#endif
#include "wx/dnd.h"
+#include "wx/dataobj.h"
#include "wx/image.h"
#include "wx/clipbrd.h"
#include "wx/colordlg.h"
class DnDFrame : public wxFrame
{
public:
- DnDFrame(wxFrame *frame, wxChar *title, int x, int y, int w, int h);
+ DnDFrame(wxFrame *frame, const wxChar *title, int x, int y, int w, int h);
virtual ~DnDFrame();
void OnPaint(wxPaintEvent& event);
#if wxUSE_DRAG_AND_DROP || wxUSE_CLIPBOARD
-DnDFrame::DnDFrame(wxFrame *frame, wxChar *title, int x, int y, int w, int h)
+DnDFrame::DnDFrame(wxFrame *frame, const wxChar *title, int x, int y, int w, int h)
: wxFrame(frame, wxID_ANY, title, wxPoint(x, y), wxSize(w, h)),
m_strText(_T("wxWidgets drag & drop works :-)"))