#pragma interface "evtloop.h"
#endif
+#include "wx/utils.h"
+
+class WXDLLEXPORT wxEventLoopImpl;
+
// ----------------------------------------------------------------------------
// wxEventLoop: a GUI event loop
// ----------------------------------------------------------------------------
static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; }
protected:
- // the pointer to the port specific implementation class
- class WXDLLEXPORT wxEventLoopImpl *m_impl;
+ // this function should be called before the event loop terminates, whether
+ // this happens normally (because of Exit() call) or abnormally (because of
+ // an exception thrown from inside the loop)
+ virtual void OnExit() { }
+
+
// the pointer to currently active loop
static wxEventLoop *ms_activeLoop;
+ // the pointer to the port specific implementation class
+ wxEventLoopImpl *m_impl;
+
DECLARE_NO_COPY_CLASS(wxEventLoop)
};
+// ----------------------------------------------------------------------------
+// wxModalEventLoop
+// ----------------------------------------------------------------------------
+
+// this is a naive generic implementation which uses wxWindowDisabler to
+// implement modality, we will surely need platform-specific implementations
+// too, this generic implementation is here only temporarily to see how it
+// works
+class WXDLLEXPORT wxModalEventLoop : public wxEventLoop
+{
+public:
+ wxModalEventLoop(wxWindow *winModal)
+ {
+ m_windowDisabler = new wxWindowDisabler(winModal);
+ }
+
+protected:
+ virtual void OnExit()
+ {
+ delete m_windowDisabler;
+ m_windowDisabler = NULL;
+
+ wxEventLoop::OnExit();
+ }
+
+private:
+ wxWindowDisabler *m_windowDisabler;
+};
+
#endif // _WX_EVTLOOP_H_