Continue with item c) below.
-b) If using the GNU Mingw32 or GNU Cygwin32 compilers
+b) If using the MinGW or Cygwin compilers
-You can get Mingw32 from http://www.mingw.org
+You can get MinGW from http://www.mingw.org/
-Cygwin32 is available at http://www.cygwin.com
+Cygwin is available at http://sources.redhat.com/cygwin/
The makefile might have small problems with Cygwin's tools
-so it is recommended to use Mingw32 and its toolchain instead
+so it is recommended to use MinGW and its toolchain instead
if possible.
-> Set your path so that it includes the directory
where your compiler and tools reside
--> If your are using an old Mingw32 version (gcc-2.95 or older),
+-> If your are using an old MinGW version (gcc-2.95 or older),
you might need to fix some headers with the patches contained
in the wxWin\Mingw32-gcc295.patches file. PLEASE APPLY THESE
PATCHES BY HAND! There are apparently a few different versions
of the headers floating around. Note that these patches are
- not needed if you are using Mingw32 gcc-2.95.2 or newer.
+ not needed if you are using MinGW gcc-2.95.2 or newer.
-> Edit wx/src/makeg95.env and set the MINGW32 variable at the top of
- the file to either 1 (you have Mingw32) or 0 (you have Cygwin32).
- If using MINGW32, also set the MINGW32VERSION variable
- appropiately.
+ the file to either 1 (you have MinGW) or 0 (you have Cygwin).
+ Also set the MINGW32VERSION variable appropiately.
c) Build instructions
into c:\wxWin
-> Copy c:\wxWin\include\wx\msw\setup0.h
to c:\wxWin\include\wx\msw\setup.h
--> Edit c:\wxWin\include\wx\msw\setup.h so that
- most features are enabled (i.e. defined to 1), for example:
- #define wxUSE_ODBC 0
- #define wxUSE_SOCKETS 1
- #define wxUSE_HTML 1
- #define wxUSE_THREADS 1
- #define wxUSE_FS_INET 0
- #define wxUSE_FS_ZIP 1
- #define wxUSE_BUSYINFO 1
- #define wxUSE_DYNLIB_CLASS 1
- #define wxUSE_ZIPSTREAM 1
- #define wxUSE_LIBJPEG 1
- #define wxUSE_LIBPNG 1
+-> Edit c:\wxWin\include\wx\msw\setup.h to choose
+ the features you would like to compile wxWindows with[out].
and std iostreams are disabled with
#define wxUSE_STD_IOSTREAM 0
-> type: cd c:\wxWin\src\msw
+-> type: set WXWIN=c:\wxWin
-> type: make -f makefile.g95 (if using GNU tools)
or type: nmake -f makefile.vc (if using MS VC++)
+ See also docs/msw/install.txt for additional compilation options.
+
+d) Borland (including free command line tools)
+ Download tools from http://www.borland.com/downloads/
+
+ See docs/msw/install.txt for details; in brief
+
+-> type set WXWIN=c:\wxwindows
+-> type cd %WXWIN%\src\msw
+-> type make -f makefile.b32
II) Unix ports
--------------
III) Windows using configure
----------------------------------------
-Take a look at Unix->Windows cross compiling. With minor
-modifications, this should work in Windows if you've got the cygnus
-utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed.
-See http://www.cygnus.com for these programs, or go straight to their
-ftp server at ftp://sourceware.cygnus.com/pub/cygwin/.
+wxWindows can be built on Windows using MSYS (see
+http://www.mingw.org/), which is a POSIX build environment
+for Windows. With MSYS you can just ./configure && make (see also VII,
+Unix->Windows cross-compiling using configure).
Of course, you can also build the library using plain makefiles (see
section I).
wxWindows under Classic Mac OS using CodeWarrior.
