// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+#ifdef __GNUG__
+ #pragma implementation "app.h"
+#endif
+
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/msgdlg.h"
#include "wx/intl.h"
#include "wx/dynarray.h"
-# include "wx/wxchar.h"
-# include "wx/icon.h"
+ #include "wx/wxchar.h"
+ #include "wx/icon.h"
+ #include "wx/timer.h"
#endif
#include "wx/log.h"
#include "wx/os2/private.h"
+#ifdef __EMX__
+
+#include <sys/ioctl.h>
+#include <sys/select.h>
+
+#else
+
+#include <nerrno.h>
+#include <sys/ioctl.h>
+#include <sys/select.h>
+#include <sys/time.h>
+
+#endif //
+
+#ifndef __EMX__
+
+#define select(a,b,c,d,e) bsdselect(a,b,c,d,e)
+extern "C" int _System bsdselect(int,
+ struct fd_set *,
+ struct fd_set *,
+ struct fd_set *,
+ struct timeval *);
+#endif
+
#if wxUSE_THREADS
#include "wx/thread.h"
WX_DEFINE_OBJARRAY(wxMsgArray);
#endif // wxUSE_THREADS
-#if wxUSE_WX_RESOURCES
- #include "wx/resource.h"
-#endif
+#if wxUSE_TOOLTIPS
+ #include "wx/tooltip.h"
+#endif // wxUSE_TOOLTIPS
#include <string.h>
#include <ctype.h>
// ---------------------------------------------------------------------------
extern wxChar* wxBuffer;
-extern wxChar* wxOsVersion;
extern wxList* wxWinHandleList;
extern wxList WXDLLEXPORT wxPendingDelete;
extern wxCursor* g_globalCursor;
-HINSTANCE wxhInstance = 0;
+HAB vHabmain = NULLHANDLE;
QMSG svCurrentMsg;
-wxApp* wxTheApp = NULL;
-HAB vHabmain = NULL;
-
-// FIXME why not const? and not static?
-
-// NB: all "NoRedraw" classes must have the same names as the "normal" classes
-// with NR suffix - wxWindow::OS2Create() supposes this
-wxChar wxFrameClassName[] = wxT("wxFrameClass");
-wxChar wxFrameClassNameNoRedraw[] = wxT("wxFrameClassNR");
-wxChar wxMDIFrameClassName[] = wxT("wxMDIFrameClass");
-wxChar wxMDIFrameClassNameNoRedraw[] = wxT("wxMDIFrameClassNR");
-wxChar wxMDIChildFrameClassName[] = wxT("wxMDIChildFrameClass");
-wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR");
-wxChar wxPanelClassName[] = wxT("wxPanelClass");
-wxChar wxCanvasClassName[] = wxT("wxCanvasClass");
+
HICON wxSTD_FRAME_ICON = (HICON) NULL;
HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
HBRUSH wxDisableButtonBrush = (HBRUSH) 0;
-MRESULT EXPENTRY wxWndProc( HWND
- ,ULONG
- ,MPARAM
- ,MPARAM
- );
+MRESULT EXPENTRY wxWndProc( HWND hWnd,ULONG message,MPARAM mp1,MPARAM mp2);
+MRESULT EXPENTRY wxFrameWndProc( HWND hWnd,ULONG message,MPARAM mp1,MPARAM mp2);
// ===========================================================================
// implementation
// ===========================================================================
+// ---------------------------------------------------------------------------
+// helper struct and functions for socket handling
+// ---------------------------------------------------------------------------
+
+struct GsocketCallbackInfo{
+ void (*proc)(void *);
+ int type;
+ int handle;
+ void* gsock;
+};
+
+// These defines and wrapper functions are used here and in gsockpm.c
+#define wxSockReadMask 0x01
+#define wxSockWriteMask 0x02
+
+#ifdef __EMX__
+extern "C"
+int wxAppAddSocketHandler(int handle, int mask,
+ void (*callback)(void*), void * gsock)
+{
+ return wxTheApp->AddSocketHandler(handle, mask, callback, gsock);
+}
+extern "C"
+void wxAppRemoveSocketHandler(int handle)
+{
+ wxTheApp->RemoveSocketHandler(handle);
+}
+#else
+// Linkage mode problems using callbacks with extern C in a .cpp module
+int wxAppAddSocketHandler(int handle, int mask,
+ void (*callback)(void*), void * gsock)
+{
+ return wxTheApp->AddSocketHandler(handle, mask, callback, gsock);
+}
+void wxAppRemoveSocketHandler(int handle)
+{
+ wxTheApp->RemoveSocketHandler(handle);
+}
+#endif
+
+void wxApp::HandleSockets()
+{
+ bool pendingEvent = FALSE;
+
+ // Check whether it's time for Gsocket operation
