static const EventTypeSpec eventList[] =
{
// TODO: remove control related event like key and mouse (except for WindowLeave events)
-#if 1
+
{ kEventClassKeyboard, kEventRawKeyDown } ,
{ kEventClassKeyboard, kEventRawKeyRepeat } ,
{ kEventClassKeyboard, kEventRawKeyUp } ,
{ kEventClassKeyboard, kEventRawKeyModifiersChanged } ,
-#endif
+ { kEventClassTextInput, kEventTextInputUnicodeForKeyEvent } ,
+ { kEventClassTextInput, kEventTextInputUpdateActiveInputArea } ,
+
{ kEventClassWindow , kEventWindowShown } ,
{ kEventClassWindow , kEventWindowActivated } ,
{ kEventClassWindow , kEventWindowDeactivated } ,
#endif
}
}
+
+ // disabled windows must not get any input messages
+ if ( currentMouseWindow && !currentMouseWindow->MacIsReallyEnabled() )
+ currentMouseWindow = NULL;
}
}
return result ;
}
+// mix this in from window.cpp
+pascal OSStatus wxMacUnicodeTextEventHandler( EventHandlerCallRef handler , EventRef event , void *data ) ;
+
pascal OSStatus wxMacTopLevelEventHandler( EventHandlerCallRef handler , EventRef event , void *data )
{
OSStatus result = eventNotHandledErr ;
switch ( GetEventClass( event ) )
{
+ case kEventClassTextInput :
+ result = wxMacUnicodeTextEventHandler( handler, event , data ) ;
+ break ;
+
case kEventClassKeyboard :
result = KeyboardEventHandler( handler, event , data ) ;
break ;