// ----------------------------------------------------------------------------
// wxFrame-specific (i.e. not for wxDialog) styles
+//
+// Also see the bit summary table in wx/toplevel.h.
#define wxFRAME_NO_TASKBAR 0x0002 // No taskbar button (MSW only)
#define wxFRAME_TOOL_WINDOW 0x0004 // No taskbar button, no system menu
#define wxFRAME_FLOAT_ON_PARENT 0x0008 // Always above its parent
-#define wxFRAME_SHAPED 0x0010 // Create a window that is able to be shaped
// ----------------------------------------------------------------------------
// wxFrame is a top-level window with optional menubar, statusbar and toolbar
// frame
virtual void AttachMenuBar(wxMenuBar *menubar);
+ // Return true if we should update the menu item state from idle event
+ // handler or false if we should delay it until the menu is opened.
+ static bool ShouldUpdateMenuFromIdle();
+
wxMenuBar *m_frameMenuBar;
#endif // wxUSE_MENUS
#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
#include "wx/univ/frame.h"
#else // !__WXUNIVERSAL__
- #if defined(__WXPALMOS__)
- #include "wx/palmos/frame.h"
- #elif defined(__WXMSW__)
+ #if defined(__WXMSW__)
#include "wx/msw/frame.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/frame.h"