+ if (m_maxSocketHandles > 0 && m_maxSocketNr > 0)
+ {
+ fd_set readfds = m_readfds;
+ fd_set writefds = m_writefds;
+ struct timeval timeout;
+ int i;
+ struct GsocketCallbackInfo
+ *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
+ int r = 0;
+ timeout.tv_sec = 0;
+ timeout.tv_usec = 0;
+ if ( select(m_maxSocketNr, &readfds, &writefds, 0, &timeout) > 0)
+ {
+ for (i = m_lastUsedHandle + 1; i != m_lastUsedHandle; i++)
+ {
+ if (i == m_maxSocketNr)
+ i = 0;
+ if (FD_ISSET(i, &readfds))
+ {
+ int r;
+ for (r = 0; r < m_maxSocketHandles; r++){
+ if(CallbackInfo[r].handle == i &&
+ CallbackInfo[r].type == wxSockReadMask)
+ break;
+ }
+ if (r < m_maxSocketHandles)
+ {
+ CallbackInfo[r].proc(CallbackInfo[r].gsock);
+ pendingEvent = TRUE;
+ wxYield();
+ }
+ }
+ if (FD_ISSET(i, &writefds))
+ {
+ int r;
+ for (r = 0; r < m_maxSocketHandles; r++)
+ if(CallbackInfo[r].handle == i &&
+ CallbackInfo[r].type == wxSockWriteMask)
+ break;
+ if (r < m_maxSocketHandles)
+ {
+ CallbackInfo[r].proc(CallbackInfo[r].gsock);
+ pendingEvent = TRUE;
+ wxYield();
+ }
+ }
+ }
+ m_lastUsedHandle = i;
+ }
+ if (pendingEvent)
+ wxYield();
+ }
+}
// ---------------------------------------------------------------------------
// wxApp
// ---------------------------------------------------------------------------
EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
END_EVENT_TABLE()
-//// Initialize
-bool wxApp::Initialize(
- HAB vHab
-)
+//
+// Initialize
+//
+bool wxApp::Initialize(int& argc, wxChar **argv)
{
+ if ( !wxAppBase::Initialize(argc, argv) )
+ return false;
+
+#if defined(wxUSE_CONSOLEDEBUG)
+ #if wxUSE_CONSOLEDEBUG
+/***********************************************/
+/* Code for using stdout debug */
+/* To use it you mast link app as "Window" - EK*/
+/***********************************************/
+ {
+ PPIB pib;
+ PTIB tib;
+
+ printf("In console\n");
+
+ DosGetInfoBlocks(&tib, &pib);
+/* Try morphing into a PM application. */
+// if(pib->pib_ultype == 2) /* VIO */
+ pib->pib_ultype = 3;
+ }
+/**********************************************/
+/**********************************************/
+ #endif //wxUSE_CONSOLEDEBUG
+#endif
+
//
// OS2 has to have an anchorblock
//
- vHab = WinInitialize(0);
+ vHabmain = WinInitialize(0);
+
+ if (!vHabmain)
+ {
+ // TODO: at least give some error message here...
+ wxAppBase::CleanUp();
- if (!vHab)
return FALSE;
- else
- vHabmain = vHab;
+ }
+
+ wxBuffer = new wxChar[1500]; // FIXME; why?
// Some people may wish to use this, but
// probably it shouldn't be here by default.
// wxRedirectIOToConsole();
#endif
- wxBuffer = new wxChar[1500]; // FIXME; why?
-
- wxClassInfo::InitializeClasses();
-
-#if wxUSE_RESOURCES
- wxGetResource(wxT("wxWindows"), wxT("OsVersion"), &wxOsVersion);
-#endif
-
- // I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
- wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
- wxTheColourDatabase->Initialize();
-
- wxInitializeStockLists();
- wxInitializeStockObjects();
-
-#if wxUSE_WX_RESOURCES
- wxInitializeResourceSystem();
-#endif
-
- wxBitmap::InitStandardHandlers();
-
- g_globalCursor = new wxCursor;
-
-#if 0
- wxSTD_FRAME_ICON = ::WinLoadFileIcon(wxT("wxSTD_FRAME"), TRUE);
- wxSTD_MDIPARENTFRAME_ICON = ::WinLoadFileIcon(wxT("wxSTD_MDIPARENTFRAME"), TRUE);
- wxSTD_MDICHILDFRAME_ICON = ::WinLoadFileIcon(wxT("wxSTD_MDICHILDFRAME"), TRUE);
-
- wxDEFAULT_FRAME_ICON = ::WinLoadFileIcon(wxT("wxDEFAULT_FRAME"), TRUE);
- wxDEFAULT_MDIPARENTFRAME_ICON = ::WinLoadFileIcon(wxT("wxDEFAULT_MDIPARENTFRAME"), TRUE);
- wxDEFAULT_MDICHILDFRAME_ICON = ::WinLoadFileIcon(wxT("wxDEFAULT_MDICHILDFRAME"), TRUE);
-#endif
- RegisterWindowClasses(vHab);
wxWinHandleList = new wxList(wxKEY_INTEGER);
// This is to foil optimizations in Visual C++ that throw out dummy.obj.
