SetWindowText((HWND) GetHWND(), (const char *)value);
}
-void wxTextCtrl::SetSize(int x, int y, int width, int height, int sizeFlags)
+void wxTextCtrl::DoSetSize(int x, int y, int width, int height, int sizeFlags)
{
int currentX, currentY;
GetPosition(¤tX, ¤tY);
case '\\':
{
char c = (char)event.KeyCode();
- *this << c;
+ WriteText(c);
}
break;
case WXK_RETURN:
+ {
+/* Oh yes it will, because we also specify DLGC_WANTCHARS
wxASSERT_MSG( m_windowStyle & wxTE_PROCESS_ENTER,
"this text ctrl should never receive return" );
- if ( m_windowStyle & wxTE_MULTILINE == 0 )
+*/
+
+ if ( (m_windowStyle & wxTE_MULTILINE) == 0 )
{
wxCommandEvent event(wxEVT_COMMAND_TEXT_ENTER, m_windowId);
event.SetEventObject( this );
//else: multiline controls need Enter for themselves
break;
-
+ }
case WXK_TAB:
// only produce navigation event if we don't process TAB ourself or
// if it's a Shift-Tab keypress (we assume nobody will ever need
// don't just call event.Skip() because this will cause TABs and ENTERs
// be passed upwards and we don't always want this - instead process it
// right here
- //Default();
- event.Skip();
+ Default();
+// event.Skip();
}
long wxTextCtrl::MSWGetDlgCode()