}
else
{
- // Evaluate child constraints
+ wxLayoutConstraints *constr = GetConstraints();
+ bool wasOk = constr && constr->AreSatisfied();
+
ResetConstraints(); // Mark all constraints as unevaluated
- DoPhase(1); // Just one phase need if no sizers involved
- DoPhase(2);
+
+ // if we're a top level panel (i.e. our parent is frame/dialog), our
+ // own constraints will never be satisfied any more unless we do it
+ // here
+ if ( wasOk )
+ {
+ int noChanges = 1;
+ while ( noChanges > 0 )
+ {
+ constr->SatisfyConstraints(this, &noChanges);
+ }
+ }
+
+ DoPhase(1); // Layout children
+ DoPhase(2); // Layout grand children
SetConstraintSizes(); // Recursively set the real window sizes
}
void wxWindowBase::SetConstraintSizes(bool recurse)
{
wxLayoutConstraints *constr = GetConstraints();
- if ( constr && constr->left.GetDone() && constr->right.GetDone( ) &&
- constr->width.GetDone() && constr->height.GetDone())
+ if ( constr && constr->AreSatisfied() )
{
int x = constr->left.GetValue();
int y = constr->top.GetValue();
}
else if ( constr )
{
- wxString winName = GetName();
- if ( !winName )
- winName = wxT("unnamed");
- wxLogDebug(wxT("Constraint not satisfied for %s, name '%s'."),
+ wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."),
GetClassInfo()->GetClassName(),
- winName.c_str());
+ GetName().c_str());
}
if ( recurse )