// wxSetKeyboardHook(TRUE);
- wxModule::RegisterModules();
- if (!wxModule::InitializeModules())
- return FALSE;
+ RegisterWindowClasses(vHab);
+
return TRUE;
-}
+} // end of wxApp::Initialize
+const char* CANTREGISTERCLASS = " Can't register Class ";
// ---------------------------------------------------------------------------
// RegisterWindowClasses
// ---------------------------------------------------------------------------
-// TODO we should only register classes really used by the app. For this it
-// would be enough to just delay the class registration until an attempt
-// to create a window of this class is made.
bool wxApp::RegisterWindowClasses(
HAB vHab
)
{
- APIRET rc;
ERRORID vError = 0L;
wxString sError;
if (!::WinRegisterClass( vHab
,wxFrameClassName
- ,(PFNWP)wxWndProc
+ ,wxFrameWndProc
,CS_SIZEREDRAW | CS_SYNCPAINT
- ,0
+ ,sizeof(ULONG)
))
{
vError = ::WinGetLastError(vHab);
if (!::WinRegisterClass( vHab
,wxFrameClassNameNoRedraw
- ,(PFNWP)wxWndProc
- ,0
+ ,wxWndProc
,0
+ ,sizeof(ULONG)
))
{
vError = ::WinGetLastError(vHab);
if (!::WinRegisterClass( vHab
,wxMDIFrameClassName
- ,(PFNWP)wxWndProc
- ,CS_SIZEREDRAW | CS_SYNCPAINT
- ,0
+ ,wxWndProc
+ ,CS_SIZEREDRAW | CS_MOVENOTIFY | CS_SYNCPAINT
+ ,sizeof(ULONG)
))
{
vError = ::WinGetLastError(vHab);
if (!::WinRegisterClass( vHab
,wxMDIFrameClassNameNoRedraw
- ,(PFNWP)wxWndProc
- ,0
+ ,wxWndProc
,0
+ ,sizeof(ULONG)
))
{
vError = ::WinGetLastError(vHab);
if (!::WinRegisterClass( vHab
,wxMDIChildFrameClassName
- ,(PFNWP)wxWndProc
+ ,wxWndProc
,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_SYNCPAINT | CS_HITTEST
- ,0
+ ,sizeof(ULONG)
))
{
vError = ::WinGetLastError(vHab);
if (!::WinRegisterClass( vHab
,wxMDIChildFrameClassNameNoRedraw
- ,(PFNWP)wxWndProc
+ ,wxWndProc
,CS_HITTEST
- ,0
+ ,sizeof(ULONG)
))
{
vError = ::WinGetLastError(vHab);
if (!::WinRegisterClass( vHab
,wxPanelClassName
- ,(PFNWP)wxWndProc
+ ,wxWndProc
,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_SAVEBITS | CS_SYNCPAINT
- ,0
+ ,sizeof(ULONG)
))
{
vError = ::WinGetLastError(vHab);
if (!::WinRegisterClass( vHab
,wxCanvasClassName
- ,(PFNWP)wxWndProc
- ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_SAVEBITS | CS_SYNCPAINT
- ,0
+ ,wxWndProc
+ ,CS_SIZEREDRAW | CS_HITTEST | CS_SYNCPAINT
+ ,sizeof(ULONG)
+ ))
+ {
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError);
+ return FALSE;
+ }
+ if (!::WinRegisterClass( vHab
+ ,wxCanvasClassNameNR
+ ,wxWndProc
+ ,CS_HITTEST | CS_SYNCPAINT
+ ,sizeof(ULONG)
))
{
vError = ::WinGetLastError(vHab);
return FALSE;
}
return TRUE;
-}
-
-//// Cleans up any wxWindows internal structures left lying around
+} // end of wxApp::RegisterWindowClasses
+//
+// Cleans up any wxWindows internal structures left lying around
+//
void wxApp::CleanUp()
{
- //// COMMON CLEANUP
-
-#if wxUSE_LOG
- // flush the logged messages if any and install a 'safer' log target: the
- // default one (wxLogGui) can't be used after the resources are freed just
- // below and the user suppliedo ne might be even more unsafe (using any
- // wxWindows GUI function is unsafe starting from now)
- wxLog::DontCreateOnDemand();
-
- // this will flush the old messages if any
- delete wxLog::SetActiveTarget(new wxLogStderr);
-#endif // wxUSE_LOG
-
- // One last chance for pending objects to be cleaned up
- wxTheApp->DeletePendingObjects();
-
- wxModule::CleanUpModules();
-
-#if wxUSE_WX_RESOURCES
- wxCleanUpResourceSystem();
-
- // wxDefaultResourceTable->ClearTable();
-#endif
-
- // Indicate that the cursor can be freed, so that cursor won't be deleted
- // by deleting the bitmap list before g_globalCursor goes out of scope
- // (double deletion of the cursor).
