#include "wx/stopwatch.h"
#include "wx/thread.h"
#include "wx/evtloop.h"
+#include "wx/link.h"
#include "wx/private/fd.h"
#include "wx/private/socket.h"
// this should cover all the current Unix systems (Windows never sends any
// signals anyhow) but if we find one that has neither we should explicitly
// ignore SIGPIPE for it
+// OpenVMS has neither MSG_NOSIGNAL nor SO_NOSIGPIPE. However the socket sample
+// seems to work. Not sure if problems will show up on OpenVMS using sockets.
#ifdef MSG_NOSIGNAL
#define wxSOCKET_MSG_NOSIGNAL MSG_NOSIGNAL
#else // MSG_NOSIGNAL not available (BSD including OS X)
- #if defined(__UNIX__) && !defined(SO_NOSIGPIPE)
+ #if defined(__UNIX__) && !defined(SO_NOSIGPIPE) && !defined( __VMS )
#error "Writing to socket could generate unhandled SIGPIPE."
#error "Please post information about your system to wx-dev."
#endif
// macros and constants
// --------------------------------------------------------------------------
+// event
+wxDEFINE_EVENT(wxEVT_SOCKET, wxSocketEvent);
+
// discard buffer
#define MAX_DISCARD_SIZE (10 * 1024)
DECLARE_NO_COPY_CLASS(wxSocketState)
};
+// wxSocketWaitModeChanger: temporarily change the socket flags affecting its
+// wait mode
+class wxSocketWaitModeChanger
+{
+public:
+ // temporarily set the flags to include the flag value which may be either
+ // wxSOCKET_NOWAIT or wxSOCKET_WAITALL
+ wxSocketWaitModeChanger(wxSocketBase *socket, int flag)
+ : m_socket(socket),
+ m_oldflags(socket->GetFlags())
+
+ {
+ wxASSERT_MSG( flag == wxSOCKET_WAITALL || flag == wxSOCKET_NOWAIT,
+ "not a wait flag" );
+
+ // preserve wxSOCKET_BLOCK value when switching to wxSOCKET_WAITALL
+ // mode but not when switching to wxSOCKET_NOWAIT as the latter is
+ // incompatible with wxSOCKET_BLOCK
+ if ( flag != wxSOCKET_NOWAIT )
+ flag |= m_oldflags & wxSOCKET_BLOCK;
+
+ socket->SetFlags(flag);
+ }
+
+ ~wxSocketWaitModeChanger()
+ {
+ m_socket->SetFlags(m_oldflags);
+ }
+
+private:
+ wxSocketBase * const m_socket;
+ const int m_oldflags;
+
+ DECLARE_NO_COPY_CLASS(wxSocketWaitModeChanger)
+};
+
+// wxSocketRead/WriteGuard are instantiated before starting reading
+// from/writing to the socket
+class wxSocketReadGuard
+{
+public:
+ wxSocketReadGuard(wxSocketBase *socket)
+ : m_socket(socket)
+ {
+ wxASSERT_MSG( !m_socket->m_reading, "read reentrancy?" );
+
+ m_socket->m_reading = true;
+ }
+
+ ~wxSocketReadGuard()
+ {
+ m_socket->m_reading = false;
+
+ m_socket->m_impl->ReenableEvents(wxSOCKET_INPUT_FLAG);
+ }
+
+private:
+ wxSocketBase * const m_socket;
+
+ DECLARE_NO_COPY_CLASS(wxSocketReadGuard)
+};
+
+class wxSocketWriteGuard
+{
+public:
+ wxSocketWriteGuard(wxSocketBase *socket)
+ : m_socket(socket)
+ {
+ wxASSERT_MSG( !m_socket->m_writing, "write reentrancy?" );
+
+ m_socket->m_writing = true;
+
+ m_socket->m_impl->ReenableEvents(wxSOCKET_OUTPUT_FLAG);
+ }
+
+ ~wxSocketWriteGuard()
+ {
+ m_socket->m_writing = false;
+ }
+
+private:
+ wxSocketBase * const m_socket;
+
+ DECLARE_NO_COPY_CLASS(wxSocketWriteGuard)
+};
+
// ============================================================================
// wxSocketManager
// ============================================================================
WX_SOCKLEN_T fromlen = sizeof(from);
const SOCKET fd = accept(m_fd, &from.addr, &fromlen);
+ // accepting is similar to reading in the sense that it resets "ready for
+ // read" flag on the socket
+ ReenableEvents(wxSOCKET_INPUT_FLAG);
+
if ( fd == INVALID_SOCKET )
return NULL;
}
}
-/*
- * Disallow further read/write operations on this socket, close
- * the fd and disable all callbacks.
