#include "wx/settings.h"
#include "wx/dcscreen.h"
#include "wx/dcclient.h"
+ #include "wx/toplevel.h"
+ #include "wx/msw/wrapcctl.h"
+ #include "wx/msw/private.h"
+ #include "wx/msw/missing.h"
#endif
+#include "wx/imaglist.h"
#include "wx/stockitem.h"
-#include "wx/tokenzr.h"
-#include "wx/msw/private.h"
+#include "wx/msw/private/button.h"
+#include "wx/msw/private/dc.h"
+#include "wx/private/window.h"
+
+#if wxUSE_MARKUP
+ #include "wx/generic/private/markuptext.h"
+#endif // wxUSE_MARKUP
+
+// set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
+// the header
+#ifndef BCM_SETSHIELD
+ #define BCM_SETSHIELD 0x160c
+#endif
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
-#if wxUSE_EXTENDED_RTTI
-
-WX_DEFINE_FLAGS( wxButtonStyle )
-
-wxBEGIN_FLAGS( wxButtonStyle )
- // new style border flags, we put them first to
- // use them for streaming out
- wxFLAGS_MEMBER(wxBORDER_SIMPLE)
- wxFLAGS_MEMBER(wxBORDER_SUNKEN)
- wxFLAGS_MEMBER(wxBORDER_DOUBLE)
- wxFLAGS_MEMBER(wxBORDER_RAISED)
- wxFLAGS_MEMBER(wxBORDER_STATIC)
- wxFLAGS_MEMBER(wxBORDER_NONE)
-
- // old style border flags
- wxFLAGS_MEMBER(wxSIMPLE_BORDER)
- wxFLAGS_MEMBER(wxSUNKEN_BORDER)
- wxFLAGS_MEMBER(wxDOUBLE_BORDER)
- wxFLAGS_MEMBER(wxRAISED_BORDER)
- wxFLAGS_MEMBER(wxSTATIC_BORDER)
- wxFLAGS_MEMBER(wxBORDER)
-
- // standard window styles
- wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
- wxFLAGS_MEMBER(wxCLIP_CHILDREN)
- wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
- wxFLAGS_MEMBER(wxWANTS_CHARS)
- wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
- wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
- wxFLAGS_MEMBER(wxVSCROLL)
- wxFLAGS_MEMBER(wxHSCROLL)
-
- wxFLAGS_MEMBER(wxBU_LEFT)
- wxFLAGS_MEMBER(wxBU_RIGHT)
- wxFLAGS_MEMBER(wxBU_TOP)
- wxFLAGS_MEMBER(wxBU_BOTTOM)
- wxFLAGS_MEMBER(wxBU_EXACTFIT)
-wxEND_FLAGS( wxButtonStyle )
-
-IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
-
-wxBEGIN_PROPERTIES_TABLE(wxButton)
- wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
-
- wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
- wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
-
- wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
-
-wxEND_PROPERTIES_TABLE()
-
-wxBEGIN_HANDLERS_TABLE(wxButton)
-wxEND_HANDLERS_TABLE()
-
-wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
-
-
-#else
-IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
-#endif
-
-// this macro tries to adjust the default button height to a reasonable value
-// using the char height as the base
-#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
+BEGIN_EVENT_TABLE(wxButton, wxButtonBase)
+ EVT_CHAR_HOOK(wxButton::OnCharHook)
+END_EVENT_TABLE()
// ============================================================================
// implementation
wxString label(lbl);
if (label.empty() && wxIsStockID(id))
{
- // On Windows, some buttons aren't supposed to have
- // mnemonics, so strip them out.