- wxSetCursor(wxNullCursor);
- delete g_globalCursor;
- g_globalCursor = NULL;
-
- wxDeleteStockObjects();
-
- // Destroy all GDI lists, etc.
- wxDeleteStockLists();
-
- delete wxTheColourDatabase;
- wxTheColourDatabase = NULL;
-
- wxBitmap::CleanUpHandlers();
-
delete[] wxBuffer;
wxBuffer = NULL;
- //// WINDOWS-SPECIFIC CLEANUP
+ //
+ // PM-SPECIFIC CLEANUP
+ //
// wxSetKeyboardHook(FALSE);
if (wxWinHandleList)
delete wxWinHandleList;
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
-#if wxUSE_THREADS
delete wxPendingEvents;
+#if wxUSE_THREADS
delete wxPendingEventsLocker;
// If we don't do the following, we get an apparent memory leak.
((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
#endif
- wxClassInfo::CleanUpClasses();
+ // Delete Message queue
+ if (wxTheApp->m_hMq)
+ ::WinDestroyMsgQueue(wxTheApp->m_hMq);
- delete wxTheApp;
- wxTheApp = NULL;
-
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // At this point we want to check if there are any memory
- // blocks that aren't part of the wxDebugContext itself,
- // as a special case. Then when dumping we need to ignore
- // wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
- {
- wxLogDebug(wxT("There were memory leaks."));
- wxDebugContext::Dump();
- wxDebugContext::PrintStatistics();
- }
- // wxDebugContext::SetStream(NULL, NULL);
-#endif
-
-#if wxUSE_LOG
- // do it as the very last thing because everything else can log messages
- delete wxLog::SetActiveTarget(NULL);
-#endif // wxUSE_LOG
-}
-
-int wxEntry(
- int argc
-, char* argv[]
-)
-{
- HAB vHab = 0;
-
- if (!wxApp::Initialize(vHab))
- return 0;
-
- //
- // create the application object or ensure that one already exists
- //
- if (!wxTheApp)
- {
- wxCHECK_MSG( wxApp::GetInitializerFunction()
- ,-1
- ,wxT("wxWindows error: No initializer - use IMPLEMENT_APP macro.\n")
- );
-
- wxAppInitializerFunction fnAppIni = wxApp::GetInitializerFunction();
- wxObject* pTest_app = fnAppIni();
-
- wxTheApp = (wxApp*)pTest_app;
- }
- wxCHECK_MSG( wxTheApp, -1, wxT("wxWindows error: no application object") );
- wxTheApp->argc = argc;
-
-#if wxUSE_UNICODE
- wxTheApp->argv = new wxChar*[argc+1];
-
- int nArgc = 0;
-
- while (nArgc < argc)
- {
- wxTheApp->argv[nArgc] = wxStrdup(wxConvLibc.cMB2WX(argv[nArgc]));
- nArgc++;
- }
- wxTheApp->argv[nArgc] = (wxChar *)NULL;
-#else
- wxTheApp->argv = argv;
-#endif
-
- wxString sName(wxFileNameFromPath(argv[0]));
-
- wxStripExtension(sName);
- wxTheApp->SetAppName(sName);
-
- int nRetValue = 0;
-
- if (!wxTheApp->OnInitGui())
- nRetValue = -1;
-
- if (nRetValue == 0)
- {
- if (wxTheApp->OnInit())
- {
- nRetValue = -1;
- }
- }
-
- if (nRetValue == 0)
- {
- wxWindow* pTopWindow = wxTheApp->GetTopWindow();
-
- if (pTopWindow)
- {
- // Forcibly delete the window.
