]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/printwin.cpp
remove incorrect cast of wxString to char* (unnecessary and breaks wxUSE_STL build)
[wxWidgets.git] / src / msw / printwin.cpp
index 2ccf24961ca69041c4be9a9b3e181b95f2495fd7..99f2892758b818d09a1cd1eec884bce6cee81041 100644 (file)
     #include "wx/intl.h"
     #include "wx/log.h"
     #include "wx/dcprint.h"
+    #include "wx/dcmemory.h"
+    #include "wx/image.h"
 #endif
 
+#include "wx/msw/dib.h"
+#include "wx/msw/dcmemory.h"
 #include "wx/msw/printwin.h"
 #include "wx/msw/printdlg.h"
 #include "wx/msw/private.h"
@@ -282,7 +286,7 @@ bool wxWindowsPrinter::Print(wxWindow *parent, wxPrintout *printout, bool prompt
 
 wxDC *wxWindowsPrinter::PrintDialog(wxWindow *parent)
 {
-    wxDC *dc = (wxPrinterDC*) NULL;
+    wxDC *dc = NULL;
 
     wxWindowsPrintDialog dialog(parent, & m_printDialogData);
     int ret = dialog.ShowModal();
@@ -331,6 +335,9 @@ wxWindowsPrintPreview::wxWindowsPrintPreview(wxPrintout *printout,
                                              wxPrintDialogData *data)
                      : wxPrintPreviewBase(printout, printoutForPrinting, data)
 {
+#if wxUSE_HIGH_QUALITY_PREVIEW
+    m_hqPreviewFailed = false;
+#endif
     DetermineScaling();
 }
 
@@ -339,6 +346,9 @@ wxWindowsPrintPreview::wxWindowsPrintPreview(wxPrintout *printout,
                                              wxPrintData *data)
                      : wxPrintPreviewBase(printout, printoutForPrinting, data)
 {
+#if wxUSE_HIGH_QUALITY_PREVIEW
+    m_hqPreviewFailed = false;
+#endif
     DetermineScaling();
 }
 
@@ -419,6 +429,297 @@ void wxWindowsPrintPreview::DetermineScaling()
     m_previewScaleY = float(logPPIScreenY) / logPPIPrinterY;
 }
 