If you are checking out the CVS sources using cvs under Mac OS X and
-compiling under Classic Mac OS, make sure that all text files have a
-Mac OS type of 'TEXT' otherwise CodeWarrior may ignore them. Checking
-out the CVS sources using cvs under Mac OS X creates untyped files
-which can lead to compialtion errors under CodeWarrior which are hard
-to track down.
+compiling under Classic Mac OS:
+
+- make sure that all text files have a Mac OS type of 'TEXT' otherwise
+ CodeWarrior may ignore them. Checking out the CVS sources using cvs
+ under Mac OS X creates untyped files which can lead to compilation
+ errors under CodeWarrior which are hard to track down.
+
+- convert the xml files to CodeWarrior binary projects using the supplied
+ AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3)
V) MacOS X using configure and the Developer Tools
----------------------------------------
VII) Unix->Windows cross-compiling using configure
--------------------------------------------------
-First you'll need a cross-compiler; linux glibc binaries of mingw32 and
-cygwin32 (both based on egcs) can be found at
-ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can
-compile one yourself. Check the relevant FAQs.
+First you'll need a cross-compiler; linux glibc binaries of MinGW and
+Cygwin (both based on egcs) can be found at
+ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries,
+based on the latest MinGW release can be found at
+http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html
+Otherwise you can compile one yourself.
-[ A Note about cygwin32 and mingw32: the main difference is that cygwin32
+[ A Note about Cygwin and MinGW: the main difference is that Cygwin
binaries are always linked against cygwin.dll. This dll encapsulates most
standard Unix C extensions, which is very handy if you're porting unix
-software to windows. However, wxMSW doesn't need this, so mingw32 is
+software to windows. However, wxMSW doesn't need this, so MinGW is
preferable if you write portable C(++). ]
You might want to build both Unix and Windows binaries in the same source
-> cd win32
(or whatever you called it)
Now run configure. There are two ways to do this
--> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw \
- --enable-dnd=no --without-odbc
+-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw
where --build= should read whatever platform you're building on. Configure
will notice that build and host platforms differ, and automatically prepend
i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!).
yourself:
-> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \
DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \
- ../configure --host=i586-mingw32 --with-mingw --enable-dnd=no
-
-(all assuming you're using mingw32)
-Drag'n'drop is disabled because mingw32 lacks (AFAIK) OLE headers.
-
-[ Update: some new mingw32 versions now have a new set of windows header
-files, which apparently can handle ole. Untested at the moment ]
-
-ODBC files don't compile as of 13.10.99 - may be this will be fixed by the
-moment you're reading these lines.
+ ../configure --host=i586-mingw32 --with-mingw
-Configure will conclude that shared libraries are out of the question and
-opt for a static one. I haven't looked into DLL creation yet.
+(all assuming you're using MinGW)
+By default this will compile a DLL, if you want a static library,
+specify --disable-shared.
Type
-> make
and wait, wait, wait. Don't leave the room, because the minute you do there
will be a compile error :-)
-NB: you risk to get quite a few warnings about "ANSI C++ forbids implicit
- conversion from 'void *'" in all places where va_arg macro is used. This
- is due to a bug in (some versions of) mingw32 headers which may be
- corrected by editing the file
+NB: if you are using a very old compiler you risk to get quite a few warnings
+ about "ANSI C++ forbids implicit conversion from 'void *'" in all places
+ where va_arg macro is used. This is due to a bug in (some versions of)
+ MinGW headers which may be corrected by upgrading your compier,
+ otherwise you might edit the file
${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h
and adding "|| defined(_WIN32)" to the list of platforms on which
__gnuc_va_list is char *.
-If this is successful, you end up with a libwx_msw.a in win32/lib. Now try
-building the minimal sample:
+If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib
+(or just libwx_msw.a if you opted for a static build).
+Now try building the minimal sample:
-> cd samples/minimal
-> make
- resource compiling must be done manually for now (should/can we link the
default wx resources into libwx_msw.a?) [ No we can't; the linker won't
link it in... you have to supply an object file ]
-- dynamic libraries
- static executables are HUGE -- there must be room for improvement.