- if (pTopWindow->IsKindOf(CLASSINFO(wxFrame)) ||
- pTopWindow->IsKindOf(CLASSINFO(wxDialog)) )
- {
- pTopWindow->Close(TRUE);
- wxTheApp->DeletePendingObjects();
- }
- else
- {
- delete pTopWindow;
- wxTheApp->SetTopWindow(NULL);
- }
- }
- }
- wxTheApp->OnExit();
- wxApp::CleanUp();
- return(nRetValue);
-}
+ wxAppBase::CleanUp();
+} // end of wxApp::CleanUp
bool wxApp::OnInitGui()
{
ERRORID vError;
wxString sError;
+ if (!wxAppBase::OnInitGui())
+ return FALSE;
+
m_hMq = ::WinCreateMsgQueue(vHabmain, 0);
if (!m_hMq)
{
wxLogDebug(sError);
return FALSE;
}
- return TRUE;
-}
-//
-// Static member initialization
-//
-wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
+ return TRUE;
+} // end of wxApp::OnInitGui
wxApp::wxApp()
{
m_topWindow = NULL;
wxTheApp = this;
- m_wantDebugOutput = TRUE;
argc = 0;
argv = NULL;
m_nPrintMode = wxPRINT_WINDOWS;
- m_exitOnFrameDelete = TRUE;
m_bAuto3D = TRUE;
-}
+ m_hMq = 0;
+ m_maxSocketHandles = 0;
+ m_maxSocketNr = 0;
+ m_sockCallbackInfo = 0;
+} // end of wxApp::wxApp
wxApp::~wxApp()
{
-#if wxUSE_UNICODE
+ //
// Delete command-line args
- int i;
+ //
+#if wxUSE_UNICODE
+ int i;
+
for (i = 0; i < argc; i++)
{
delete[] argv[i];
}
delete[] argv;
#endif
-}
+} // end of wxApp::~wxApp
bool wxApp::Initialized()
{
return TRUE;
else
return FALSE;
-}
+} // end of wxApp::Initialized
//
// Get and process a message, returning FALSE if WM_QUIT
// received (and also set the flag telling the app to exit the main loop)
//
+
bool wxApp::DoMessage()
{
- BOOL bRc = ::WinGetMsg(vHabmain, &m_vMsg, HWND(NULL), 0, 0);
+ BOOL bRc = ::WinGetMsg(vHabmain, &svCurrentMsg, HWND(NULL), 0, 0);
if (bRc == 0)
{
static wxMsgArray svSavedMessages;
//
- // if a secondary thread owns is doing GUI calls, save all messages for
+ // If a secondary thread owns is doing GUI calls, save all messages for
// later processing - we can't process them right now because it will
// lead to recursive library calls (and we're not reentrant)
//
{
sbHadGuiLock = FALSE;
- // leave out WM_COMMAND messages: too dangerous, sometimes
+ //
+ // Leave out WM_COMMAND messages: too dangerous, sometimes
// the message will be processed twice
+ //
if ( !wxIsWaitingForThread() ||
svCurrentMsg.msg != WM_COMMAND )
{
else
{
//
- // have we just regained the GUI lock? if so, post all of the saved
+ // Have we just regained the GUI lock? if so, post all of the saved
// messages
//
- // FIXME of course, it's not _exactly_ the same as processing the
- // messages normally - expect some things to break...
- //
if (!sbHadGuiLock )
{
sbHadGuiLock = TRUE;
{
QMSG vMsg = svSavedMessages[n];
- if ( !ProcessMessage((WXMSG *)&vMsg) )
- {
- ::WinDispatchMsg(vHabmain, &vMsg);
- }
+ DoMessage((WXMSG*)&vMsg);
}
svSavedMessages.Empty();
}
}
#endif // wxUSE_THREADS
+ //
// Process the message
- if (!ProcessMessage((WXMSG *)&svCurrentMsg) )
- {
- ::WinDispatchMsg(vHabmain, (PQMSG)&svCurrentMsg);
- }
+ //
+ DoMessage((WXMSG *)&svCurrentMsg);
}
return TRUE;
-}
+} // end of wxApp::DoMessage
+
+void wxApp::DoMessage(
+ WXMSG* pMsg
+)
+{
+ if (!ProcessMessage((WXMSG *)&svCurrentMsg))
+ {
+ ::WinDispatchMsg(vHabmain, (PQMSG)&svCurrentMsg);
+ }
+} // end of wxApp::DoMessage
//////////////////////////////////////////////////////////////////////////////
//
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
- while (!::WinPeekMsg(vHabmain, &svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) &&
- ProcessIdle() )
+ while (!Pending() && ProcessIdle())
{
+ HandleSockets();
+ wxUsleep(10000);
}
- DoMessage();
- }
- return (int)svCurrentMsg.mp1;
-}
-
-//
-// Returns TRUE if more time is needed.