-
- label = wxGetStockLabel(id
-#if defined(__WXMSW__) || defined(__WXWINCE__)
- , ( id != wxID_OK &&
- id != wxID_CANCEL &&
- id != wxID_CLOSE )
-#endif
- );
+ // On Windows, some buttons aren't supposed to have mnemonics
+ label = wxGetStockLabel
+ (
+ id,
+ id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
+ ? wxSTOCK_NOFLAGS
+ : wxSTOCK_WITH_MNEMONIC
+ );
}
if ( !CreateControl(parent, id, pos, size, style, validator, name) )
WXDWORD exstyle;
WXDWORD msStyle = MSWGetStyle(style, &exstyle);
-#ifdef __WIN32__
// if the label contains several lines we must explicitly tell the button
// about it or it wouldn't draw it correctly ("\n"s would just appear as
// black boxes)
//
// NB: we do it here and not in MSWGetStyle() because we need the label
- // value and m_label is not set yet when MSWGetStyle() is called;
- // besides changing BS_MULTILINE during run-time is pointless anyhow
- if ( label.find(_T('\n')) != wxString::npos )
- {
- msStyle |= BS_MULTILINE;
- }
-#endif // __WIN32__
+ // value and the label is not set yet when MSWGetStyle() is called
+ msStyle |= wxMSWButton::GetMultilineStyle(label);
- return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
+ return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
}
wxButton::~wxButton()
{
+ wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+ if ( tlw && tlw->GetTmpDefaultItem() == this )
+ {
+ UnsetTmpDefault();
+ }
}
// ----------------------------------------------------------------------------
);
// we must use WS_CLIPSIBLINGS with the buttons or they would draw over
- // each other in any resizeable dialog which has more than one button in
+ // each other in any resizable dialog which has more than one button in
// the bottom
msStyle |= WS_CLIPSIBLINGS;
-#ifdef __WIN32__
// don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
// and wxBU_RIGHT to get BS_CENTER!
if ( style & wxBU_LEFT )
if ( style & wxNO_BORDER )
msStyle |= BS_FLAT;
#endif // __WXWINCE__
-#endif // __WIN32__
return msStyle;
}
-// ----------------------------------------------------------------------------
-// size management including autosizing
-// ----------------------------------------------------------------------------
-
-wxSize wxButton::DoGetBestSize() const
-{
- wxClientDC dc(wx_const_cast(wxButton *, this));
- dc.SetFont(GetFont());
-
- wxCoord wBtn,
- hBtn;
- dc.GetMultiLineTextExtent(wxStripMenuCodes(GetLabel()), &wBtn, &hBtn);
-
- // add a margin -- the button is wider than just its label
- wBtn += 3*GetCharWidth();
- hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hBtn);
-
- // all buttons have at least the standard size unless the user explicitly
- // wants them to be of smaller size and used wxBU_EXACTFIT style when
- // creating the button
- if ( !HasFlag(wxBU_EXACTFIT) )
- {
- wxSize sz = GetDefaultSize();
- if (wBtn > sz.x)
- sz.x = wBtn;
- if (hBtn > sz.y)
- sz.y = hBtn;
-
- return sz;
- }
-
- wxSize best(wBtn, hBtn);
- CacheBestSize(best);
- return best;
-}
-
/* static */
wxSize wxButtonBase::GetDefaultSize()
{
wxScreenDC dc;
dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- // the size of a standard button in the dialog units is 50x14,
- // translate this to pixels
- // NB1: the multipliers come from the Windows convention
- // NB2: the extra +1/+2 were needed to get the size be the same as the
- // size of the buttons in the standard dialog - I don't know how
- // this happens, but on my system this size is 75x23 in pixels and
- // 23*8 isn't even divisible by 14... Would be nice to understand
- // why these constants are needed though!
- s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
- s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
+ // The size of a standard button in the dialog units is 50x14,
+ // translate this to pixels.
+ //
+ // Windows' computes dialog units using average character width over
+ // upper- and lower-case ASCII alphabet and not using the average
+ // character width metadata stored in the font; see
+ // http://support.microsoft.com/default.aspx/kb/145994 for detailed
+ // discussion.
+ //
+ // NB: wxMulDivInt32() is used, because it correctly rounds the result
+
+ const wxSize base = wxPrivate::GetAverageASCIILetterSize(dc);
+ s_sizeBtn.x = wxMulDivInt32(50, base.x, 4);
+ s_sizeBtn.y = wxMulDivInt32(14, base.y, 8);
}
return s_sizeBtn;
// ----------------------------------------------------------------------------
/*
- "Everything you ever wanted to know about the default buttons" or "Why do we
- have to do all this?"
