\latexignore{\rtfignore{\wxheading{Members}}}
+
\membersection{wxGLCanvas::wxGLCanvas}\label{wxglcanvasconstr}
-\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos},
- \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
+\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id = -1},
+ \param{const wxPoint\&}{ pos = wxDefaultPosition}, \param{const wxSize\&}{ size = wxDefaultSize},
+ \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
\param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}}
-\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLCanvas* }{ sharedCanvas = NULL}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos},
- \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
+\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLContext* }{sharedContext}, \param{wxWindowID}{ id = -1},
+ \param{const wxPoint\&}{ pos = wxDefaultPosition}, \param{const wxSize\&}{ size = wxDefaultSize},
+ \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
\param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}}
-\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLContext* }{ sharedContext = NULL}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos},
- \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
+\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLCanvas* }{sharedCanvas}, \param{wxWindowID}{ id = -1},
+ \param{const wxPoint\&}{ pos = wxDefaultPosition}, \param{const wxSize\&}{ size = wxDefaultSize},
+ \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
\param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}}
Constructor.
\docparam{parent}{Pointer to a parent window.}
-\docparam{sharedcontext}{Context to share object resources with.}
+\docparam{sharedContext}{Context to share object resources with.}
+
+%TODO document sharedCanvas meaning
\docparam{id}{Window identifier. If -1, will automatically create an identifier.}
\docparam{palette}{If the window has the palette, it should by pass this value.
Note: palette and WX\_GL\_RGBA are mutually exclusive.}
+
\membersection{wxGLCanvas::GetContext}\label{wxglcanvasgetcontext}
\func{wxGLContext*}{GetContext}{\void}
Obtains the context that is associated with this canvas.
+
\membersection{wxGLCanvas::SetCurrent}\label{wxglcanvassetcurrent}
\func{void}{SetCurrent}{\void}
the creation of this window. So this call sets the current device context
as the target device context for OpenGL operations.
+Note that this function may only be called after the window has been shown.
+
+
\membersection{wxGLCanvas::SetColour}\label{wxglcanvassetcolour}
\func{void}{SetColour}{\param{const char*}{ colour}}
Sets the current colour for this window, using the wxWidgets colour database to find a named colour.
+
\membersection{wxGLCanvas::SwapBuffers}\label{wxglcanvasswapbuffers}
\func{void}{SwapBuffers}{\void}