-//
-bool wxApp::ProcessIdle()
-{
- wxIdleEvent vEvent;
-
- vEvent.SetEventObject(this);
- ProcessEvent(vEvent);
- return vEvent.MoreRequested();
-}
-
-#if wxUSE_THREADS
-void wxApp::ProcessPendingEvents()
-{
- wxNode* pNode = wxPendingEvents->First();
- wxCriticalSectionLocker vLocker(*wxPendingEventsLocker);
-
- while (pNode)
- {
- wxEvtHandler* pHandler = (wxEvtHandler *)pNode->Data();
- pHandler->ProcessPendingEvents();
+ HandleSockets();
+ if (Pending())
+ DoMessage();
+ else
+ wxUsleep(10000);
- delete pNode;
- pNode = wxPendingEvents->First();
}
-}
-#endif
+ return (int)svCurrentMsg.mp1;
+} // end of wxApp::MainLoop
void wxApp::ExitMainLoop()
{
- m_bKeepGoing = FALSE;
-}
+ ::WinPostMsg(NULL, WM_QUIT, 0, 0);
+} // end of wxApp::ExitMainLoop
bool wxApp::Pending()
{
return (::WinPeekMsg(vHabmain, (PQMSG)&svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) != 0);
-}
+} // end of wxApp::Pending
void wxApp::Dispatch()
{
WXMSG* pWxmsg
)
{
- QMSG* vMsg = (PQMSG)pWxmsg;
- HWND hWnd = vMsg->hwnd;
+ QMSG* pMsg = (PQMSG)pWxmsg;
+ HWND hWnd = pMsg->hwnd;
wxWindow* pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
wxWindow* pWnd;
//
- // for some composite controls (like a combobox), wndThis might be NULL
+ // Pass non-system timer messages to the wxTimerProc
+ //
+ if (pMsg->msg == WM_TIMER &&
+ (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
+ SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
+ SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
+ SHORT1FROMMP(pMsg->mp1) != 0x0000
+ ))
+ wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
+
+ //
+ // Allow the window to prevent certain messages from being
+ // translated/processed (this is currently used by wxTextCtrl to always
+ // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
+ //
+ if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage(pWxmsg))
+ {
+ return FALSE;
+ }
+
+ //
+ // For some composite controls (like a combobox), wndThis might be NULL
// because the subcontrol is not a wxWindow, but only the control itself
// is - try to catch this case
//
pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
}
- // Anyone for a non-translation message? Try youngest descendants first.
- for (pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent())
+ //
+ // Try translations first; find the youngest window with
+ // a translation table. OS/2 has case sensative accels, so
+ // this block, coded by BK, removes that and helps make them
+ // case insensative.
+ //
+ if(pMsg->msg == WM_CHAR)
{
- if (pWnd->OS2ProcessMessage(pWxmsg))
- return TRUE;
+ PBYTE pChmsg = (PBYTE)&(pMsg->msg);
+ USHORT uSch = CHARMSG(pChmsg)->chr;
+ bool bRc;
+
+ //
+ // Do not process keyup events
+ //
+ if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
+ {
+ if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
+ CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
+
+
+ for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
+ {
+ if((bRc = pWnd->OS2TranslateMessage(pWxmsg)) == TRUE)
+ break;
+ }
+
+ if(!bRc) // untranslated, should restore original value
+ CHARMSG(pChmsg)->chr = uSch;
+ }
}
+ //
+ // Anyone for a non-translation message? Try youngest descendants first.