- */
void wxSocketImpl::Shutdown()
{
if ( m_fd != INVALID_SOCKET )
void wxSocketBase::Init()
{
- m_impl = NULL;
+ m_impl = NULL;
m_type = wxSOCKET_UNINIT;
// state
{
// this Initialize() will be undone by wxSocketModule::OnExit(), all
// the other calls to it should be matched by a call to Shutdown()
- Initialize();
+ if (!Initialize())
+ wxLogError("Cannot initialize wxSocketBase");
}
}
wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
{
- // Mask read events
- m_reading = true;
+ wxSocketReadGuard read(this);
m_lcount = DoRead(buffer, nbytes);
- // Allow read events from now on
- m_reading = false;
-
return *this;
}
{
// our socket is non-blocking so Read() will return immediately if
// there is nothing to read yet and it's more efficient to try it first
- // before entering WaitForRead() which is going to start dispatching
- // GUI events and, even more importantly, we must do this under Windows
+ // before entering DoWait() which is going to start dispatching GUI
+ // events and, even more importantly, we must do this under Windows
// where we're not going to get notifications about socket being ready
// for reading before we read all the existing data from it
const int ret = m_connected ? m_impl->Read(buffer, nbytes) : 0;
if ( m_flags & wxSOCKET_NOWAIT )
break;
- // otherwise wait until the socket becomes ready for reading
- if ( !WaitForRead() )
+ // otherwise wait until the socket becomes ready for reading or
+ // an error occurs on it
+ if ( !DoWaitWithTimeout(wxSOCKET_INPUT_FLAG) )
{
// and exit if the timeout elapsed before it did
SetError(wxSOCKET_TIMEDOUT);
unsigned char len[4];
} msg;
- // Mask read events
- m_reading = true;
+ wxSocketReadGuard read(this);
- int old_flags = m_flags;
- SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
+ wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
bool ok = false;
if ( DoRead(&msg, sizeof(msg)) == sizeof(msg) )
if ( !ok )
SetError(wxSOCKET_IOERR);
- m_reading = false;
- SetFlags(old_flags);
-
return *this;
}
wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
{
- // Mask read events
- m_reading = true;
+ wxSocketReadGuard read(this);
m_lcount = DoRead(buffer, nbytes);
- Pushback(buffer, m_lcount);
- // Allow read events again
- m_reading = false;
+ Pushback(buffer, m_lcount);
return *this;
}
wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
{
- // Mask write events
- m_writing = true;
+ wxSocketWriteGuard write(this);
m_lcount = DoWrite(buffer, nbytes);
- // Allow write events again
- m_writing = false;
-
return *this;
}
if ( m_flags & wxSOCKET_NOWAIT )
break;
- if ( !WaitForWrite() )
+ if ( !DoWaitWithTimeout(wxSOCKET_OUTPUT_FLAG) )
{
SetError(wxSOCKET_TIMEDOUT);
break;
unsigned char len[4];
} msg;
- // Mask write events
- m_writing = true;
+ wxSocketWriteGuard write(this);
- const int old_flags = m_flags;
- SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
+ wxSocketWaitModeChanger changeFlags(this, wxSOCKET_WAITALL);
msg.sig[0] = (unsigned char) 0xad;
msg.sig[1] = (unsigned char) 0xde;
if ( !ok )
SetError(wxSOCKET_IOERR);
- m_writing = false;
- SetFlags(old_flags);
-
return *this;
}
wxUint32 ret;
wxUint32 total = 0;
- // Mask read events
- m_reading = true;
+ wxSocketReadGuard read(this);
- const int old_flags = m_flags;
- SetFlags(wxSOCKET_NOWAIT);
+ wxSocketWaitModeChanger changeFlags(this, wxSOCKET_NOWAIT);
do
{
m_lcount = total;
SetError(wxSOCKET_NOERROR);
- // Allow read events again
- m_reading = false;
-
- SetFlags(old_flags);
-
return *this;
}
return detected & flags;
}
-bool
+int
wxSocketBase::DoWait(long seconds, long milliseconds, wxSocketEventFlags flags)
{
- wxCHECK_MSG( m_impl, false, "can't wait on invalid socket" );
+ // Use either the provided timeout or the default timeout value associated
+ // with this socket.