+ In normal Windows programs there is no need to handle default button
+ manually because this is taken care by the system provided you use
+ WM_NEXTDLGCTL and not just SetFocus() to switch focus betweeh the controls
+ (see http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for
+ the full explanation why just calling SetFocus() is not enough).
+
+ However this only works if the window is a dialog, i.e. uses DefDlgProc(),
+ but not with plain windows using DefWindowProc() and we do want to have
+ default buttons inside frames as well, so we're forced to reimplement all
+ this logic ourselves. It would be great to avoid having to do this but using
+ DefDlgProc() for all the windows would almost certainly result in more
+ problems, we'd need to carefully filter messages and pass some of them to
+ DefWindowProc() and some of them to DefDlgProc() which looks dangerous (what
+ if the handling of some message changes in some Windows version?), so doing
+ this ourselves is probably a lesser evil.
+
+ Read the rest to learn everything you ever wanted to know about the default
+ buttons but were afraid to ask.
+
In MSW the default button should be activated when the user presses Enter
and the current control doesn't process Enter itself somehow. This is
to it. When the button loses focus, it unsets the temporary default and so
the default item will be the permanent default -- that is the default button
if any had been set or none otherwise, which is just what we want.
-
- NB: all this is quite complicated by now and the worst is that normally
- it shouldn't be necessary at all as for the normal Windows programs
- DefWindowProc() and IsDialogMessage() take care of all this
- automatically -- however in wxWidgets programs this doesn't work for
- nested hierarchies (i.e. a notebook inside a notebook) for unknown
- reason and so we have to reproduce all this code ourselves. It would be
- very nice if we could avoid doing it.
*/
// set this button as the (permanently) default one in its panel
-void wxButton::SetDefault()
+wxWindow *wxButton::SetDefault()
{
- wxWindow *parent = GetParent();
-
- wxCHECK_RET( parent, _T("button without parent?") );
-
// set this one as the default button both for wxWidgets ...
- wxWindow *winOldDefault = parent->SetDefaultItem(this);
+ wxWindow *winOldDefault = wxButtonBase::SetDefault();
// ... and Windows
SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
SetDefaultStyle(this, true);
+
+ return winOldDefault;
+}
+
+// return the top level parent window if it's not being deleted yet, otherwise
+// return NULL
+static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
+{
+ for ( ;; )
+ {
+ // IsTopLevel() will return false for a wxTLW being deleted, so we also
+ // need the parent test for this case
+ wxWindow * const parent = win->GetParent();
+ if ( !parent || win->IsTopLevel() )
+ {
+ if ( win->IsBeingDeleted() )
+ return NULL;
+
+ break;
+ }
+
+ win = parent;
+ }
+
+ wxASSERT_MSG( win, wxT("button without top level parent?") );
+
+ wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
+ wxASSERT_MSG( tlw, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
+
+ return tlw;
}
// set this button as being currently default
void wxButton::SetTmpDefault()
{
- wxWindow *parent = GetParent();
-
- wxCHECK_RET( parent, _T("button without parent?") );
+ wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this);
+ if ( !tlw )
+ return;
- wxWindow *winOldDefault = parent->GetDefaultItem();
- parent->SetTmpDefaultItem(this);
+ wxWindow *winOldDefault = tlw->GetDefaultItem();
+ tlw->SetTmpDefaultItem(this);
SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
SetDefaultStyle(this, true);
// unset this button as currently default, it may still stay permanent default
void wxButton::UnsetTmpDefault()
{
- wxWindow *parent = GetParent();
-
- wxCHECK_RET( parent, _T("button without parent?") );
+ wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(this);
+ if ( !tlw )
+ return;
- parent->SetTmpDefaultItem(NULL);
+ tlw->SetTmpDefaultItem(NULL);
- wxWindow *winOldDefault = parent->GetDefaultItem();
+ wxWindow *winOldDefault = tlw->GetDefaultItem();
SetDefaultStyle(this, false);
SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
if ( !wxTheApp->IsActive() )
return;
- // look for a panel-like window
- wxWindow *win = btn->GetParent();
- while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
- win = win->GetParent();
+ wxWindow * const tlw = wxGetTopLevelParent(btn);
+ wxCHECK_RET( tlw, wxT("button without top level window?") );
- if ( win )
- {
- ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
+ ::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
- // sending DM_SETDEFID also changes the button style to
- // BS_DEFPUSHBUTTON so there is nothing more to do
- }
+ // sending DM_SETDEFID also changes the button style to
+ // BS_DEFPUSHBUTTON so there is nothing more to do
}
// then also change the style as needed
bool wxButton::SendClickEvent()
{
- wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
+ wxCommandEvent event(wxEVT_BUTTON, GetId());
event.SetEventObject(this);
return ProcessCommand(event);
// event/message handlers
// ----------------------------------------------------------------------------
+void wxButton::OnCharHook(wxKeyEvent& event)
+{
+ // We want to ensure that the button always processes Enter key events
+ // itself, even if it's inside some control that normally takes over them
+ // (this happens when the button is part of an in-place editor control for
+ // example).