+
+#if wxUSE_HIGH_QUALITY_PREVIEW
+
+// The preview, as implemented in wxPrintPreviewBase (and as used prior to wx3)
+// is inexact: it uses screen DC, which has much lower resolution and has
+// other properties different from printer DC, so the preview is not quite
+// right.
+//
+// To make matters worse, if the application depends heavily on GetTextExtent()
+// or does text layout itself, the output in preview and on paper can be very
+// different. In particular, wxHtmlEasyPrinting is affected and the preview
+// can be easily off by several pages.
+//
+// To fix this, we attempt to render the preview into high-resolution bitmap
+// using DC with same resolution etc. as the printer DC. This takes lot of
+// memory, so the code is more complicated than it could be, but the results
+// are much better.
+//
+// Finally, this code is specific to wxMSW, because it doesn't make sense to
+// bother with it on other platforms. Both OSX and modern GNOME/GTK+
+// environments have builtin accurate preview (that applications should use
+// instead) and the differences between screen and printer DC in wxGTK are so
+// large than this trick doesn't help at all.
+
+namespace
+{
+
+// If there's not enough memory, we need to render the preview in parts.
+// Unfortunately we cannot simply use wxMemoryDC, because it reports its size
+// as bitmap's size, and we need to use smaller bitmap while still reporting
+// original ("correct") DC size, because printing code frequently uses
+// GetSize() to determine scaling factor. This DC class handles this.
+
+class PageFragmentDCImpl : public wxMemoryDCImpl
+{
+public:
+    PageFragmentDCImpl(wxMemoryDC *owner, wxDC *printer,
+                       const wxPoint& offset,
+                       const wxSize& fullSize)
+        : wxMemoryDCImpl(owner, printer),
+          m_offset(offset),
+          m_fullSize(fullSize)
+    {
+        SetDeviceOrigin(0, 0);
+    }
+
+    virtual void SetDeviceOrigin(wxCoord x, wxCoord y)
+    {
+        wxMemoryDCImpl::SetDeviceOrigin(x - m_offset.x, y - m_offset.y);
+    }
+
+    virtual void DoGetDeviceOrigin(wxCoord *x, wxCoord *y) const
+    {
+        wxMemoryDCImpl::DoGetDeviceOrigin(x, y);
+        if ( x ) *x += m_offset.x;
+        if ( x ) *y += m_offset.y;
+    }
+
+    virtual void DoGetSize(int *width, int *height) const
+    {
+        if ( width )
+            *width = m_fullSize.x;
+        if ( height )
+            *height = m_fullSize.y;
+    }
+
+private:
+    wxPoint m_offset;
+    wxSize m_fullSize;
+};
+
+class PageFragmentDC : public wxDC
+{
+public:
+    PageFragmentDC(wxDC* printer, wxBitmap& bmp,
+                   const wxPoint& offset,
+                   const wxSize& fullSize)
+        : wxDC(new PageFragmentDCImpl((wxMemoryDC*)this, printer, offset, fullSize))
+    {
+        static_cast<PageFragmentDCImpl*>(m_pimpl)->DoSelect(bmp);
+    }
+};
+
+// estimate how big chunks we can render, given available RAM
+long ComputeFragmentSize(long printerDepth,
+                         long width,
+                         long height)
+{
+    // Compute the amount of memory needed to generate the preview.
+    // Memory requirements of RenderPageFragment() are as follows:
+    //
+    // (memory DC - always)
+    //    width * height * printerDepth/8
+    // (wxImage + wxDIB instance)
+    //    width * height * (3 + 4)
+    //    (this could be reduced to *3 if using wxGraphicsContext)
+    //
+    // So, given amount of memory M, we can render at most
+    //
+    //    height = M / (width * (printerDepth/8 + F))
+    //
+    // where F is 3 or 7 depending on whether wxGraphicsContext is used or not
+
+    wxMemorySize memAvail = wxGetFreeMemory();
+    if ( memAvail == -1 )
+    {
+        // we don't know;  10meg shouldn't be a problem hopefully
+        memAvail = 10000000;
+    }
+    else
+    {
+        // limit ourselves to half of available RAM to have a margin for other
+        // apps, for our rendering code, and for miscalculations
+        memAvail /= 2;
+    }
+
+    const float perPixel = float(printerDepth)/8 + (3 + 4);
+
+    const long perLine = long(width * perPixel);
+    const long maxstep = (memAvail / perLine).GetValue();
+    const long step = wxMin(height, maxstep);
+
+    wxLogTrace("printing",
+               "using %liMB of RAM (%li lines) for preview, %li %lipx fragments",
+               long((memAvail >> 20).GetValue()),
+               maxstep,
+               (height+step-1) / step,
+               step);
+
+    return step;
+}
+
+} // anonymous namespace
+
+
+bool wxWindowsPrintPreview::RenderPageFragment(float scaleX, float scaleY,
+                                               int *nextFinalLine,
+                                               wxPrinterDC& printer,
+                                               wxMemoryDC& finalDC,
+                                               const wxRect& rect,
+                                               int pageNum)
