// Name: msw/ownerdrw.cpp
// Purpose: implementation of wxOwnerDrawn class
// Author: Vadim Zeitlin
-// Modified by:
+// Modified by:
// Created: 13.11.97
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// ctor
// ----
-wxOwnerDrawn::wxOwnerDrawn(const wxString& str,
- bool bCheckable, bool bMenuItem)
+wxOwnerDrawn::wxOwnerDrawn(const wxString& str,
+ bool bCheckable, bool WXUNUSED(bMenuItem))
: m_strName(str)
{
m_bCheckable = bCheckable;
bool wxOwnerDrawn::OnMeasureItem(size_t *pwidth, size_t *pheight)
{
wxMemoryDC dc;
- dc.SetFont(GetFont());
wxString str = wxStripMenuCodes(m_strName);
// # without this menu items look too tightly packed (at least under Windows)
str += wxT('W'); // 'W' is typically the widest letter
+ if (m_font.Ok())
+ dc.SetFont(GetFont());
+
dc.GetTextExtent(str, (long *)pwidth, (long *)pheight);
// JACS: items still look too tightly packed, so adding 2 pixels.
(*pheight) = (*pheight) + 2;
+ // Ray Gilbert's changes - Corrects the problem of a BMP
+ // being placed next to text in a menu item, and the BMP does
+ // not match the size expected by the system. This will
+ // resize the space so the BMP will fit. Without this, BMPs
+ // must be no larger or smaller than 16x16.
+ if (m_bmpChecked.Ok())
+ {
+ // Is BMP height larger then text height?
+ size_t adjustedHeight = m_bmpChecked.GetHeight() +
+ wxSystemSettings::GetSystemMetric(wxSYS_EDGE_Y);
+ if (*pheight < adjustedHeight)
+ *pheight = adjustedHeight;
+
+ // Does BMP encroach on default check menu position?
+ size_t adjustedWidth = m_bmpChecked.GetWidth() +
+ (wxSystemSettings::GetSystemMetric(wxSYS_EDGE_X) * 2);
+ if (ms_nDefaultMarginWidth < adjustedWidth)
+ *pwidth += adjustedWidth - ms_nDefaultMarginWidth;
+
+ // Do we need to widen margin to fit BMP?
+ if ((size_t)GetMarginWidth() < adjustedWidth)
+ SetMarginWidth(adjustedWidth);
+ }
+
m_nHeight = *pheight; // remember height for use in OnDrawItem
return TRUE;
#endif
// draw the item
-bool wxOwnerDrawn::OnDrawItem(wxDC& dc, const wxRect& rc, wxODAction act, wxODStatus st)
+bool wxOwnerDrawn::OnDrawItem(wxDC& dc,
+ const wxRect& rc,
+ wxODAction act,
+ wxODStatus st)
{
// we do nothing on focus change
if ( act == wxODFocusChanged )
return TRUE;
// wxColor <-> RGB
- #define ToRGB(col) RGB(col.Red(), col.Green(), col.Blue())
+ #define ToRGB(col) PALETTERGB(col.Red(), col.Green(), col.Blue())
#define UnRGB(col) GetRValue(col), GetGValue(col), GetBValue(col)
// set the colors
colBack = m_colBack.Ok() ? ToRGB(m_colBack) : GetSysColor(COLOR_WINDOW);
colText = m_colText.Ok() ? ToRGB(m_colText) : GetSysColor(COLOR_WINDOWTEXT);
}
-
+
#ifdef O_DRAW_NATIVE_API
#define hdc (HDC)dc.GetHDC()
COLORREF colOldText = ::SetTextColor(hdc, colText),
// select the font and draw the text
// ---------------------------------
- // determine where to draw and leave space for a check-mark.
+ // determine where to draw and leave space for a check-mark.
int x = rc.x + GetMarginWidth();
- // using native API because it reckognizes '&'
+ // using native API because it reckognizes '&'
#ifdef O_DRAW_NATIVE_API
int nPrevMode = SetBkMode(hdc, TRANSPARENT);
HBRUSH hbr = CreateSolidBrush(colBack),
}
HFONT hPrevFont = (HFONT) ::SelectObject(hdc, hfont);
- DrawState(hdc, NULL, NULL,
- (LPARAM)(const wxChar *)m_strName, m_strName.Length(),
+ DrawState(hdc, NULL, NULL,
+ (LPARAM)m_strName.c_str(), m_strName.length(),
x, rc.y, rc.GetWidth(), rc.GetHeight(),
- DST_PREFIXTEXT | ( st & wxODDisabled ? DSS_DISABLED : 0) );
+ DST_PREFIXTEXT | (st & wxODDisabled ? DSS_DISABLED : 0));
+
+ if ( !m_strAccel.empty() )
+ {
+ RECT r;
+ r.top = rc.GetTop();
+ r.left = rc.GetLeft();
+ r.right = rc.GetRight() - GetMarginWidth();
+ r.bottom = rc.GetBottom();
+
+ DrawText(hdc, m_strAccel, m_strAccel.length(), &r,
+ DT_SINGLELINE | DT_RIGHT | DT_VCENTER);
+ }
(void)SelectObject(hdc, hPrevBrush);
(void)SelectObject(hdc, hPrevFont);
if ( st & wxODChecked ) {
// using native APIs for performance and simplicity
#ifdef O_DRAW_NATIVE_API
- // what goes on: DrawFrameControl creates a b/w mask,
+ // what goes on: DrawFrameControl creates a b/w mask,
// then we copy it to screen to have right colors
// first create a monochrome bitmap in a memory DC
}
// finally copy it to screen DC and clean up
- BitBlt(hdc, rc.x, rc.y, GetMarginWidth(), m_nHeight,
+ BitBlt(hdc, rc.x, rc.y, GetMarginWidth(), m_nHeight,
hdcMem, 0, 0, SRCCOPY);
DeleteDC(hdcMem);
// there should be enough place!
wxASSERT((nBmpWidth <= rc.GetWidth()) && (nBmpHeight <= rc.GetHeight()));
+ int heightDiff = (m_nHeight - nBmpHeight);
+// if (heightDiff = -1)
+// heightDiff = -2;
+
//MT: blit with mask enabled.
- dc.Blit(rc.x + (GetMarginWidth() - nBmpWidth) / 2,
- rc.y + (m_nHeight - nBmpHeight) /2,
- nBmpWidth, nBmpHeight,
+ dc.Blit(rc.x + (GetMarginWidth() - nBmpWidth) / 2,
+ rc.y + heightDiff / 2,
+ nBmpWidth, nBmpHeight,
&dcMem, 0, 0, wxCOPY, TRUE);
if ( st & wxODSelected ) {
#ifdef O_DRAW_NATIVE_API
- RECT rectBmp = { rc.GetLeft(), rc.GetTop(),
- rc.GetLeft() + GetMarginWidth(),
+ RECT rectBmp = { rc.GetLeft(), rc.GetTop(),
+ rc.GetLeft() + GetMarginWidth(),
rc.GetTop() + m_nHeight };
SetBkColor(hdc, colBack);
DrawEdge(hdc, &rectBmp, EDGE_RAISED, BF_SOFT | BF_RECT);