// Generic comment about debugging settings: they are very useful if you don't
// use any other memory leak detection tools such as Purify/BoundsChecker, but
// are probably redundant otherwise. Also, Visual C++ CRT has the same features
-// as wxWindows memory debugging subsystem built in since version 5.0 and you
+// as wxWidgets memory debugging subsystem built in since version 5.0 and you
// may prefer to use it instead of built in memory debugging code because it is
// faster and more fool proof.
//
// Unicode support
// ----------------------------------------------------------------------------
-// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be
+// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
// defined as wchar_t, wxString will use Unicode internally. If you set this
// to 1, you must use wxT() macro for all literal strings in the program.
//
#define wxUSE_UNICODE 1
#endif
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
+// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note that
// Recommended setting: 0 unless you do plan to develop MT applications
#define wxUSE_THREADS 1
-// If enabled (1), compiles wxWindows streams classes
+// If enabled (1), compiles wxWidgets streams classes
#define wxUSE_STREAMS 1
// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
-// from wxWindows one.
+// from wxWidgets one.
//
// Default is 1.
//
// Recommended setting: 1 (may be set to 0)
#define wxUSE_TIPWINDOW 1
-// Each of the settings below corresponds to one wxWindows control. They are
+// Each of the settings below corresponds to one wxWidgets control. They are
// all switched on by default but may be disabled if you are sure that your
// program (including any standard dialogs it can show!) doesn't need them and
// if you desperately want to save some space. If you use any of these you must
// Default is 1
//
// Recommended setting: 1
+#ifdef __SMARTPHONE__
+#define wxUSE_STATUSBAR 0
+#else
#define wxUSE_STATUSBAR 1
+#endif
// Two status bar implementations are available under Win32: the generic one
// or the wrapper around native control. For native look and feel the native
// Set to 0 to disable document/view architecture
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
+// Set to 0 to disable MDI support.
+//
+// Requires wxUSE_NOTEBOOK under platforms other than MSW.
+//
+// Default is 1.
+//
+// Recommended setting: 1, can be safely set to 0.
+#define wxUSE_MDI 0
+
// Set to 0 to disable MDI document/view architecture
#define wxUSE_MDI_ARCHITECTURE 0
// Windows-only settings
// ----------------------------------------------------------------------------
-// Set this to 1 if you want to use wxWindows and MFC in the same program. This
+// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
// will override some other settings (see below)
//
// Default is 0.
// (notably, wxNotebook pages)
#define wxUSE_UXTHEME_AUTO 0
-// Set to 1 if you want to maintain a PocketPC-style UI on
-// Windows CE .NET. If 0, wxWindows will use a commandbar
-// for the menubar, and a normal separate toolbar as per the
-// desktop implementation. If 1, wxWindows will combine
-// the toolbar and menubar as per the PocketPC implementation.
-//
-// Note that at present, the dynamic loading of PocketPC
-// shell functions on WinCE .NET is not yet done, and a
-// simple commandbar implementation is used instead of the
-// PocketPC one. The intention is to use the PocketPC style
-// when available (when wxUSE_POCKETPC_UI is 1).
-//
-// So if you're using WinCE .NET, and wxUSE_POCKETPC_UI is 0,
-// you will be able to create separate toolbars and menubars,
-// but _not_ the combined toolbar/menubar.
-
-// NOW OBSOLETE: we test WIN32_PLATFORM_PSPC and WIN32_PLATFORM_WFSP
-// instead
-
-// #define wxUSE_POCKETPC_UI 1
-
// ----------------------------------------------------------------------------
// obsolete settings
// ----------------------------------------------------------------------------