+{
+    // compute 'rect' equivalent in the small final bitmap:
+    const wxRect smallRect(wxPoint(0, *nextFinalLine),
+                           wxPoint(int(rect.GetRight() * scaleX),
+                                   int(rect.GetBottom() * scaleY)));
+    wxLogTrace("printing",
+               "rendering fragment of page %i: [%i,%i,%i,%i] scaled down to [%i,%i,%i,%i]",
+               pageNum,
+               rect.x, rect.y, rect.GetRight(), rect.GetBottom(),
+               smallRect.x, smallRect.y, smallRect.GetRight(), smallRect.GetBottom()
+               );
+
+    // create DC and bitmap compatible with printer DC:
+    wxBitmap large(rect.width, rect.height, printer);
+    if ( !large.IsOk() )
+        return false;
+
+    // render part of the page into it:
+    {
+        PageFragmentDC memoryDC(&printer, large,
+                                rect.GetPosition(),
+                                wxSize(m_pageWidth, m_pageHeight));
+        if ( !memoryDC.IsOk() )
+            return false;
+
+        memoryDC.Clear();
+
+        if ( !RenderPageIntoDC(memoryDC, pageNum) )
+            return false;
+    } // release bitmap from memoryDC
+
+    // now scale the rendered part down and blit it into final output:
+
+    wxImage img;
+    {
+        wxDIB dib(large);
+        if ( !dib.IsOk() )
+            return false;
+        large = wxNullBitmap; // free memory a.s.a.p.
+        img = dib.ConvertToImage();
+    } // free the DIB now that it's no longer needed, too
+
+    if ( !img.IsOk() )
+        return false;
+
+    img.Rescale(smallRect.width, smallRect.height, wxIMAGE_QUALITY_HIGH);
+    if ( !img.IsOk() )
+        return false;
+
+    wxBitmap bmp(img);
+    if ( !bmp.IsOk() )
+        return false;
+
+    img = wxNullImage;
+    finalDC.DrawBitmap(bmp, smallRect.x, smallRect.y);
+    if ( bmp.IsOk() )
+    {
+        *nextFinalLine += smallRect.height;
+        return true;
+    }
+
+    return false;
+}
+
+bool wxWindowsPrintPreview::RenderPageIntoBitmapHQ(wxBitmap& bmp, int pageNum)
+{
+    wxLogTrace("printing", "rendering HQ preview of page %i", pageNum);
+
+    wxPrinterDC printerDC(m_printDialogData.GetPrintData());
+    if ( !printerDC.IsOk() )
+        return false;
+
+    // compute scale factor
+    const float scaleX = float(bmp.GetWidth()) / float(m_pageWidth);
+    const float scaleY =  float(bmp.GetHeight()) / float(m_pageHeight);
+
+    wxMemoryDC bmpDC;
+    bmpDC.SelectObject(bmp);
+    bmpDC.Clear();
+
+    const int initialStep = ComputeFragmentSize(printerDC.GetDepth(),
+                                                m_pageWidth, m_pageHeight);
+
+    wxRect todo(0, 0, m_pageWidth, initialStep); // rect to render
+    int nextFinalLine = 0; // first not-yet-rendered output line
+
+    while ( todo.y < m_pageHeight )
+    {
+        todo.SetBottom(wxMin(todo.GetBottom(), m_pageHeight - 1));
+
+        if ( !RenderPageFragment(scaleX, scaleY,
+                                 &nextFinalLine,
+                                 printerDC,
+                                 bmpDC,
+                                 todo,
+                                 pageNum) )
+        {
+            if ( todo.height < 20 )
+            {
+                // something is very wrong if we can't render even at this
+                // slow space, let's bail out and fall back to low quality
+                // preview
+                wxLogTrace("printing",
+                           "it seems that HQ preview doesn't work at all");
+                return false;
+            }
+
+            // it's possible our memory calculation was off, or conditions
+            // changed, or there's not enough _bitmap_ resources; try if using
+            // smaller bitmap would help:
+            todo.height /= 2;
+
+            wxLogTrace("printing",
+                       "preview of fragment failed, reducing height to %ipx",
+                       todo.height);
+
+            continue; // retry at the same position again
+        }
+
+        // move to the next segment
+        todo.Offset(0, todo.height);
+    }
+
+    return true;
+}
+
+bool wxWindowsPrintPreview::RenderPageIntoBitmap(wxBitmap& bmp, int pageNum)
+{
+    // try high quality rendering first:
+    if ( !m_hqPreviewFailed )
+    {
+        if ( RenderPageIntoBitmapHQ(bmp, pageNum) )
+        {
+            return true;
+        }
+        else
+        {
+            wxLogTrace("printing",
+                       "high-quality preview failed, falling back to normal");
+            m_hqPreviewFailed = true; // don't bother re-trying
+        }
+    }
+
+    // if it fails, use the generic method that is less resource intensive,
+    // but inexact
+    return wxPrintPreviewBase::RenderPageIntoBitmap(bmp, pageNum);
+}
+
+#endif // wxUSE_HIGH_QUALITY_PREVIEW
+
 /****************************************************************************
 
   FUNCTION: wxAbortProc()