < n; i++)
{
DoodleSegment *segment = new DoodleSegment;
segment->LoadObject(stream);
doodleSegments.Append(segment);
}
-
+
return stream;
}
#endif
-DoodleSegment::DoodleSegment(void)
-{
-}
-
-DoodleSegment::DoodleSegment(DoodleSegment& seg)
+DoodleSegment::DoodleSegment(const DoodleSegment& seg):wxObject()
{
wxList::compatibility_iterator node = seg.lines.GetFirst();
while (node)
newLine->y1 = line->y1;
newLine->x2 = line->x2;
newLine->y2 = line->y2;
-
+
lines.Append(newLine);
-
+
node = node->GetNext();
}
}
{
wxInt32 n = lines.GetCount();
stream << n << '\n';
-
+
wxList::compatibility_iterator node = lines.GetFirst();
while (node)
{
DoodleLine *line = (DoodleLine *)node->GetData();
- stream << line->x1 << " " <<
- line->y1 << " " <<
- line->x2 << " " <<
+ stream << line->x1 << " " <<
+ line->y1 << " " <<
+ line->x2 << " " <<
line->y2 << "\n";
node = node->GetNext();
}
-
+
return stream;
}
#else
wxOutputStream &DoodleSegment::SaveObject(wxOutputStream& stream)
{
wxTextOutputStream text_stream( stream );
-
+
wxInt32 n = lines.GetCount();
text_stream << n << _T('\n');
-
+
wxList::compatibility_iterator node = lines.GetFirst();
while (node)
{
DoodleLine *line = (DoodleLine *)node->GetData();
- text_stream << line->x1 << _T(" ") <<
- line->y1 << _T(" ") <<
- line->x2 << _T(" ") <<
+ text_stream << line->x1 << _T(" ") <<
+ line->y1 << _T(" ") <<
+ line->x2 << _T(" ") <<
line->y2 << _T("\n");
node = node->GetNext();
}
-
+
return stream;
}
#endif
{
wxInt32 n = 0;
stream >> n;
-
+
for (int i = 0; i < n; i++)
{
DoodleLine *line = new DoodleLine;
- stream >> line->x1 >>
- line->y1 >>
- line->x2 >>
+ stream >> line->x1 >>
+ line->y1 >>
+ line->x2 >>
line->y2;
lines.Append(line);
}
-
+
return stream;
}
#else
wxInputStream &DoodleSegment::LoadObject(wxInputStream& stream)
{
wxTextInputStream text_stream( stream );
-
+
wxInt32 n = 0;
text_stream >> n;
-
+
for (int i = 0; i < n; i++)
{
DoodleLine *line = new DoodleLine;
- text_stream >> line->x1 >>
- line->y1 >>
- line->x2 >>
+ text_stream >> line->x1 >>
+ line->y1 >>
+ line->x2 >>
line->y2;
lines.Append(line);
}
-
+
return stream;
}
#endif
wxList::compatibility_iterator node = doc->GetDoodleSegments().GetLast();
if (segment)
delete segment;
-
+
segment = (DoodleSegment *)node->GetData();
doc->GetDoodleSegments().Erase(node);
-
+
doc->Modify(true);
doc->UpdateAllViews();
}
DoodleSegment *seg = (DoodleSegment *)node->GetData();
delete seg;
doc->GetDoodleSegments().Erase(node);
-
+
doc->Modify(true);
doc->UpdateAllViews();
}
bool TextEditDocument::OnSaveDocument(const wxString& filename)
{
TextEditView *view = (TextEditView *)GetFirstView();
-
+
if (!view->textsw->SaveFile(filename))
return false;
Modify(false);
TextEditView *view = (TextEditView *)GetFirstView();
if (!view->textsw->LoadFile(filename))
return false;
-
+
SetFilename(filename, true);
Modify(false);
UpdateAllViews();
void TextEditDocument::Modify(bool mod)
{
TextEditView *view = (TextEditView *)GetFirstView();
-
+
wxDocument::Modify(mod);
-
+
if (!mod && view && view->textsw)
view->textsw->DiscardEdits();
}