+ //
+// for (pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent())
+// {
+// if (pWnd->OS2ProcessMessage(pWxmsg))
+// return TRUE;
+// }
return FALSE;
-}
+} // end of wxApp::ProcessMessage
+
+bool gbInOnIdle = FALSE;
void wxApp::OnIdle(
wxIdleEvent& rEvent
)
{
- static bool sbInOnIdle = FALSE;
//
// Avoid recursion (via ProcessEvent default case)
//
- if (sbInOnIdle )
+ if (gbInOnIdle)
return;
- sbInOnIdle = TRUE;
+ gbInOnIdle = TRUE;
+
+ //
+ // If there are pending events, we must process them: pending events
+ // are either events to the threads other than main or events posted
+ // with wxPostEvent() functions
+ //
+ ProcessPendingEvents();
//
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
#if wxUSE_LOG
- // flush the logged messages if any
- wxLog* pLog = wxLog::GetActiveTarget();
-
- if (pLog != NULL && pLog->HasPendingMessages())
- pLog->Flush();
+ //
+ // Flush the logged messages if any
+ //
+ wxLog::FlushActive();
#endif // wxUSE_LOG
+#if wxUSE_DC_CACHEING
+ // automated DC cache management: clear the cached DCs and bitmap
+ // if it's likely that the app has finished with them, that is, we
+ // get an idle event and we're not dragging anything.
+ if (!::WinGetKeyState(HWND_DESKTOP, VK_BUTTON1) &&
+ !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON3) &&
+ !::WinGetKeyState(HWND_DESKTOP, VK_BUTTON2))
+ wxDC::ClearCache();
+#endif // wxUSE_DC_CACHEING
+
+ //
// Send OnIdle events to all windows
+ //
if (SendIdleEvents())
{
//
//
rEvent.RequestMore(TRUE);
}
-
- //
- // If they are pending events, we must process them.
- //
-#if wxUSE_THREADS
- ProcessPendingEvents();
-#endif
- sbInOnIdle = FALSE;
-}
-
-void wxWakeUpIdle()
-{
- // **** please implement me! ****
- // Wake up the idle handler processor, even if it is in another thread...
-}
-
-// Send idle event to all top-level windows
-bool wxApp::SendIdleEvents()
-{
- bool bNeedMore = FALSE;
- wxWindowList::Node* pNode = wxTopLevelWindows.GetFirst();
-
- while (pNode)
- {
- wxWindow* pWin = pNode->GetData();
-
- if (SendIdleEvents(pWin))
- bNeedMore = TRUE;
- pNode = pNode->GetNext();
- }
- return bNeedMore;
-}
-
-//
-// Send idle event to window and all subwindows
-//
-bool wxApp::SendIdleEvents(
- wxWindow* pWin
-)
-{
- bool bNeedMore = FALSE;
- wxIdleEvent vEvent;
-
- vEvent.SetEventObject(pWin);
- pWin->GetEventHandler()->ProcessEvent(vEvent);
-
- if (vEvent.MoreRequested())
- bNeedMore = TRUE;
-
- wxNode* pNode = pWin->GetChildren().First();
-
- while (pNode)
- {
- wxWindow* pWin = (wxWindow*) pNode->Data();
-
- if (SendIdleEvents(pWin))
- bNeedMore = TRUE;
- pNode = pNode->Next();
- }
- return bNeedMore;
-}
-
-void wxApp::DeletePendingObjects()
-{
- wxNode* pNode = wxPendingDelete.First();
-
- while (pNode)
- {
- wxObject* pObj = (wxObject *)pNode->Data();
-
- delete pObj;
-
- if (wxPendingDelete.Member(pObj))
- delete pNode;
-
- //
- // Deleting one object may have deleted other pending
- // objects, so start from beginning of list again.
- //
- pNode = wxPendingDelete.First();
- }
-}
+ gbInOnIdle = FALSE;
+} // end of wxApp::OnIdle
void wxApp::OnEndSession(
wxCloseEvent& WXUNUSED(rEvent))
{
if (GetTopWindow())
GetTopWindow()->Close(TRUE);
-}
+} // end of wxApp::OnEndSession
//
// Default behaviour: close the application with prompts. The
if (!GetTopWindow()->Close(!rEvent.CanVeto()))
rEvent.Veto(TRUE);
}
-}
+} // end of wxApp::OnQueryEndSession
-void wxExit()
+void wxApp::Exit()
{
- wxLogError(_("Fatal error: exiting"));
-
wxApp::CleanUp();
-}
+ // VZ: must really exit somehow, insert appropriate OS/2 syscall (FIXME)
+ wxAppConsole::Exit();
+} // end of wxExit
+
+//
// Yield to incoming messages
-bool wxYield()
+//
+bool wxApp::Yield(bool onlyIfNeeded)
{
+ static bool s_inYield = FALSE;
+
+ if ( s_inYield )
+ {
+ if ( !onlyIfNeeded )
+ {
+ wxFAIL_MSG( _T("wxYield() called recursively") );
+ }
+
+ return FALSE;
+ }
+
HAB vHab = 0;
QMSG vMsg;
+
+ //
+ // Disable log flushing from here because a call to wxYield() shouldn't
+ // normally result in message boxes popping up &c
+ //
+ wxLog::Suspend();
+
+ s_inYield = TRUE;
+
+ //
// We want to go back to the main message loop
// if we see a WM_QUIT. (?)