+ if ( event.GetKeyCode() == WXK_RETURN )
+ {
+ // We should ensure that subsequent key events are still generated even
+ // if we did handle EVT_CHAR_HOOK (normally this would suppress their
+ // generation).
+ event.DoAllowNextEvent();
+ }
+ else
+ {
+ event.Skip();
+ }
+}
+
bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
{
bool processed = false;
{
UnsetTmpDefault();
}
- else if ( nMsg == WM_LBUTTONDBLCLK )
- {
- // emulate a click event to force an owner-drawn button to change its
- // appearance - without this, it won't do it
- (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
-
- // and continue with processing the message normally as well
- }
// let the base class do all real processing
- return wxControl::MSWWindowProc(nMsg, wParam, lParam);
+ return wxAnyButton::MSWWindowProc(nMsg, wParam, lParam);
}
// ----------------------------------------------------------------------------
-// owner-drawn buttons support
+// authentication needed handling
// ----------------------------------------------------------------------------
-#ifdef __WIN32__
-
-// drawing helpers
-
-static void DrawButtonText(HDC hdc,
- RECT *pRect,
- const wxString& text,
- COLORREF col)
-{
- COLORREF colOld = SetTextColor(hdc, col);
- int modeOld = SetBkMode(hdc, TRANSPARENT);
-
- if ( text.find(_T('\n')) != wxString::npos )
- {
- // draw multiline label
-
- // first we need to compute its bounding rect
- RECT rc;
- ::CopyRect(&rc, pRect);
- ::DrawText(hdc, text, text.length(), &rc, DT_CENTER | DT_CALCRECT);
-
- // now center this rect inside the entire button area
- const LONG w = rc.right - rc.left;
- const LONG h = rc.bottom - rc.top;
- rc.left = (pRect->right - pRect->left)/2 - w/2;
- rc.right = rc.left+w;
- rc.top = (pRect->bottom - pRect->top)/2 - h/2;
- rc.bottom = rc.top+h;
-
- ::DrawText(hdc, text, text.length(), &rc, DT_CENTER);
- }
- else // single line label
- {
- // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
- ::DrawText(hdc, text, text.length(), pRect,
- DT_SINGLELINE | DT_CENTER | DT_VCENTER);
- }
-
- SetBkMode(hdc, modeOld);
- SetTextColor(hdc, colOld);
-}
-
-static void DrawRect(HDC hdc, const RECT& r)
-{
- wxDrawLine(hdc, r.left, r.top, r.right, r.top);
- wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
- wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
- wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
-}
-
-void wxButton::MakeOwnerDrawn()
+bool wxButton::DoGetAuthNeeded() const
{
- long style = GetWindowLong(GetHwnd(), GWL_STYLE);
- if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
- {
- // make it so
- style |= BS_OWNERDRAW;
- SetWindowLong(GetHwnd(), GWL_STYLE, style);
- }
-}
-
-bool wxButton::SetBackgroundColour(const wxColour &colour)
-{
- if ( !wxControl::SetBackgroundColour(colour) )
- {
- // nothing to do
- return false;
- }
-
- MakeOwnerDrawn();
-
- Refresh();
-
- return true;
-}
-
-bool wxButton::SetForegroundColour(const wxColour &colour)
-{
- if ( !wxControl::SetForegroundColour(colour) )
- {
- // nothing to do
- return false;
- }
-
- MakeOwnerDrawn();
-
- Refresh();
-
- return true;
-}
-
-/*
- The button frame looks like this normally:
-
- WWWWWWWWWWWWWWWWWWB
- WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
- WH GB H = light grey (LIGHT)
- WH GB G = dark grey (SHADOW)
- WH GB B = black (DKSHADOW)
- WH GB
- WGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBB
-
- When the button is selected, the button becomes like this (the total button
- size doesn't change):