+ //
+ // TODO: allow waiting forever, see #9443
+ const long timeout = seconds == -1 ? m_timeout * 1000
+ : seconds * 1000 + milliseconds;
+
+ return DoWait(timeout, flags);
+}
+
+int
+wxSocketBase::DoWait(long timeout, wxSocketEventFlags flags)
+{
+ wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" );
// we're never going to become ready if we're not connected (any more)
if ( !m_connected && !m_establishing )
- return (flags & wxSOCKET_LOST_FLAG) != 0;
+ return -1;
// This can be set to true from Interrupt() to exit this function a.s.a.p.
m_interrupt = false;
- // Use either the provided timeout or the default timeout value associated
- // with this socket.
- //
- // TODO: allow waiting forever, see #9443
- const long timeout = seconds == -1 ? m_timeout * 1000
- : seconds * 1000 + milliseconds;
const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
// Get the active event loop which we'll use for the message dispatching
eventLoop = NULL;
}
+ // Make sure the events we're interested in are enabled before waiting for
+ // them: this is really necessary here as otherwise this could happen:
+ // 1. DoRead(wxSOCKET_WAITALL) is called
+ // 2. There is nothing to read so DoWait(wxSOCKET_INPUT_FLAG) is called
+ // 3. Some, but not all data appears, wxSocketImplUnix::OnReadWaiting()
+ // is called and wxSOCKET_INPUT_FLAG events are disabled in it
+ // 4. Because of wxSOCKET_WAITALL we call DoWait() again but the events
+ // are still disabled and we block forever
+ //
+ // More elegant solution would be nice but for now simply re-enabling the
+ // events here will do
+ m_impl->ReenableEvents(flags & (wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG));
+
+
// Wait until we receive the event we're waiting for or the timeout expires
// (but note that we always execute the loop at least once, even if timeout
// is 0 as this is used for polling)
- bool gotEvent = false;
- for ( bool firstTime = true; !m_interrupt ; firstTime = false )
+ int rc = 0;
+ for ( bool firstTime = true; !m_interrupt; firstTime = false )
{
long timeLeft = wxMilliClockToLong(timeEnd - wxGetLocalTimeMillis());
if ( timeLeft < 0 )
{
m_connected = false;
m_establishing = false;
- if ( flags & wxSOCKET_LOST_FLAG )
- gotEvent = true;
+ rc = -1;
break;
}
{
m_connected = true;
m_establishing = false;
- gotEvent = true;
+ rc = true;
break;
}
// Data available or output buffer ready?
