// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
-// ============================================================================
-// declarations
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// headers
-// ----------------------------------------------------------------------------
-
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#endif
#include "wx/evtloop.h"
-#include "wx/app.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+#endif //WX_PRECOMP
// ----------------------------------------------------------------------------
-// globals
+// wxEventLoopBase
// ----------------------------------------------------------------------------
-wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
+wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL;
+
+wxEventLoopBase::wxEventLoopBase()
+{
+ m_isInsideYield = false;
+ m_eventsToProcessInsideYield = wxEVT_CATEGORY_ALL;
+}
+
+bool wxEventLoopBase::IsMain() const
+{
+ if (wxTheApp)
+ return wxTheApp->GetMainLoop() == this;
+ return false;
+}
+
+/* static */
+void wxEventLoopBase::SetActive(wxEventLoopBase* loop)
+{
+ ms_activeLoop = loop;
+
+ if (wxTheApp)
+ wxTheApp->OnEventLoopEnter(loop);
+}
+
+void wxEventLoopBase::OnExit()
+{
+ if (wxTheApp)
+ wxTheApp->OnEventLoopExit(this);
+}
+
+void wxEventLoopBase::WakeUpIdle()
+{
+ WakeUp();
+}
+
+bool wxEventLoopBase::ProcessIdle()
+{
+ if (!wxTheApp)
+ return false;
+
+ // process pending wx events before sending idle events
+ wxTheApp->ProcessPendingEvents();
+
+ // synthetize an idle event and send it to wxApp
+ wxIdleEvent event;
+ event.SetEventObject(wxTheApp);
+ wxTheApp->ProcessEvent(event);
+
+ return event.MoreRequested();
+}
+
+bool wxEventLoopBase::Yield(bool onlyIfNeeded)
+{
+ if ( m_isInsideYield )
+ {
+ if ( !onlyIfNeeded )
+ {
+ wxFAIL_MSG( wxT("wxYield called recursively" ) );
+ }
+
+ return false;
+ }
+
+ return YieldFor(wxEVT_CATEGORY_ALL);
+}
// wxEventLoopManual is unused in the other ports
-#if defined(__WXMSW__) || defined(__WXMAC__)
+#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && wxUSE_BASE)
// ============================================================================
// wxEventLoopManual implementation
// ProcessIdle() and Dispatch() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
- wxEventLoopActivator activate(wx_static_cast(wxEventLoop *, this));
+ wxEventLoopActivator activate(this);
// we must ensure that OnExit() is called even if an exception is thrown
// from inside Dispatch() but we must call it from Exit() in normal
WakeUp();
}
-#endif // __WXMSW__ || __WXMAC__
+#endif // __WXMSW__ || __WXMAC__ || __WXDFB__
+