-
- BBBBBBBBBBBBBBBBBBB
- BWWWWWWWWWWWWWWWWBB
- BWHHHHHHHHHHHHHHGBB
- BWH GBB
- BWH GBB
- BWGGGGGGGGGGGGGGGBB
- BBBBBBBBBBBBBBBBBBB
- BBBBBBBBBBBBBBBBBBB
-
- When the button is pushed (while selected) it is like:
-
- BBBBBBBBBBBBBBBBBBB
- BGGGGGGGGGGGGGGGGGB
- BG GB
- BG GB
- BG GB
- BG GB
- BGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBB
-*/
-
-static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
- bool selected, bool pushed)
-{
- RECT r;
- CopyRect(&r, &rectBtn);
-
- HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
- hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
- hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
- hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
-
- HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
-
- r.right--;
- r.bottom--;
-
- if ( pushed )
- {
- DrawRect(hdc, r);
-
- (void)SelectObject(hdc, hpenGrey);
- ::InflateRect(&r, -1, -1);
-
- DrawRect(hdc, r);
- }
- else // !pushed
- {
- if ( selected )
- {
- DrawRect(hdc, r);
-
- ::InflateRect(&r, -1, -1);
- }
-
- wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
- wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
-
- (void)SelectObject(hdc, hpenWhite);
- wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
- wxDrawLine(hdc, r.left, r.top, r.right, r.top);
-
- (void)SelectObject(hdc, hpenLightGr);
- wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
- wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
-
- (void)SelectObject(hdc, hpenGrey);
- wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
- wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
- }
-
- (void)SelectObject(hdc, hpenOld);
- DeleteObject(hpenWhite);
- DeleteObject(hpenLightGr);
- DeleteObject(hpenGrey);
- DeleteObject(hpenBlack);
+ return m_authNeeded;
}
-bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
+void wxButton::DoSetAuthNeeded(bool show)
{
- LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
-
- RECT rectBtn;
- CopyRect(&rectBtn, &lpDIS->rcItem);
-
- COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
- colFg = wxColourToRGB(GetForegroundColour());
-
- HDC hdc = lpDIS->hDC;
- UINT state = lpDIS->itemState;
-
- // first, draw the background
- HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
-
- FillRect(hdc, &rectBtn, hbrushBackground);
-
- // draw the border for the current state
- bool selected = (state & ODS_SELECTED) != 0;
- if ( !selected )
- {
- wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
- if ( panel )
- {
- selected = panel->GetDefaultItem() == this;
- }
- }
- bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
-
- DrawButtonFrame(hdc, rectBtn, selected, pushed);
-
- // draw the focus rect if needed
- if ( state & ODS_FOCUS )
- {
- RECT rectFocus;
- CopyRect(&rectFocus, &rectBtn);
-
- // I don't know where does this constant come from, but this is how
- // Windows draws them
- InflateRect(&rectFocus, -4, -4);
-
- DrawFocusRect(hdc, &rectFocus);
- }
-
- if ( pushed )
+ // show/hide UAC symbol on Windows Vista and later
+ if ( wxGetWinVersion() >= wxWinVersion_6 )
{
- // the label is shifted by 1 pixel to create "pushed" effect
- OffsetRect(&rectBtn, 1, 1);
+ m_authNeeded = show;
+ ::SendMessage(GetHwnd(), BCM_SETSHIELD, 0, show);
+ InvalidateBestSize();
}
-
- DrawButtonText(hdc, &rectBtn, GetLabel(),
- state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
- : colFg);
-
- ::DeleteObject(hbrushBackground);
-
- return true;
}
-#endif // __WIN32__
-
#endif // wxUSE_BUTTON
+