// wxWin macros
// ----------------------------------------------------------------------------
- IMPLEMENT_DYNAMIC_CLASS(wxMemoryDC, wxDC)
+IMPLEMENT_DYNAMIC_CLASS(wxMemoryDC, wxDC)
// ============================================================================
// implementation
// check for whether the bitmap is already selected into a device context
wxCHECK_RET( !bitmap.GetSelectedInto() ||
(bitmap.GetSelectedInto() == this),
- wxT("Bitmap is selected in another wxMemoryDC, delete the "
- "first wxMemoryDC or use SelectObject(NULL)") );
+ wxT("Bitmap is selected in another wxMemoryDC, delete the first wxMemoryDC or use SelectObject(NULL)") );
m_selectedBitmap = bitmap;
WXHBITMAP hBmp = m_selectedBitmap.GetHBITMAP();
if ( !hBmp )
{
- wxLogLastError("SelectObject(memDC, bitmap)");
+ wxLogLastError(wxT("SelectObject(memDC, bitmap)"));
wxFAIL_MSG(wxT("Couldn't select a bitmap into wxMemoryDC"));
}
}
}
+// the rest of this file deals with drawing rectangles workaround, disabled by
+// default
+
+#define wxUSE_MEMORY_DC_DRAW_RECTANGLE 0
+
+#if wxUSE_MEMORY_DC_DRAW_RECTANGLE
+
// For some reason, drawing a rectangle on a memory DC has problems.
// Use this substitute if we can.
static void wxDrawRectangle(wxDC& dc, wxCoord x, wxCoord y, wxCoord width, wxCoord height)
}
}
+#endif // wxUSE_MEMORY_DC_DRAW_RECTANGLE
+
void wxMemoryDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{
// Set this to 1 to work around an apparent video driver bug
// (visible with e.g. 70x70 rectangle on a memory DC; see Drawing sample)
-#if 0
+#if wxUSE_MEMORY_DC_DRAW_RECTANGLE
if (m_brush.Ok() && m_pen.Ok() &&
(m_brush.GetStyle() == wxSOLID || m_brush.GetStyle() == wxTRANSPARENT) &&
(m_pen.GetStyle() == wxSOLID || m_pen.GetStyle() == wxTRANSPARENT) &&
wxDrawRectangle(* this, x, y, width, height);
}
else
+#endif // wxUSE_MEMORY_DC_DRAW_RECTANGLE
{
wxDC::DoDrawRectangle(x, y, width, height);
}
-#else
- wxDC::DoDrawRectangle(x, y, width, height);
-#endif
}