if ( (events & wxSOCKET_INPUT_FLAG) || (events & wxSOCKET_OUTPUT_FLAG) )
{
- gotEvent = true;
+ rc = true;
break;
}
}
- return gotEvent;
+ return rc;
}
bool wxSocketBase::Wait(long seconds, long milliseconds)
{
return DoWait(seconds, milliseconds,
- wxSOCKET_INPUT_FLAG |
- wxSOCKET_OUTPUT_FLAG |
- wxSOCKET_CONNECTION_FLAG |
- wxSOCKET_LOST_FLAG
- );
+ wxSOCKET_INPUT_FLAG |
+ wxSOCKET_OUTPUT_FLAG |
+ wxSOCKET_CONNECTION_FLAG) != 0;
}
bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
if ( m_unread )
return true;
- // Note that wxSOCKET_INPUT_LOST has to be explicitly passed to DoWait
- // because of the semantics of WaitForRead: a return value of true means
- // that a Read call will return immediately, not that there is
- // actually data to read.
- return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
+ // Check if the socket is not already ready for input, if it is, there is
+ // no need to start waiting for it (worse, we'll actually never get a
+ // notification about the socket becoming ready if it is already under
+ // Windows)
+ if ( m_impl->Select(wxSOCKET_INPUT_FLAG) )
+ return true;
+
+ return DoWait(seconds, milliseconds, wxSOCKET_INPUT_FLAG) != 0;
}
bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
{
- return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG | wxSOCKET_LOST_FLAG);
+ if ( m_impl->Select(wxSOCKET_OUTPUT_FLAG) )
+ return true;
+
+ return DoWait(seconds, milliseconds, wxSOCKET_OUTPUT_FLAG) != 0;
}
bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
{
- return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG);
+ return DoWait(seconds, milliseconds, wxSOCKET_LOST_FLAG) == -1;
}
// --------------------------------------------------------------------------
// send the wx event if enabled and we're interested in it
if ( m_notify && (m_eventmask & flag) && m_handler )
{
- // If we are in the middle of a R/W operation, do not propagate events
- // to users. Also, filter 'late' events which are no longer valid.
- if ( notification == wxSOCKET_INPUT )
+ // don't generate the events when we're inside DoWait() called from our
+ // own code as we are going to consume the data that has just become
+ // available ourselves and the user code won't see it at all
+ if ( (notification == wxSOCKET_INPUT && m_reading) ||
+ (notification == wxSOCKET_OUTPUT && m_writing) )
{
- if ( m_reading || !m_impl->Select(wxSOCKET_INPUT_FLAG) )
- return;
- }
- else if ( notification == wxSOCKET_OUTPUT )
- {
- if ( m_writing || !m_impl->Select(wxSOCKET_OUTPUT_FLAG) )
- return;
+ return;
}
wxSocketEvent event(m_id);
bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
{
- return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG);
+ return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) == 1;
}
bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen)
m_initialSendBufferSize = -1;
}
-wxSocketClient::~wxSocketClient()
-{
-}
-
// --------------------------------------------------------------------------
// Connect
// --------------------------------------------------------------------------
wxCHECK_MSG( m_establishing && m_impl, false,
"No connection establishment attempt in progress" );
- // we must specify wxSOCKET_LOST_FLAG here explicitly because we must return
- // true if the connection establishment process is finished, whether it is
- // over because we successfully connected or because we were not able to
- // connect
- return DoWait(seconds, milliseconds,
- wxSOCKET_CONNECTION_FLAG | wxSOCKET_LOST_FLAG);
+ // notice that we return true even if DoWait() returned -1, i.e. if an
+ // error occurred and connection was lost: this is intentional as we should
+ // return false only if timeout expired without anything happening
+ return DoWait(seconds, milliseconds, wxSOCKET_CONNECTION_FLAG) != 0;
}
// ==========================================================================
IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
+#if defined(wxUSE_SELECT_DISPATCHER) && wxUSE_SELECT_DISPATCHER
+// NOTE: we need to force linking against socketiohandler.cpp otherwise in
+// static builds of wxWidgets the ManagerSetter::ManagerSetter ctor
+// contained there wouldn't be ever called
+wxFORCE_LINK_MODULE( socketiohandler )
+#endif
+
#endif // wxUSE_SOCKETS