// wxWin macros
// ----------------------------------------------------------------------------
- IMPLEMENT_DYNAMIC_CLASS(wxMemoryDC, wxDC)
+IMPLEMENT_DYNAMIC_CLASS(wxMemoryDC, wxDC)
// ============================================================================
// implementation
}
}
+// the rest of this file deals with drawing rectangles workaround, disabled by
+// default
+
+#define wxUSE_MEMORY_DC_DRAW_RECTANGLE 0
+
+#if wxUSE_MEMORY_DC_DRAW_RECTANGLE
+
// For some reason, drawing a rectangle on a memory DC has problems.
// Use this substitute if we can.
static void wxDrawRectangle(wxDC& dc, wxCoord x, wxCoord y, wxCoord width, wxCoord height)
}
}
+#endif // wxUSE_MEMORY_DC_DRAW_RECTANGLE
+
void wxMemoryDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{
// Set this to 1 to work around an apparent video driver bug
// (visible with e.g. 70x70 rectangle on a memory DC; see Drawing sample)
-#if 0
+#if wxUSE_MEMORY_DC_DRAW_RECTANGLE
if (m_brush.Ok() && m_pen.Ok() &&
(m_brush.GetStyle() == wxSOLID || m_brush.GetStyle() == wxTRANSPARENT) &&
(m_pen.GetStyle() == wxSOLID || m_pen.GetStyle() == wxTRANSPARENT) &&
wxDrawRectangle(* this, x, y, width, height);
}
else
+#endif // wxUSE_MEMORY_DC_DRAW_RECTANGLE
{
wxDC::DoDrawRectangle(x, y, width, height);
}
-#else
- wxDC::DoDrawRectangle(x, y, width, height);
-#endif
}