int wxDebugContext::m_balign = (int)((char *)&markerCalc[1] - (char*)&markerCalc[0]);
int wxDebugContext::m_balignmask = (int)((char *)&markerCalc[1] - (char*)&markerCalc[0]) - 1;
+// Pointer to global function to call at shutdown
+wxShutdownNotifyFunction wxDebugContext::sm_shutdownFn;
+
wxDebugContext::wxDebugContext(void)
{
}
dbgout.Printf(buf);
}
+void wxDebugContext::SetShutdownNotifyFunction(wxShutdownNotifyFunction shutdownFn)
+{
+ sm_shutdownFn = shutdownFn;
+}
+
#if USE_THREADSAFE_MEMORY_ALLOCATION
static bool memSectionOk = false;
// All global variables are initialized to 0 at the very beginning, and this is just fine.
int wxDebugContextDumpDelayCounter::sm_count;
+wxDebugContextDumpDelayCounter::wxDebugContextDumpDelayCounter()
+{
+ sm_count++;
+}
+
+wxDebugContextDumpDelayCounter::~wxDebugContextDumpDelayCounter()
+{
+ if ( !--sm_count )
+ {
+ // Notify app if we've been asked to do that
+ if( wxDebugContext::sm_shutdownFn )
+ wxDebugContext::sm_shutdownFn();
+ DoDump();
+ }
+}
+
void wxDebugContextDumpDelayCounter::DoDump()
{
if (wxDebugContext::CountObjectsLeft(true) > 0)