+ //
while (::WinPeekMsg(vHab, &vMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) && vMsg.msg != WM_QUIT)
{
+#if wxUSE_THREADS
+ wxMutexGuiLeaveOrEnter();
+#endif // wxUSE_THREADS
if (!wxTheApp->DoMessage())
break;
}
+ //
// If they are pending events, we must process them.
-#if wxUSE_THREADS
- wxTheApp->ProcessPendingEvents();
-#endif
+ //
+ if (wxTheApp)
+ wxTheApp->ProcessPendingEvents();
+
+ //
+ // Let the logs be flashed again
+ //
+ wxLog::Resume();
+ s_inYield = FALSE;
return TRUE;
-}
+} // end of wxYield
-wxIcon wxApp::GetStdIcon(
- int nWhich
-) const
+int wxApp::AddSocketHandler(int handle, int mask,
+ void (*callback)(void*), void * gsock)
{
- switch(nWhich)
+ int find;
+ struct GsocketCallbackInfo
+ *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
+
+ for (find = 0; find < m_maxSocketHandles; find++)
+ if (CallbackInfo[find].handle == -1)
+ break;
+ if (find == m_maxSocketHandles)
{
- case wxICON_INFORMATION:
- return wxIcon("wxICON_INFO");
+ // Allocate new memory
+ m_sockCallbackInfo = realloc(m_sockCallbackInfo,
+ (m_maxSocketHandles+=10)*
+ sizeof(struct GsocketCallbackInfo));
+ CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
+ for (find = m_maxSocketHandles - 10; find < m_maxSocketHandles; find++)
+ CallbackInfo[find].handle = -1;
+ find = m_maxSocketHandles - 10;
+ }
+ CallbackInfo[find].proc = callback;
+ CallbackInfo[find].type = mask;
+ CallbackInfo[find].handle = handle;
+ CallbackInfo[find].gsock = gsock;
+ if (mask & wxSockReadMask)
+ FD_SET(handle, &m_readfds);
+ if (mask & wxSockWriteMask)
+ FD_SET(handle, &m_writefds);
+ if (handle >= m_maxSocketNr)
+ m_maxSocketNr = handle + 1;
+ return find;
+}
- case wxICON_QUESTION:
- return wxIcon("wxICON_QUESTION");
+void wxApp::RemoveSocketHandler(int handle)
+{
+ struct GsocketCallbackInfo
+ *CallbackInfo = (struct GsocketCallbackInfo *)m_sockCallbackInfo;
+ if (handle < m_maxSocketHandles)
+ {
+ if (CallbackInfo[handle].type & wxSockReadMask)
+ FD_CLR(CallbackInfo[handle].handle, &m_readfds);
+ if (CallbackInfo[handle].type & wxSockWriteMask)
+ FD_CLR(CallbackInfo[handle].handle, &m_writefds);
+ CallbackInfo[handle].handle = -1;
+ }
+}
- case wxICON_EXCLAMATION:
- return wxIcon("wxICON_WARNING");
+//-----------------------------------------------------------------------------
+// wxWakeUpIdle
+//-----------------------------------------------------------------------------
- default:
- wxFAIL_MSG(wxT("requested non existent standard icon"));
- // still fall through
+void wxApp::WakeUpIdle()
+{
+ //
+ // Send the top window a dummy message so idle handler processing will
+ // start up again. Doing it this way ensures that the idle handler
+ // wakes up in the right thread (see also wxWakeUpMainThread() which does
+ // the same for the main app thread only)
+ //
+ wxWindow* pTopWindow = wxTheApp->GetTopWindow();
- case wxICON_HAND:
- return wxIcon("wxICON_ERROR");
+ if (pTopWindow)
+ {
+ if ( !::WinPostMsg(GetHwndOf(pTopWindow), WM_NULL, (MPARAM)0, (MPARAM)0))
+ {
+ //
+ // Should never happen
+ //
+ wxLogLastError("PostMessage(WM_NULL)");
+ }
}
- return wxIcon("wxICON_ERROR");
-}
+} // end of wxWakeUpIdle
-HINSTANCE wxGetInstance()
+HAB wxGetInstance()
{
- return wxhInstance;
+ return vHabmain;
}
-void wxSetInstance(HINSTANCE hInst)
+void wxSetInstance(
+ HAB vHab
+)
{
- wxhInstance = hInst;
+ vHabmain = vHab;
}