// X seems to require a forced resize
int x, y;
frame->GetSize(&x, &y);
- frame->SetSize(wxDefaultPosition.x, wxDefaultPosition.y, x, y);
+ frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
#endif
frame->Show(true);
}
// X seems to require a forced resize
int x, y;
frame->GetSize(&x, &y);
- frame->SetSize(wxDefaultPosition.x, wxDefaultPosition.y, x, y);
+ frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y);
#endif
frame->Show(true);